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  1. #61
    Frosttall's Avatar Active Member
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    Originally Posted by NitroGlycerine View Post
    What is the AURA_INDEX1 for? You're reading the address in your code, but not using it further. Btw, can't seem to get it working with those offsets ...
    I've just reversed Blizzards code and they actually read every single index of an aura, but I've noticed that it's totally useless and removed that part. Seems like that I forgot it, I'll edit it.

    Thank you



    But what is the matter? What can't you get work?

    [WoW][5.0.4.16016] x86 Info Dump Thread
  2. #62
    Rage Hunter's Avatar Sergeant
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    Originally Posted by yossarian87 View Post
    Has anyone found EquippedBagGUID? (The offset of the 4 bags your player has equipped)
    EquippedBagGUID = 0xCDBC40 (not sure)

  3. #63
    yossarian87's Avatar Corporal
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    I want to disagree with these WoWContainerFields.

    Originally Posted by Master674 View Post
    Code:
    enum WoWContainerField : DWORD
    {
    	CONTAINER_FIELD_NUM_SLOTS                        = ITEM_END + 0x0,
    	CONTAINER_FIELD_SLOTS                            = ITEM_END + 0x1,
    	CONTAINER_END                                    = ITEM_END + 0x49
    };
    I'm seeing this:

    Code:
    enum WoWContainerField : DWORD
    {
    	CONTAINER_FIELD_SLOTS                            = ITEM_END + 0x0,
    	CONTAINER_FIELD_NUM_SLOTS                        = ITEM_END + 0x48,
    	CONTAINER_END                                    = ITEM_END + 0x49
    };

  4. #64
    yossarian87's Avatar Corporal
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    Originally Posted by Rage Hunter View Post
    EquippedBagGUID = 0xCDBC40 (not sure)
    This works for me!

  5. #65
    Vandra's Avatar Contributor
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    Character's inventory slots if someone have use of this:
    Code:
                visibleitem_1 = 0xE48,
                visibleitem_2 = visibleitem_1 + 0x8,
                visibleitem_3 = visibleitem_2 + 0x8,
                visibleitem_4 = visibleitem_3 + 0x8,
                visibleitem_5 = visibleitem_4 + 0x8,
                visibleitem_6 = visibleitem_5 + 0x8,
                visibleitem_7 = visibleitem_6 + 0x8,
                visibleitem_8 = visibleitem_7 + 0x8,
                visibleitem_9 = visibleitem_8 + 0x8,
                visibleitem_10 = visibleitem_9 + 0x8,
                visibleitem_11 = visibleitem_10 + 0x8,
                visibleitem_12 = visibleitem_11 + 0x8,
                visibleitem_13 = visibleitem_12 + 0x8,
                visibleitem_14 = visibleitem_13 + 0x8,
                visibleitem_15 = visibleitem_14 + 0x8,
                visibleitem_16 = visibleitem_15 + 0x8,
                visibleitem_17 = visibleitem_16 + 0x8,
                visibleitem_18 = visibleitem_17 + 0x8,
                visibleitem_19 = visibleitem_18 + 0x8,
    "If it compiles, it works."

  6. #66
    dunmcl's Avatar Corporal
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    Maybe, someone know offsets for read item name. For example, this code I use to read GameObject name:


    public uint
    ObjectNamePtr = 0x1B8,
    ObjectNameOffs = 0xB4;


    uint name1 = MyObjectManager.Memory.ReadUInt((uint)ObjectPointer + WoWOffsets.Instance.ObjectNamePtr);
    uint name2 = MyObjectManager.Memory.ReadUInt(name1 + WoWOffsets.Instance.ObjectNameOffs);
    resname = Encode(MyObjectManager.Memory.ReadASCIIString(name2, 100));


    So, I need ItemNamePtr and ItemNameOffs. Help me please. Thanks for any reply.
    Last edited by dunmcl; 09-04-2012 at 04:55 AM.

  7. #67
    rafalsk's Avatar Active Member
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    at first glance looks like the CompareUnitFaction-thing (0x48C200) used by CGUnit_C__UnitReaction has changed quite a bit? Can't see it reading the g_FactionDB directly ; seems to call some subroutine (0x2ED900 ) - which returns hash-values => hash values are then being compared by an intact HashCompare subroutine located at 0x480A10 as usually. Any comment would be appreciated.

