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    Frosttall's Avatar Active Member
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    Rearranging the cache

    Hey guys,

    I just switched back from lua to itemcache to retrieve the informations about items. Reading the cache was the method I used for years, but switched to lua because I came to the conclusion that it's just more efficient.

    The cache is only filled, if the information was requested - and here is the problem: A simple async lua-call will request the server for the informations, but I want to keep it as effective as possible. My idea is a ConcurrentDictionary with the ItemId as key and a tuple of the row in ItemSparse and ItemEntry - the question is here if WoW rearranges these rows while the client is running (without relogging) or if I can continue with my approach.
    Last edited by Frosttall; 01-24-2013 at 02:35 PM.

    Rearranging the cache
  2. #2
    Apoc's Avatar Angry Penguin
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    Originally Posted by Frosttall View Post
    Hey guys,

    I just switched back from lua to itemcache to retrieve the informations about items. Reading the cache was the method I used for years, but switched to lua because I came to the conclusion that it's just more efficient.

    The cache is only filled, if the information was requested - and here is the problem: A simple async lua-call will request the server for the informations, but I want to keep it as effective as possible. My idea is a ConcurrentDictionary with the ItemId as key and a tuple of the row in ItemSparse and ItemEntry - the question is here if WoW rearranges these rows while the client is running (without relogging) or if I can continue with my approach.
    If I remember correctly, WoW will unload the cache, and reload it once in a while (otherwise it could just eat memory like crazy). I may be wrong. It's not very hard to figure out though, they only have 1 function for loading the caches.

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