Who knows Direct3D11_Pointer Direct3D11_Offset Direct3D11_Present
Also what method to use to find them?
Who knows Direct3D11_Pointer Direct3D11_Offset Direct3D11_Present
Also what method to use to find them?
The simplest way to obtain the virtual method table is to just create a D3D11-Device with the same parameters as wow did, then just read them from the VMT of said device.
In IDA you can look for D3D11CreateDevice which can easily be interpreted and yields the offsets.
Thank you, but the IDA this tool really do not know how to use ...lol