Hi, i tired f*king with navmesh generation. I am looking for a good C# example of how to generate, save and load the navigation mesh.
I tried:
- WCell: the extracted ADT's geometry seems to be incorrect (RecastDemo doesn't show up anything, however the WCellTerrainViewer works).
- critterai: poor documentation, don't know how to use it.
- WowMapper (3.3.5 version, using SampleMeshExporter): the extracted geomety is correct, i tried to generate navmesh using WCell and RecastManaged.dll (HonorBuddy lib), but i didn't succeed.
So i need i good example how to make it all work.