    Update: I have reversed the whole thing and got it to work. Results are very similar to the GetRow function (not surprisingly as it also reads data from the DB), which you guys have already presented, though in a less universal form so to say. Will add some sources soon.
    Last edited by rafalsk; 09-04-2012 at 03:16 PM.

  8. #68
    TOM_RUS's Avatar Legendary
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    Originally Posted by Apoc View Post
    "RecordSize" is still required to get the actual pointer to the DBC record.
    You can get RecordSize easily:
    Code:
    [StructLayout(LayoutKind.Sequential)]
    struct WoWClientDB
    {
        public IntPtr VTable;         // pointer to vtable
        public int NumRows;         // number of rows
        public int MaxIndex;        // maximal row index
        public int MinIndex;        // minimal row index
        public IntPtr Data;           // pointer to actual dbc file data
        public IntPtr FirstRow;       // pointer to first row
        public IntPtr Rows;           // pointer to rows array - not anymore?
        public IntPtr Unk1; // ptr
        public uint Unk2; // 1
        public IntPtr Unk3; // ptr
        public uint RowEntrySize; // 2 or 4
    };
    
    [StructLayout(LayoutKind.Sequential)]
    struct DBCFile
    {
        public uint Magic;
        public int RecordsCount;
        public int FieldsCount;
        public int RecordSize;
        public int StringTableSize;
    }
    
    dbInfo = WowMemory.Read<WoWClientDB>(dbc_ptr);
    fileHdr = WowMemory.Read<DBCFile>(dbInfo.Data);
    int RecordSize = fileHdr.RecordSize;
    My DBC class: http://paste2.org/p/2189163
    Usage: http://paste2.org/p/2189166

    Code:
        [StructLayout(LayoutKind.Sequential)]
        struct SpellRec
        {
            public uint Id;                                         // 0        m_ID
            uint _Name;                                             // 1        m_name
            uint _NameSubText;                                      // 2        m_nameSubtext
            uint _Description;                                      // 3        m_description
            uint _AuraDescription;                                  // 4        m_auraDescription
            public uint runeCostID;                                 // 5        SpellRuneCost.dbc
            public uint spellMissileID;                             // 6        SpellMissile.dbc
            public uint spellDescriptionVariableID;                 // 7        SpellDescriptionVariables.dbc
            float unk_f1;                                           // 8        some float value
            public uint SpellScalingId;                             // 9        SpellScaling.dbc
            public uint SpellAuraOptionsId;                         // 10       SpellAuraOptions.dbc
            public uint SpellAuraRestrictionsId;                    // 11       SpellAuraRestrictions.dbc
            public uint SpellCastingRequirementsId;                 // 12       SpellCastingRequirements.dbc
            public uint SpellCategoriesId;                          // 13       SpellCategories.dbc
            public uint SpellClassOptionsId;                        // 14       SpellClassOptions.dbc
            public uint SpellCooldownsId;                           // 15       SpellCooldowns.dbc
            public uint SpellEquippedItemsId;                       // 16       SpellEquippedItems.dbc
            public uint SpellInterruptsId;                          // 17       SpellInterrupts.dbc
            public uint SpellLevelsId;                              // 18       SpellLevels.dbc
            public uint SpellReagentsId;                            // 19       SpellReagents.dbc
            public uint SpellShapeshiftId;                          // 20       SpellShapeshift.dbc
            public uint SpellTargetRestrictionsId;                  // 21       SpellTargetRestrictions.dbc
            public uint SpellTotemsId;                              // 22       SpellTotems.dbc
            public uint ResearchProjectId;                          // 23       ResearchProject.dbc
            public uint SpellMiscId;                                // 24       SpellMisc.dbc
    
            // read area name using our static memory reading helper class
            public string Name { get { return WowMemory.ReadCString(_Name, 255); } }
        };
    Last edited by TOM_RUS; 09-04-2012 at 09:30 AM.

