Code:
public class Offsets
{
/*
Fly = 27
Cat = 1
Travel = 3
Bear = 5
Moonkin = 31
Unshifted = 0
*/
public enum Player
{
PlayerName = 0xE3CB40, // 5.3.0.17055
MyGUID = 0xC8A7B0, // 5.3.0.17055
PetGUID = 0xD4B4A0, // 5.3.0.17055
Target = 0xCDC878, // 5.3.0.17055
Descriptor = 0x4, // 5.3.0.17055
Mounted = 0xBBC, // 5.3.0.17055
Druid1 = 0xDC, // 5.3.0.17055
Druid2 = 0x1D3, // 5.3.0.17055
Combat1 = 0xDC, // 5.3.0.17055
Combat2 = 0xC8, // 5.3.0.17055
MoveState = 0x788, // 5.3.0.17055
Cast = 0xC60, // 5.3.0.17055
Channeling = 0xC78, // 5.3.0.17055
Health = 0x78, // 5.3.0.17055
MaxHealth = 0x90, // 5.3.0.17055
MouseOver = 0xCDC860, // 5.3.0.17055
LootWindow = 0xD49DAC, // 5.3.0.17055
X = 0x7F8, // 5.3.0.17055
Y = X + 0x4, // 5.3.0.17055
Z = Y + 0x4, // 5.3.0.17055
R = Z + 0x4, // 5.3.0.17055
LastHardwareAction = 0xB30824, // 5.3.0.17055
SelfGUID = 0x0, //
Race = 0xE3CCBD, // 5.3.0.17055
CharPosition = 0xABC6C0, // 5.3.0.17055
IsLoading = 0xD816F8, // 5.3.0.17055
IsConnecting = 0xC11FE0, // 5.3.0.17055
MailBoxOpen = 0xCDC868, // 5.3.0.17055
nbSpells = 0xD393B8, // 5.3.0.17055
SpellBookInfoPtr = 0xD393BC, // 5.3.0.17055
WoWVersion = 0xB12B44, // 5.3.0.17055
AutoLoot = 0xCDCA88, // 5.3.0.17055
AutoLootPtr = 0x30, // 5.3.0.17055
WaterWalk = 0x5106F8 // 5.1.0.16357
} // 5.2.0 16669
public enum EndScene // 5.3.0.17055
{
FrameScript_ExecuteBuffer = 0x55347, // 5.3.0.17055
ClntObjMgrGetActivePlayerObj = 0x2CB4, // 5.3.0.17055
FrameScript__GetLocalizedText = 0x3DD8F9, // 5.3.0.17055
FrameScript_GetText = 0x563AB // 5.3.0.17055
}
public enum Chat // 5.3.0.17055
{
Chat_Base = 0xCDE728, // 5.3.0.17055
Chat_Ptr1 = 0x17C8, // 5.3.0.17055
Chat_Ptr2 = 0x3C // 5.3.0.17055
}
public enum ObjectManager
{
ObjMgr = 0xE416A0, // 5.3
ObjMgrOffset1 = 0x462C, // 5.3
FirstObject = 0xCC, // 5.3
NextObj = 0x34, // 5.3
Type = 0xC, // 5.3
Obj_DisplayID = 0x28, // 5.3
Descriptor = 0x4, // 5.3
ObjectName1 = 0x1B8, // 5.3
ObjectName2 = 0xB0, // 5.3
ObjectAnim = 0xC4, // 5.3
Object_CreatedBy = 0x20, // 5.3
UnitName1 = 0x974, // 5.3
UnitName2 = 0x6C, // 5.3
NPC_Flags = 0x150, // 5.3
X = 0x1EC, // 5.3
Y = 0x1F0, // 5.3
Z = 0x1F4, // 5.3
GUID = 0x0, // 5.3
Unit_Target = 0x50, // 5.3
Unit_DisplayID = 0x108 // 5.3
} // 5.2.0 16669
public enum Corpse
{
X = 0xCDCC00, // 5.3.0.17055
Y = X + 0x4, // 5.3.0.17055
Z = X + 0x8, // 5.3.0.17055
} // 5.3.0.17055
public enum CTM
{
CGPlayer_C__ClickToMove = 0x358080, // 5.3
CTM_Base = 0xC8F2F8, // 5.3
CTM_Push = 0x1C, // 5.3
CTM_X = 0x8C, // 5.3
CTM_Y = CTM_X + 0x4, // 5.3
CTM_Z = CTM_X + 0x8, // 5.3
CTM_GUID = 0x20, // 5.3
CTM_Distance = 0xC // 5.3
} //5.3
public enum ASM // 5.3
{
IsOutDoors = 0x46AE89, // 5.3.0.17055
TerrainClick = 0x45100A // 5.3.0.17055
}
}
greets,