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  1. #1
    Mike1786's Avatar Member
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    unitcastinginfo no more endtime value?

    Hi

    does blizzard change unitcastinginfo, because i tryed to reverse the function, where i can find endtime and starttime, but it looks like that this parameters not available anyone more (always getting 0), has anyone the same problem?

    Thx

    unitcastinginfo no more endtime value?
  2. #2
    Apoc's Avatar Angry Penguin
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    They're still there.

  3. #3
    Mike1786's Avatar Member
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    wth!, okay,
    when i check the script_unitcastinginfo in IDA i find out it should be at Playerbase + 0C38h, is that correct?

  4. #4
    Apoc's Avatar Angry Penguin
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    0xC48 for start time, 0xC4C for end time.

    Code:
     v25 = *(_DWORD *)(pUnit + 0xC48);  v26 = (double)v25;
      if ( v25 < 0 )
        v26 = v26 + aIsNot;
      FrameScript::PushNumber(a1, v26);             // startTime
      v27 = (double)*(signed int *)(pUnit + 0xC4C);
      if ( *(_DWORD *)(pUnit + 0xC4C) < 0 )
        v27 = v27 + aIsNot;
      FrameScript::PushNumber(a1, v27);             // endTime

  5. #5
    Mike1786's Avatar Member
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    i already checked these offsets but got no values, the problem was, during my test i made a simple test procedure, after casting a spell i checked the values from the offset to early (i think server did not send back the info), now i added a simple thread.sleep of 200 for debugging and it works, thx a lot apoc, next time i will know how i can find such stuff.

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