  9. #69
    vaxter's Avatar Private
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    Hi all!

    I am new here, first of all thanks you very much for share all this information.

    I am writting some test in c#. starting with some easy stuff:
    Reading process, getting some of values of static address like playername.
    and Now i am starting to play with managerObjects trying to get the playerObject to read here HP and others.

    i will put my code here to maybe help others and with others can help me
    Code:
    BlackMagic wow = new BlackMagic(); //Create new function to open wow process
    wow.OpenProcessAndThread(SProcess.GetProcessFromWindowTitle("World of Warcraft")); //This Opens "World of Warcraft" window
    
    IntPtr baseWoW = wow.MainModule.BaseAddress;
    string playername = wow.ReadASCIIString((uint)baseWoW + (uint)Globals.PlayerName, 24);//Player Name
    string realmName = wow.ReadASCIIString((uint)baseWoW + (uint)Globals.CurrentRealm, 64);//Realm Name
                
    logText.Text += "Realm Name: " + realmName + "\r\n";
    logText.Text += "Player Name: " + playername + "\r\n";
    
    //all right now.
    
    uint currentManager_Pre = wow.ReadUInt((uint) baseWoW + (uint) ObjectManager.CurMgrPointer);
    uint currentManager = wow.ReadUInt((uint)currentManager_Pre + (uint)ObjectManager.CurMgrOffset);
    uint playerObject = wow.ReadUInt((uint)baseWoW + (uint)Globals.PlayerGUID);
    uint descriptors = wow.ReadUInt((uint)playerObject + (uint)Globals.Descriptors);
    float playerHP = wow.ReadFloat((uint)descriptors + (uint)UnitFields.Health);
    
    logText.Text += "playerHP: " + playerHP.ToString() + "\r\n";
    enums used:
    Code:
    public enum Globals // 5.0.4 16016  
        {
            Descriptors = 0x8,
            PlayerName = 0xDC92D8,
            CurrentRealm = 0xDC9466,
            PHealthOffset = 0x1294,
            PlayerGUID = 0xD0, 
        }
    
        public enum ObjectManager
        {
            CurMgrPointer = 0x00DC9298,                                             // 5.0.4 16016  
            CurMgrOffset = 0x462C,                                                  // 5.0.4 16016  
            NextObject = 0xC4,                                                      // 5.0.4 16016  
            FirstObject = 0xCC,                                                     // 5.0.4 16016  
            LocalGUID = 0xD0,                                                       // 5.0.4 16016  
        }
    
    public enum ObjectFields
            {
                Guid = 0x0,
                Data = 0x2,
                Type = 0x4,
                Entry = 0x5,
                Scale = 0x6,
                End = 0x7
            };
    
