Hello,
currently I am controlling my character using ClickToMove. Now I need to know when the player reached the point i wanted to move to. Is there some flag maybe in the PlayerObject like IsMoving? Or anything else?
edit: Just found in the dump thread:
CGPlayer_C::IsClickMoving
will take a closer look at this!
edit: ok, everythig working fine:
for those who are interested:
Code:typedef bool (__thiscall* IsClickMoving_t)(__int32* PlayerObject);