Code:LuaState = 0x00B91530 lua_gettop = 0x000D163E luaL_loadbuffer = 0x000D311C lua_pcall = 0x000D26B6 lua_tolstring = 0x000D1BBE lua_load = 0x000D271C lua_settop = 0x000D164F0x00C8D158 ?Anyone got the cooldown list offset?
Code:LuaState = 0x00B91530 lua_gettop = 0x000D163E luaL_loadbuffer = 0x000D311C lua_pcall = 0x000D26B6 lua_tolstring = 0x000D1BBE lua_load = 0x000D271C lua_settop = 0x000D164F0x00C8D158 ?Anyone got the cooldown list offset?
Edit: 0x00400000 basedCode:enum { klua_gettop = 0x4d163e, klua_settop = 0x4d164f, klua_insert = 0x4d173c, klua_remove = 0x4d16a2, klua_isnumber = 0x4d1a3e, klua_isstring = 0x4d1a6c, klua_pushvalue = 0x4d195c, klua_type = 0x4d19df, klua_typename = 0x4d19fe, klua_tonumber = 0x4d1b05, klua_tointeger = 0x4d1b34, klua_toboolean = 0x4d1b96, klua_tolstring = 0x4d1bbe, klua_pushnil = 0x4d1ce7, klua_pushnumber = 0x4d1d03, klua_pushinteger = 0x4d1d27, klua_pushlstring = 0x4d1d4b, klua_pushstring = 0x4d1d90, klua_pushcclosure = 0x4d1e14, klua_pushboolean = 0x4d1ef4, klua_gettable = 0x4d1f6f, klua_getfield = 0x4d1f95, klua_rawget = 0x4d1fe9, klua_rawgeti = 0x4d2079, klua_createtable = 0x4d2108, klua_settable = 0x4d2338, klua_setfield = 0x4d2365, klua_rawset = 0x4d23bd, klua_rawseti = 0x4d247e, klua_call = 0x4d2667, klua_pcall = 0x4d26b6, klua_load = 0x4d271c, klua_next = 0x4d28ef, };
Here are some more if anyone needs them
Code:000D13C6 _luaA_indexAcceptable 000D163E _lua_gettop 000D164F _lua_settop 000D16A2 _lua_remove 000D173C _lua_insert 000D195C _lua_pushvalue 000D19DF _lua_type 000D19FE _lua_typename 000D1A3E _lua_isnumber 000D1A6C _lua_isstring 000D1B05 _lua_tonumber 000D1B34 _lua_tointeger 000D1B96 _lua_toboolean 000D1BBE _lua_tolstring 000D1C22 _lua_objlen 000D1C71 _lua_touserdata 000D1C9A _lua_tothread 000D1CE7 _lua_pushnil 000D1D03 _lua_pushnumber 000D1D27 _lua_pushinteger 000D1D4B _lua_pushlstring 000D1D90 _lua_pushstring 000D1DBD _lua_pushvfstring 000D1DE8 _lua_pushfstring 000D1E14 _lua_pushcclosure 000D1EF4 _lua_pushboolean 000D1F1D _lua_pushlightuserdata 000D1F41 _lua_pushthread 000D1F6F _lua_gettable 000D1F95 _lua_getfield 000D1FE9 _lua_rawget 000D2079 _lua_rawgeti 000D2108 _lua_createtable 000D2338 _lua_settable 000D2365 _lua_setfield 000D23BD _lua_rawset 000D247E _lua_rawseti 000D25C5 _lua_setfenv 000D2667 _lua_call 000D26B6 _lua_pcall 000D271C _lua_load 000D2761 _lua_gc 000D28DF _lua_error 000D28EF _lua_next 000D2923 _lua_concat 000D2BE0 _luaL_error 000D2F2F _luaL_ref 000D3042 _luaL_unref 000D311C _luaL_loadbuffer 000D356D _luaL_register 000D35DC _lua_getstack 000D36A4 _lua_getlocal 000D3F49 _lua_getinfo 000D7D5F _luaopen_base 000D844E _luaD_growstack 000D92B3 _luaS_newlstr 000D93CA _luaV_tonumber 000D9FD1 _luaV_concat 000DE23D _luaH_new
Here are some i've got Not Rebased
Code:#define REBASE_ADDRESS(addr) ((addr) - 0x400000) _get_item_obj = REBASE_ADDRESS(0x00843A6D); _get_active_camera = REBASE_ADDRESS(0x008CA2A8); _mousecursor_obj = REBASE_ADDRESS(0x00F9E048); _player_object_ptr = REBASE_ADDRESS(0x012ABE50); _mouseover_guid = REBASE_ADDRESS(0x0114D410); _lua_state_ptr = REBASE_ADDRESS(0x00F91530);
Last edited by broly7; 10-05-2013 at 04:03 AM.
rebased:
CTM_Base = 0xCF99D0
CorpsePosition = 0xD4D7C0
FrameTimeMs = 0xB91298 //value from this one seems to be in LastHardwareAction now, instead of system time in ms.
Last edited by Empted; 10-06-2013 at 11:14 AM.
Not Rebased: wow_base = 0x400000
Anybody got GetBagAtIndex?LocalGUID = 0x010FC588
MouseOverGUID = 0x0114D410
Max_Climb_Angle = 0x00D65AC8
Jump_z_speed = 0x00EA591C
Last time I looked warden did not scan the addresses that read the value like, mov ebx, [Max_Climb_Angle]. You then just need to change like 5 different places with your own value.
New warden scans :
M2 / WMO collision related.0x00631D0B 8 Bytes
0x00631D51 7 Bytes
hi.szKaXo
me jmp 0080192D find the this.
.text:0080192D sub_80192D proc near ; CODE XREF: sub_88ABAF:loc_88AC4Fp
.text:0080192D ; sub_88AC7F:loc_88B130p
.text:0080192D fld dword_10F99D0
.text:00801933 retn
.text:00801933 sub_80192D endp
but
I do not understand How Found Here
hi.szKaXo
me jmp 0080192D find the this.
.text:0080192D sub_80192D proc near ; CODE XREF: sub_88ABAF:loc_88AC4Fp
.text:0080192D ; sub_88AC7F:loc_88B130p
.text:0080192D fld dword_10F99D0
.text:00801933 retn
.text:00801933 sub_80192D endp
but
I do not understand How Found Here
ZenLulz, Author of MemorySharp - A C# based memory editing library.