            public enum UnitFields
            {
                Charm = ObjectFields.End + 0x0,
                Summon = ObjectFields.End + 0x2,
                Critter = ObjectFields.End + 0x4,
                CharmedBy = ObjectFields.End + 0x6,
                SummonedBy = ObjectFields.End + 0x8,
                CreatedBy = ObjectFields.End + 0xA,
                Target = ObjectFields.End + 0xC,
                ChannelObject = ObjectFields.End + 0xE,
                SummonedByHomeRealm = ObjectFields.End + 0x10,
                ChannelSpell = ObjectFields.End + 0x11,
                DisplayPower = ObjectFields.End + 0x12,
                OverrideDisplayPowerID = ObjectFields.End + 0x13,
                Health = ObjectFields.End + 0x14,
                Power = ObjectFields.End + 0x15,
                MaxHealth = ObjectFields.End + 0x1A,
                MaxPower = ObjectFields.End + 0x1B,
                PowerRegenFlatModifier = ObjectFields.End + 0x20,
                PowerRegenInterruptedFlatModifier = ObjectFields.End + 0x25,
                Level = ObjectFields.End + 0x2A,
                FactionTemplate = ObjectFields.End + 0x2B,
                VirtualItemID = ObjectFields.End + 0x2C,
                Flags = ObjectFields.End + 0x2F,
                Flags2 = ObjectFields.End + 0x30,
                AuraState = ObjectFields.End + 0x31,
                AttackRoundBaseTime = ObjectFields.End + 0x32,
                RangedAttackRoundBaseTime = ObjectFields.End + 0x34,
                BoundingRadius = ObjectFields.End + 0x35,
                CombatReach = ObjectFields.End + 0x36,
                DisplayID = ObjectFields.End + 0x37,
                NativeDisplayID = ObjectFields.End + 0x38,
                MountDisplayID = ObjectFields.End + 0x39,
                MinDamage = ObjectFields.End + 0x3A,
                MaxDamage = ObjectFields.End + 0x3B,
                MinOffHandDamage = ObjectFields.End + 0x3C,
                MaxOffHandDamage = ObjectFields.End + 0x3D,
                AnimTier = ObjectFields.End + 0x3E,
                PetNumber = ObjectFields.End + 0x3F,
                PetNameTimestamp = ObjectFields.End + 0x40,
                PetExperience = ObjectFields.End + 0x41,
                PetNextLevelExperience = ObjectFields.End + 0x42,
                DynamicFlags = ObjectFields.End + 0x43,
                ModCastingSpeed = ObjectFields.End + 0x44,
                ModSpellHaste = ObjectFields.End + 0x45,
                ModHaste = ObjectFields.End + 0x46,
                ModHasteRegen = ObjectFields.End + 0x47,
                CreatedBySpell = ObjectFields.End + 0x48,
                NpcFlags = ObjectFields.End + 0x49,
                EmoteState = ObjectFields.End + 0x4B,
                Stats = ObjectFields.End + 0x4C,
                StatPosBuff = ObjectFields.End + 0x51,
                StatNegBuff = ObjectFields.End + 0x56,
                Resistances = ObjectFields.End + 0x5B,
                ResistanceBuffModsPositive = ObjectFields.End + 0x62,
                ResistanceBuffModsNegative = ObjectFields.End + 0x69,
                BaseMana = ObjectFields.End + 0x70,
                BaseHealth = ObjectFields.End + 0x71,
                ShapeshiftForm = ObjectFields.End + 0x72,
                AttackPower = ObjectFields.End + 0x73,
                AttackPowerModPos = ObjectFields.End + 0x74,
                AttackPowerModNeg = ObjectFields.End + 0x75,
                AttackPowerMultiplier = ObjectFields.End + 0x76,
                RangedAttackPower = ObjectFields.End + 0x77,
                RangedAttackPowerModPos = ObjectFields.End + 0x78,
                RangedAttackPowerModNeg = ObjectFields.End + 0x79,
                RangedAttackPowerMultiplier = ObjectFields.End + 0x7A,
                MinRangedDamage = ObjectFields.End + 0x7B,
                MaxRangedDamage = ObjectFields.End + 0x7C,
                PowerCostModifier = ObjectFields.End + 0x7D,
                PowerCostMultiplier = ObjectFields.End + 0x84,
                MaxHealthModifier = ObjectFields.End + 0x8B,
                HoverHeight = ObjectFields.End + 0x8C,
                MinItemLevel = ObjectFields.End + 0x8D,
                MaxItemLevel = ObjectFields.End + 0x8E,
                WildBattlePetLevel = ObjectFields.End + 0x8F,
                BattlePetCompanionID = ObjectFields.End + 0x90,
                BattlePetCompanionNameTimestamp = ObjectFields.End + 0x91,
                End = ObjectFields.End + 0x92
            };
    i think that i get bad offset to clientConnection, it should work but it do not.
    Someone can help me? ^^

    TNks in advance!

    regards!

  10. #70
    kosacid's Avatar Active Member
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    @vaxter your sort of right one problem though you have to run through object manager looking at every object compairing the GUID to your players GUID once they match then pull the info
    i use c++ though look at my field dump code that migh get you on the right path

  11. #71
    vaxter's Avatar Private
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    @kosacid, Tnks friend! all help is welcome.

