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  1. #1
    DennyPow's Avatar Corporal
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    How I can use CGWorldFrame__Intersect?

    Hi, i've 2 questions...

    First: How I can use CGWorldFrame__Intersect to collect/loot items?
    Second: How I can use CGWorldFrame__Intersect to TraceLine?

    This one doesn't chrash but the result always 0,0,0 [X,Y,Z]
    PHP Code:
                String[] asm = new String[]
                {
                    
    "push 0",
                    
    "push " flag "",

                    
    "mov eax, " distCodeCave "",
                    
    "push eax",

                    
    "mov eax, " resultCodeCave
                    
    "push eax",

                    
    "mov eax, " endCodeCave,
                    
    "push eax",

                    
    "mov eax, " startCodeCave,
                    
    "push eax",

                    
    "call " + (uint)((uint)WoWOffsets.WoWFunctions.CGWorldFrame__Intersect + (uint)BaseAddr(Proc,"Wow.exe")),
                    
    "add esp, 0x18",
                    
    "retn",
                }; 

    How I can use CGWorldFrame__Intersect?
  2. #2
    Jadd's Avatar 🐸 Premium Seller
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    This function is only used for collision tests, not looting.

    First, you should be checking whether it returned true or false. If there was collision, it will return true, otherwise false.
    Second, make sure your flags are correct: http://www.ownedcore.com/forums/worl...ml#post1793113 (TraceLine implementation)

  3. #3
    DennyPow's Avatar Corporal
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    Originally Posted by Jadd View Post
    This function is only used for collision tests, not looting.

    First, you should be checking whether it returned true or false. If there was collision, it will return true, otherwise false.
    Second, make sure your flags are correct: http://www.ownedcore.com/forums/worl...ml#post1793113 (TraceLine implementation)
    Works perfect =)
    Now I need a idea to "AutoPathing" the way... do you have an idea/algorithm?

  4. #4
    Frosttall's Avatar Active Member
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    Originally Posted by DennyPow View Post
    Works perfect =)
    Now I need a idea to "AutoPathing" the way... do you have an idea/algorithm?
    Recast&Detour ;D

  5. #5
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by Frosttall View Post
    Recast&Detour ;D
    And A*! Get ready to wreck your brain!

  6. #6
    DennyPow's Avatar Corporal
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    Originally Posted by Jadd View Post
    And A*! Get ready to wreck your brain!
    I think my problem is to get the fu***** Z Coord :P

  7. #7
    Frosttall's Avatar Active Member
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    Originally Posted by DennyPow View Post
    I think my problem is to get the fu***** Z Coord :P
    Lol that should be the easiest thing.

    Create two locations. Both have the X and the Y of the location, you want to know the z-Coordinate from, but the first has a z-value like +4000 and the other has one of -4000. Then set the correct flags and check the collision location. And there you go

  8. #8
    ValvePro's Avatar Sergeant
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    Originally Posted by Frosttall View Post
    Recast&Detour ;D
    I know that this is an old thread but can you or someone explain me how Recast&Detour works... and if it still works for WoW 5.2X?
    Would be very thanksfull because it seems that wowmapper don't work for me..
    And if it's possible to navigate flying routes

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