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  1. #31
    Zapman2010's Avatar Member
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    Originally Posted by Halfsideways View Post
    I currently tried out the TargetGuid you posted. Is that Unit Target
    GUID? or local player target GUID?
    This LocalPlayer

    Code:
    PetGUID = 0xD39518;
    MyGUID = 0xC7CCE8;
    CurrentRealm  = 0xE285EE;

    [WoW][5.1.0.16309] x86 Info Dump Thread
  2. #32
    Lemberg's Avatar Private
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    Code:
    internal enum Camera
    {
    	BasePointer = 0xCCA50C, //5.1
    	Offset = 0x8150,
    	X = 0x8,
    	Y = 0xC,
    	Z = 0x10,
    	Matrix = 0x14,
    }

  3. #33
    kingcrypto's Avatar Member
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    PlayerNameCachePointer : 0xBF8508

  4. #34
    eracer's Avatar Contributor
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    Code:
        /// <summary>
        /// Memory locations specific to the ObjectManager. 5.1.0.16309
        /// </summary>
        public enum ObjectManagerOffsets : uint
        {
            ClientConnection = 0xE28420,
            CurrentManager = 0x462C,
            LocalPlayerGuid = 0xD0,
            FirstObject = 0xCC,
            NextObject = 0x3C,
            ObjectType = 0x10,
            DescriptorOffset = 0x8,
        }
    
        /// <summary>
        /// Memory locations specific to the Unit type. 5.1.0.16309
        /// </summary>
        public enum UnitOffsets
        {
            UnitNamePtr = 0x970,
            UnitNameOffs = 0x64,
        }
    
        /// <summary>
        /// Memory locations specific to the Object type. 5.1.0.16309
        /// </summary>
        public enum ObjectOffsets
        {
            ObjectNamePtr = 0x1B8,
            ObjectNameOffs = 0xB4,
        }
    
        /// <summary>
        /// Memory locations specific to the Player type. 5.1.0.16309
        /// </summary>
        public enum WowPlayerOffsets : uint
        {
            NameStore = 0xBF8508 + 0x8,
            NameMask = 0x24,
            NameBase = 0x1C,
            NameString = 0x21
        }

  5. #35
    doityourself's Avatar ★ Elder ★
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    SpellCooldownPtr = 0xC12558

    Not tested...

    // Edit
    Confirmed
    Last edited by doityourself; 11-29-2012 at 02:13 PM. Reason: Confirmed

  6. #36
    NitroGlycerine's Avatar Member
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    Originally Posted by king48488 View Post
    SpellCooldownPtr = 0xC12558

    Not tested...
    Confirmed, thanks!

  7. #37
    Mike1786's Avatar Member
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    public const uint RuneStatus = RuneOffset + 0x1C;
    public const uint RuneTypes = RuneOffset - 0x48;
    public const uint RuneOffset = 0xD3C1DC;

  8. #38
    Xelper's Avatar ★ Elder ★
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    Does anyone have the numItems and items BlackMarket auction house offsets for x64? (I don't have a dissassembler capable of x64 D: )

    For x86 they are:
    Code:
    public int numItems_x86 = 0xD7516C;
    public int items_x86 = 0xD75170;

  9. #39
    ~Unknown~'s Avatar Contributor
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    Originally Posted by Xelper View Post
    Does anyone have the numItems and items BlackMarket auction house offsets for x64? (I don't have a dissassembler capable of x64 D: )

    For x86 they are:
    Code:
    public int numItems_x86 = 0xD7516C;
    public int items_x86 = 0xD75170;
    Maybe we can convince TOM_RUS to give the x64 idb file with functions as well. As if he doesn't do enough already.

  10. #40
    CrimeTime's Avatar Active Member
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    Code:
                    MountsCount = 0xD26730,
                    MountsList = MountsCount + 0x4,
                    SpellsCount = 0xD266D4,
                    SpellBookInfo = 0xD266D8,
                    LootWindow = 0xD36C88,
                    LootCount = LootWindow + 0x10,
                    IsCasting = 0xC38, // (Unit.BaseAddress + 0xC38) returns the castingspellid what is channeled / 0 if not casting
                    EquippedBagGUID = 0xD3A788,
                    GetPowerIndex = 0xC7C91C,
                    GetPower = 0x12C8,
    all rebased.

  11. #41
    TOM_RUS's Avatar Legendary
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    Originally Posted by Xelper View Post
    Does anyone have the numItems and items BlackMarket auction house offsets for x64? (I don't have a dissassembler capable of x64 D: )

    For x86 they are:
    Code:
    public int numItems_x86 = 0xD7516C;
    public int items_x86 = 0xD75170;
    Code:
    public int numItems_x64 = 0x010B739C;
    public int items_x64 = 0x010B73A0;
    Last edited by TOM_RUS; 11-30-2012 at 09:20 AM.

  12. #42
    Endecs's Avatar Master Sergeant
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    Anyone got LastHardwareAction, the postet one, is not the right: LastHardwareAction = 0xB187C4, // 5.1

  13. #43
    Sacred's Avatar Contributor
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    Anyone got LastHardwareAction, the postet one, is not the right: LastHardwareAction = 0xB187C4, // 5.1
    This should be the right one 0xB187C8

  14. #44
    eracer's Avatar Contributor
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    x64
    Code:
            private const int s_curMgr_x64 = 0x00EFABF8; // 5.1.0.16309 x64
    
            // 5.1.0.16309 x64
            const int g_baseObjDescriptors = 0x00F89860;
            const int g_baseItemDescriptors = 0x00F891F0;
            const int g_baseContainerDescriptors = 0x00F88470;
            const int g_baseUnitDescriptors = 0x00F86960;
            const int g_basePlayerDescriptors = 0x00F7B040;
            const int g_baseGameObjectDescriptors = 0x00F6F5D0;
            const int g_baseDynamicObjectDescriptors = 0x00F6F350;
            const int g_baseCorpseDescriptors = 0x00F6EF70;
            const int g_baseAreaTriggerDescriptors = 0x00F6EBA0;
            const int g_baseSceneObjectDescriptors = 0x00F6EA20;
    
            const int g_baseItemDynamicDescriptors = 0x00F88B78;
            const int g_baseUnitDynamicDescriptors = 0x00F85AD8;
            const int g_basePlayerDynamicDescriptors = 0x00F6F720;
    x86
    Code:
            private const int s_curMgr_x86 = 0x00C23A1C; // 5.1.0.16309 x86
    
            // 5.1.0.16309 x86
            const int g_baseObjDescriptors = 0x00C6B080;
            const int g_baseItemDescriptors = 0x00C6AD48;
            const int g_baseContainerDescriptors = 0x00C6A688;
            const int g_baseUnitDescriptors = 0x00C69900;
            const int g_basePlayerDescriptors = 0x00C63C70;
            const int g_baseGameObjectDescriptors = 0x00C5DF38;
            const int g_baseDynamicObjectDescriptors = 0x00C5DDF8;
            const int g_baseCorpseDescriptors = 0x00C5DC08;
            const int g_baseAreaTriggerDescriptors = 0x00C5D994;
            const int g_baseSceneObjectDescriptors = 0x00C5D964;
    
            const int g_baseItemDynamicDescriptors = 0x00C6AA0C;
            const int g_baseUnitDynamicDescriptors = 0x00C691BC;
            const int g_basePlayerDynamicDescriptors = 0x00C5DFE0;

  15. #45
    DarkLinux's Avatar Former Staff
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    TimeStamp could be 0xA7CE48, but what do I know...

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