    I understand of your reply that i should iterate over objectmanager looking her type or comparing her GUID depend what i want. in this case i am trying to list all objects.

    some like this:
    (same enums like post: #70)
    Code:
                uint currentManager_Pre = wow.ReadUInt((uint) baseWoW + (uint) ObjectManager.CurMgrPointer);
                uint currentManager = wow.ReadUInt((uint)currentManager_Pre + (uint)ObjectManager.CurMgrOffset);
                uint nextObject = wow.ReadUInt((uint)currentManager + (uint)ObjectManager.FirstObject);
    
                while(nextObject != 0){
                    int ObjectType = wow.ReadInt((uint)nextObject + (uint)ObjectFields.Type);
                    int objectGUID = wow.ReadInt((uint)nextObject + (uint)ObjectFields.Guid);
                    logText.Text += "Object: " + objectGUID + " Type: " + ObjectType + "\r\n";    
    
                    nextObject = wow.ReadUInt((uint)nextObject + (uint)ObjectManager.NextObject);                
                }
    but, i am doing wrong other time cose i only list one object with type 0.
    Can you give me some of light?

    Tnks again ^^

  12. #72
    Neo2003's Avatar Private
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    Originally Posted by Master674 View Post
    C++ enum formatted descriptors:

    Code:
    enum WoWGameObjectField : DWORD
    {
    	GAMEOBJECT_FIELD_CREATEDBY                       = OBJECT_END + 0x0,
    	GAMEOBJECT_FIELD_DISPLAYID                       = OBJECT_END + 0x2,
    	GAMEOBJECT_FIELD_FLAGS                           = OBJECT_END + 0x3,
    	GAMEOBJECT_FIELD_PARENT_ROTATION                 = OBJECT_END + 0x4,
    	GAMEOBJECT_FIELD_ANIM_PROGRESS                   = OBJECT_END + 0x8,
    	GAMEOBJECT_FIELD_FACTION_TEMPLATE                = OBJECT_END + 0x9,
    	GAMEOBJECT_FIELD_LEVEL                           = OBJECT_END + 0xA,
    	GAMEOBJECT_FIELD_PERCENT_HEALTH                  = OBJECT_END + 0xB,
    	GAMEOBJECT_END                                   = OBJECT_END + 0xC
    };
    GAMEOBJECT_FIELD_PERCENT_HEALTH is a wrong name. It's still GAMEOBJECT_BYTES_1 at least for the GOType value contained in this bytes and not related to any health as far as I know.

    Neo2003

  13. #73
    rafalsk's Avatar Active Member
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    Originally Posted by vaxter View Post
    @kosacid, Tnks friend! all help is welcome.

    I understand of your reply that i should iterate over objectmanager looking her type or comparing her GUID depend what i want. in this case i am trying to list all objects.

    some like this:
    (same enums like post: #70)
    Code:
                uint currentManager_Pre = wow.ReadUInt((uint) baseWoW + (uint) ObjectManager.CurMgrPointer);
                uint currentManager = wow.ReadUInt((uint)currentManager_Pre + (uint)ObjectManager.CurMgrOffset);
                uint nextObject = wow.ReadUInt((uint)currentManager + (uint)ObjectManager.FirstObject);
    
                while(nextObject != 0){
                    int ObjectType = wow.ReadInt((uint)nextObject + (uint)ObjectFields.Type);
                    int objectGUID = wow.ReadInt((uint)nextObject + (uint)ObjectFields.Guid);
                    logText.Text += "Object: " + objectGUID + " Type: " + ObjectType + "\r\n";    
    
                    nextObject = wow.ReadUInt((uint)nextObject + (uint)ObjectManager.NextObject);                
                }
    but, i am doing wrong other time cose i only list one object with type 0.
    Can you give me some of light?

    Tnks again ^^
    Oh well, in order to read some property, you need to follow objectBase+0x8 (current descriptors offset) + offset of the particular descriptor you are attempting to read.
    ex. Guid = mem .ReadUInt64(tempMem.ReadUInt(Holder+0x + GuidOffset)
    right, as for the guid, it's being stored in two places (also objBase +0x30 if I remember right, which would save you 1 memory read) but it's always safer to follow the descriptors.
    BTW. I would recommend opening a seperate thread, as this might not be the right place for discussion of the basics.

