Here is the disassembly for GetGameTime() in 5.0.5.16048. I don't quite understand where the pointer is, or how to read the correct value. Also is this GetGameTime() the one that is used as the server tick? ex: The WOW API returns to you minutes and hours, but I guess the WOW API converts the milliseconds to that?Code:.text:00921750 var_C = qword ptr -0Ch .text:00921750 arg_0 = dword ptr 8 .text:00921750 .text:00921750 55 push ebp .text:00921751 8B EC mov ebp, esp .text:00921753 DB 05 84 D3 FB+ fild dword_FBD384 .text:00921759 56 push esi .text:0092175A 8B 75 08 mov esi, [ebp+arg_0] .text:0092175D 83 EC 08 sub esp, 8 .text:00921760 DD 1C 24 fstp [esp+0Ch+var_C] .text:00921763 56 push esi ; int .text:00921764 E8 27 BE BF FF call sub_51D590 .text:00921769 DB 05 80 D3 FB+ fild dword_FBD380 .text:0092176F 83 C4 04 add esp, 4 .text:00921772 DD 1C 24 fstp [esp+0Ch+var_C] .text:00921775 56 push esi ; int .text:00921776 E8 15 BE BF FF call sub_51D590 .text:0092177B 83 C4 0C add esp, 0Ch .text:0092177E B8 02 00 00 00 mov eax, 2 .text:00921783 5E pop esi .text:00921784 5D pop ebp .text:00921785 C3 retn