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  1. #16
    Sylvanah's Avatar Member
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    where is this pointer.cs file if i may ask

    [WoW][4.3.4.15595] Info Dump Thread
  2. #17
    romb0t's Avatar Member
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    Originally Posted by Sylvanah View Post
    where is this pointer.cs file if i may ask
    This question should not be part of this thread

    If you only have the binary then you won't find it and you will have to wait for someone to generate a new binary for you (an update will be done in Thread (LAZYBOT support thread, Q&A, requests and updates)).

    If you have the sources of LB then just do a search... (lazylib\Manager should be your friend).

  3. #18
    anon38's Avatar Member
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    Code:
    internal enum UiFrame
            {
                ButtonEnabledPointer = 0x200,
                ButtonEnabledMask = 0xF,
                ButtonChecked = 0x238,
                EditBoxText = 0x218,
                FirstFrame = 0xce4,
                FrameBottom = 0x68,
                FrameLeft = 0x6c,
                FrameTop = 0x70,
                FrameRight = 0x74,
                LabelText = 0xEC,
                Name = 0x1C,
                NextFrame = 0xCDC,
                RegionsFirst = 0x170,
                RegionsNext = 0x168,
                FrameBase = 0x9D3904,
                SrcHeight = 0x9096BC,
                SrcWidth = 0x9096B8,
                Visible = 0x64,
                Visible1 = 0x1A,
                Visible2 = 1,
                CurrentFrameOffset = 0x88,
                CurrentFramePtr = 0x9D3904,
            }
    Minor error in UiFrame. it's ScrWidth and ScrHeight, not SrcWidth & SrcHeight.

  4. #19
    romb0t's Avatar Member
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    @anon38
    Yes correct... Typo... I will change it in the Dump Thread.

    Thanks.

  5. #20
    anon38's Avatar Member
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    Originally Posted by romb0t View Post
    @anon38
    Yes correct... Typo... I will change it in the Dump Thread.

    Thanks.
    Thanks for the update. So far it's been working fine for me.

  6. #21
    vitecp's Avatar Corporal
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    I've found almost all offsets, but need CTM_base or CTM_push.. Can anyone enlight me with them please?

  7. #22
    Endecs's Avatar Master Sergeant
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    PlayerGUID = 0x9D6210
    Class = 0x9BE99D

    /e: @vitecp

    CTM_Base: 9D61B8
    CTM_Push: 1C
    CTM_X: 8C
    CTM_Y: X+4
    CTM_Z: X+8
    Last edited by Endecs; 04-18-2012 at 09:37 AM. Reason: Fixed CTM Offset

  8. #23
    vitecp's Avatar Corporal
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    no need of it
    Last edited by vitecp; 04-18-2012 at 09:39 AM. Reason: situation changed

  9. #24
    Endecs's Avatar Master Sergeant
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    Yes, it's fixed now, just look again in the last Post.

    greets,
    Endecs

  10. #25
    Mike1786's Avatar Member
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    RuneOffset = 0xB36044;

  11. #26
    Aerron04's Avatar Private
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    No LastHardwareAction offset?

  12. #27
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by Aerron04 View Post
    No LastHardwareAction offset?
    No. If you opened Ida you could find it in under 5 minutes!
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  13. #28
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Code:
            internal enum Functions
            {
                CGxDevice__Push = 0x0000BDD0,               // 4.3.4 15595
                ClntObjMgrGetActivePlayerObj = 0x000031D0,  // 4.3.4 15595
                ClntObjMgrObjectPtr = 0x0008E5C0,           // 4.3.4 15595
                World__Intersect = 0x00323770,              // 4.3.4 15595
                World__QueryOutdoors = 0x00321F60,          // 4.3.4 15595
                OsGetAsyncTimeMs = 0x00479740,              // 4.3.4 15595
                CGInputControl__SetControlBit = 0x0004A210, // 4.3.4 15595
                CGGameUI__Target = 0x004D6240,              // 4.3.4 15595
                CGUnit_C__UnitReaction = 0x001BEB70,        // 4.3.4 15595
                CGUnit_C__CanAttack = 0x001C6110,           // 4.3.4 15595
                CGInputControl__GetActive = 0x00047970,     // 4.3.4 15595
                SendJump = 0x001CD7E0,                      // 4.3.4 15595
                Spell_C__HandleTerrainClick = 0x004B6FD0,   // 4.3.4 15595
                CGUnit_C__TrackingStop = 0x1C89C0,          // 4.3.4 15595
            }
    
            internal enum Lua
            {
                FrameScript__GetLocalizedText = 0x001BBBF0, // 4.3.4 15595
                FrameScript_ExecuteBuffer = 0x0043C230,     // 4.3.4 15595
            }
    