  14. #74
    Apoc's Avatar Angry Penguin
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    Originally Posted by TOM_RUS View Post
    You can get RecordSize easily:
    Code:
    [StructLayout(LayoutKind.Sequential)]
    struct WoWClientDB
    {
        public IntPtr VTable;         // pointer to vtable
        public int NumRows;         // number of rows
        public int MaxIndex;        // maximal row index
        public int MinIndex;        // minimal row index
        public IntPtr Data;           // pointer to actual dbc file data
        public IntPtr FirstRow;       // pointer to first row
        public IntPtr Rows;           // pointer to rows array - not anymore?
        public IntPtr Unk1; // ptr
        public uint Unk2; // 1
        public IntPtr Unk3; // ptr
        public uint RowEntrySize; // 2 or 4
    };
    
    [StructLayout(LayoutKind.Sequential)]
    struct DBCFile
    {
        public uint Magic;
        public int RecordsCount;
        public int FieldsCount;
        public int RecordSize;
        public int StringTableSize;
    }
    
    dbInfo = WowMemory.Read<WoWClientDB>(dbc_ptr);
    fileHdr = WowMemory.Read<DBCFile>(dbInfo.Data);
    int RecordSize = fileHdr.RecordSize;
    My DBC class: Paste2 - Viewing Paste 2189163
    Usage: Paste2 - Viewing Paste 2189166

    Code:
        [StructLayout(LayoutKind.Sequential)]
        struct SpellRec
        {
            public uint Id;                                         // 0        m_ID
            uint _Name;                                             // 1        m_name
            uint _NameSubText;                                      // 2        m_nameSubtext
            uint _Description;                                      // 3        m_description
            uint _AuraDescription;                                  // 4        m_auraDescription
            public uint runeCostID;                                 // 5        SpellRuneCost.dbc
            public uint spellMissileID;                             // 6        SpellMissile.dbc
            public uint spellDescriptionVariableID;                 // 7        SpellDescriptionVariables.dbc
            float unk_f1;                                           // 8        some float value
            public uint SpellScalingId;                             // 9        SpellScaling.dbc
            public uint SpellAuraOptionsId;                         // 10       SpellAuraOptions.dbc
            public uint SpellAuraRestrictionsId;                    // 11       SpellAuraRestrictions.dbc
            public uint SpellCastingRequirementsId;                 // 12       SpellCastingRequirements.dbc
            public uint SpellCategoriesId;                          // 13       SpellCategories.dbc
            public uint SpellClassOptionsId;                        // 14       SpellClassOptions.dbc
            public uint SpellCooldownsId;                           // 15       SpellCooldowns.dbc
            public uint SpellEquippedItemsId;                       // 16       SpellEquippedItems.dbc
            public uint SpellInterruptsId;                          // 17       SpellInterrupts.dbc
            public uint SpellLevelsId;                              // 18       SpellLevels.dbc
            public uint SpellReagentsId;                            // 19       SpellReagents.dbc
            public uint SpellShapeshiftId;                          // 20       SpellShapeshift.dbc
            public uint SpellTargetRestrictionsId;                  // 21       SpellTargetRestrictions.dbc
            public uint SpellTotemsId;                              // 22       SpellTotems.dbc
            public uint ResearchProjectId;                          // 23       ResearchProject.dbc
            public uint SpellMiscId;                                // 24       SpellMisc.dbc
    
            // read area name using our static memory reading helper class
            public string Name { get { return WowMemory.ReadCString(_Name, 255); } }
        };
    Oh how I hate you right now. I never bothered to check into that enough I suppose. Thanks for the heads up.

  15. #75
    rafalsk's Avatar Active Member
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    Code:
    public enum ShapeshiftFormId
    {
                 BaseAddressOffset1 = 0xDC,              
                BaseAddressOffset2 = 0x1Cb,
    }
    The previous one is wrong.
    Code:
    AutoAttack = 0xBB0
    isFlying{
    ptr=0xE4,
     ofs=0x38
    }
    public enum BarManager
            {
                startBar = 0xCDC510,
                nextBar = 0x4,
            }
    LoginSelectedCharIndex = 0xA729F0
    Last edited by rafalsk; 09-05-2012 at 09:04 AM.

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