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  1. #1
    ValvePro's Avatar Sergeant
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    Herb/Mining Problem

    Could someone tell me how I can find herb/mining in Object Manager?

    Thanks
    Last edited by ValvePro; 03-14-2013 at 12:04 AM.

    Herb/Mining?
  2. #2
    Sacred's Avatar Contributor
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  3. #3
    ValvePro's Avatar Sergeant
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    Sry, havn't found it - got it work using:

    8ADFA0 CGUnit_C::GetModelFileName
    84A1B0 CGGameObject_C::GetModelFileName

    EDIT:
    Antoher problem is that some mine/herbs are under map or not visible... Traceline/Intersect doesn't solve this problem (or I do something wrong)


    Code:
    typedef byte ( __cdecl * func_Traceline)(int EndPosition, int StartPosition, int ResultPosition, int distance, int hitFlags, int Zero);
    Code:
    static enum HIT_FILTER {
    	HIT_TEST_NOTHING = 0x0,
    	HIT_TEST_GROUND = 0x1,
    	HIT_TEST_OBJECTS = 0x2,
    	HIT_TEST_UNITS = 0x4,
    	HIT_TEST_PLAYERS = 0x8,
    	HIT_TEST_ME = 0x10,
    	HIT_TEST_PARTY = 0x10000,
    	HIT_TEST_FRIENDS = 0x20000,
    	HIT_TEST_ENEMIES = 0x40000,
    	HIT_TEST_LIVE = 0x100000,
    	HIT_TEST_DEAD = 0x200000,
    	HIT_TEST_ALL_OBJS_EXCEPT_ME = 0xe,
    	HIT_TEST_ALL_OBJS = 0x1e,
    	HIT_TEST_ALL_EXCEPT_ME = 0xf,
    	HIT_TEST_ALL = 0x1f,
    };
    • StartPosition
      => My current point
    • EndPosition
      => Herb/Mine point
    • ResultPosition
      => 0
    • distance
      => 1.0f
    • hitFlags
      => HIT_TEST_ALL
    • Zero
      => 0
    Last edited by ValvePro; 03-13-2013 at 11:51 PM.

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