            internal enum Globals
            {
    
                SpellIsTargeting = 0x00ACD654,              // 4.3.4 15595
                PendingCastSpell = 0x00ACD770,              // 4.3.4 15595
                CInputControl = 0x00939204,                 // 4.3.4 15595
                LastHardwareAction = 0x009D3900,            // 4.3.4 15595
                PlayerName = 0x009BE820,                    // 4.3.4 15595
                CurrentRealm = 0x009BE9AE,                  // 4.3.4 15595
                CurrentTargetGUID = 0x00AD7448,             // 4.3.4 15595
                LastTargetGUID = 0x00AD7450,                // 4.3.4 15595
                MouseOverGUID = 0x00AD7438,                 // 4.3.4 15595
                PetGUID = 0x00B43B60,                       // 4.3.4 15595
                FollowGUID = 0x009D61D8,                    // 4.3.4 15595
                ComboPoint = 0x00AD74F1,                    // 4.3.4 15595
                LootWindow = 0x00B45230,                    // 4.3.4 15595
                SpellBookNumSpells = 0xB33C94,              // 4.3.4 15595
                SpellBookSpellsPtr = 0xB33C98,              // 4.3.4 15595
                Movement_Field = 0x100,                     // 4.3.4 15595
                SpellCooldownPtr = 0x00ACD714,              // 4.3.4 15595
                Timestamp = 0x009C0C7C,                     // 4.3.4 15595
                UnitName1 = 0x91C,                          // 4.3.4 15595
                UnitName2 = 0x64,                           // 4.3.4 15595
                ObjName1 = 0x1CC,                           // 4.3.4 15595
                ObjName2 = 0xB4,                            // 4.3.4 15595
                nbItemsSellByMerchant = 0x00B48168,         // 4.3.4 15595
                BuildNumber = 0x00AB4214,                   // 4.3.4 15595
                GetMinimapZoneText = 0x00AD7414,            // 4.3.4 15595
                GetZoneText = 0x00AD741C,                   // 4.3.4 15595
                GetSubZoneText = 0x00AD7418,                // 4.3.4 15595
                GetZoneID = 0x00AD74B0,                     // 4.3.4 15595
                CGGameObject_Animation = 0xD4,              // 4.3.4 15595
                IsInGame = 0x00AD7426,                      // 4.3.4 15595
                MountsCount = 0x00B33CF0,                   // 4.3.4 15595
                MountsListPtr = 0x00B33CF4,                 // 4.3.4 15595
                WDB_CACHE_NAME = 0x009980A8,                // 4.3.4 15595
                NumUnspentTalents = 0x00B4B5E8,             // 4.3.4 15595
                PlayerOffsetUnk1 = 0x1268,                  // 4.3.4 15595 Script_GetMoney
                GetMoneyOffset = 0x1064,                    // 4.3.4 15595 Script_GetMoney
                ContinentID = 0x00897628,                   // 4.3.4 15595
    
            }
    
            internal enum UIFrame
            {
    
                NumGossipOptions = 0x00B75E44,              // 4.3.4 15595
    
                UIBase = 0x009D3904,                        // 4.3.4 15595 Script_GetNumFrames
                CurrentFrame_Offset = 0x88,                 // 4.3.4 15595 Script_GetMouseFocus
                FirstFrame = 0x0CE4,                        // 4.3.4 15595 Script_GetNumFrames
                NextFrame = 0x0CDC,                         // 4.3.4 15595 Script_GetNumFrames
    
                RegionsFirst = 0x170,                       // 4.3.4 15595 aGetRegions
                RegionsNext = 0x168,                        // 4.3.4 15595 aGetRegions
    
                UnkDivWidth = 0x009096B8,                   // 4.3.4 15595 CoordinateSetAspectRatio
                UnkDivHeight = 0x009096BC,                  // 4.3.4 15595 CoordinateSetAspectRatio
                FrameBottom = 0x68,                         // 4.3.4 15595
                FrameLeft = FrameBottom + 0x4,              // 4.3.4 15595
                FrameTop = FrameBottom + 0x8,               // 4.3.4 15595
                FrameRight = FrameBottom + 0xC,             // 4.3.4 15595
                ParentPtr = 0x98,                           // 4.3.4 15595 aSetParent
                EffectiveScale = 0x80,                      // 4.3.4 15595 aGetEffectiveScale
                Name = 0x1C,                                // 4.3.4 15595
                LabelText = 0xEC,                           // 4.3.4 15595 aGetText
                EditBoxText = 0x208,                        // 4.3.4 15595 aGetText
                Visible = 0x64,                             // 4.3.4 15595 aIsVisible
                Visible_Mask = 0x1A,                        // 4.3.4 15595 aIsVisible
                Enabled = 0x200,                            // 4.3.4 15595 aIsEnabled
                EnabledMask = 0xF,                          // 4.3.4 15595 aIsEnabled
                AttachmentHasItem = 0x220,                  // 4.3.4 15595
                ButtonChecked = 0x238,                      // 4.3.4 15595 aGetChecked
    
