The model of your character is a simple cylinder.
Here is some code:
Code:
/// <summary>
/// Collision Height
/// </summary>
public float UnitHeight
{
get
{
return WowMem.Read<float>(MovementFields + MemEnums.MovementsFields.UnitHeightOffset);
}
}
/// <summary>
/// Collision Radius
/// </summary>
public float UnitRadius
{
get
{
return WowMem.Read<float>(MovementFields + MemEnums.MovementsFields.UnitRadiusOffset);
}
}
private uint MovementFields
{
get { return WowMem.Read<uint>(BaseAddress + MemEnums.MovementsFields.MovementField); }
}
Offsets:
Code:
internal enum MovementsFields : uint
{
MovementField = 0xE4,
UnitHeightOffset = 0xD0,
UnitRadiusOffset = 0xCC
}
Enjoy