OOP - Reverse engineering the minimap menu

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  1. #1
    Tanaris4's Avatar Contributor Authenticator enabled
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    OOP - Reverse engineering the minimap

    All-

    I've been trying to make sense of the objects that are displayed in the mini map (mainly, mines and herbs) to determine when they are underground. Has anyone made sense of how this operates? Or rather, how to read the information OOP?

    I see the function that iterates through and decides what to display easily enough, but I can't for the life of me find a static pointer to a linked list of some sort (hopeful thinking I guess).

    Has anyone done any work on this?

    Thanks!
    ~ Tanaris
    https://tanaris4.com

    OOP - Reverse engineering the minimap
  2. #2
    Tanaris4's Avatar Contributor Authenticator enabled
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    Bumping since it's been a week, quite a few views - has anyone looked into this before?
    https://tanaris4.com

  3. #3
    romb0t's Avatar Member
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    Hello Tanaris4,

    No I did not look at this as I do not know where to begin to try to find out something about it. But if you have at least some pointers, I could try to look.

    Regards.

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