            }
    
            internal enum AuctionHouse
            {
                nbTotalItems = 0x00B4A210,                  // 4.3.4 15595
                nbPageItems = 0x00B4A214,                   // 4.3.4 15595
                AuctionsList = 0x00B4A258,                  // 4.3.4 15595
                AuctionStruct_AuctionId = 0x4,              // 4.3.4 15595
                AuctionStruct_ItemId = 0x8,                 // 4.3.4 15595
                AuctionStruct_StackSize = 0x80,             // 4.3.4 15595
                AuctionStruct_OwnerGUID = 0x90,             // 4.3.4 15595
                AuctionStruct_MinBid = 0x98,                // 4.3.4 15595
                AuctionStruct_MinIncrement = 0xA0,          // 4.3.4 15595
                AuctionStruct_Buyout = 0xA8,                // 4.3.4 15595
                AuctionStruct_BidderGUID = 0xB8,            // 4.3.4 15595
                AuctionStruct_BidAmount = 0xC0,             // 4.3.4 15595
                AuctionStruct_TimeLeft = 0xB0,              // 4.3.4 15595
                AuctionStruct_Size = 0xD0,                  // 4.3.4 15595
            }
    
            internal enum UnitOnTaxi
            {
                // Script_UnitOnTaxi
                Offset1 = 0xF8,                             // 4.3.4 15595
                Offset2 = 0xB4,                             // 4.3.4 15595
                Mask = 0x14,                                // 4.3.4 15595
            }
    
            internal enum CGUnit_C__GetCreatureType
            {
    
                Offset1 = 0x91C,                            // 4.3.4 15595
                Offset2 = 0x14,                             // 4.3.4 15595
    
            }
    
            internal enum CGUnit_C__GetCreatureRank
            {
    
                Offset1 = 0x91C,                            // 4.3.4 15595
                Offset2 = 0x1C,                             // 4.3.4 15595
    
            }
    
            internal enum CGUnit_C__GetShapeshiftFormId
            {
    
                BaseAddress_Offset1 = 0xF8,                 // 4.3.4 15595
                BaseAddress_Offset2 = 0x1B7,                // 4.3.4 15595
    
            }
    
            internal enum ObjectManager
            {
    
                CurMgrPointer = 0x009BE7E0,                 // 4.3.4 15595
                CurMgrOffset = 0x463C,                      // 4.3.4 15595
                NextObject = 0x3C,                          // 4.3.4 15595
                FirstObject = 0xC0,                         // 4.3.4 15595
                LocalGUID = 0xC8                            // 4.3.4 15595
    
            }
    
            internal enum Corpse
            {
    
                X = 0x00AD778C,                              // 4.3.4 15595
                Y = X + 0x4,                                 // 4.3.4 15595
                Z = X + 0x8,                                 // 4.3.4 15595
    
            }
    
            internal enum SpiritHealer
            {
    
                X = 0x00AD7798,                              // 4.3.4 15595
                Y = X + 0x4,                                 // 4.3.4 15595
                Z = X + 0x8,                                 // 4.3.4 15595
    
            }
    
            internal enum Party
            {
    
                s_LeaderGUID = 0x00B33370,                  // 4.3.4 15595
                s_Member1GUID = 0x00B33350,                 // 4.3.4 15595
                s_Member2GUID = s_Member1GUID + 0x8,        // 4.3.4 15595
                s_Member3GUID = s_Member2GUID + 0x8,        // 4.3.4 15595
                s_Member4GUID = s_Member3GUID + 0x8,        // 4.3.4 15595
    
            }
    
            internal enum IsFlying
            {
    
                // Reversed from Script_IsFlying
    
                Offset = 0x38,                              // 4.3.4 15595
                Mask = 0x1000000,                           // 4.3.4 15595
                IsFlyingCapable_Mask = 0x800000,            // 4.3.4 15595
    
            }
    
            internal enum IsFalling
            {
    
                // Reversed from Script_IsFalling
    
                Mask = 0x800,                               // 4.3.4 15595
    
            }
    
            internal enum IsSwimming
            {
                // Reversed from Script_IsSwimming
                Offset = 0x38,                              // 4.3.4 15595
                Mask = 0x100000,                            // 4.3.4 15595
            }
    
            internal enum InCombat
            {
                // Reversed from Script_UnitAffectingCombat
                Offset1 = 0xF8,                             // 4.3.4 15595
                Offset2 = 0xB4,                             // 4.3.4 15595
                Mask = 0x13,                                // 4.3.4 15595
            }
    
            internal enum UnitSpeed
            {
                // Reversed from Script_GetUnitSpeed
                Offset = 0x80,                              // 4.3.4 15595
            }
    
            internal enum AutoLoot
            {
                Pointer = 0x00AD7644,                       // 4.3.4 15595
                Offset = 0x30,                              // 4.3.4 15595
            }
    
            internal enum AutoSelfCast
            {
                Pointer = 0x00AD7640,                       // 4.3.4 15595
                Offset = 0x30,                              // 4.3.4 15595
            }
    
            internal enum UnitBaseGetUnitAura
            {
    
                AURA_COUNT_1 = 0xE90,                       // 4.3.4 15595
                AURA_COUNT_2 = 0xC14,                       // 4.3.4 15595
                AURA_TABLE_1 = 0xC10,                       // 4.3.4 15595
                AURA_TABLE_2 = 0xC18,                       // 4.3.4 15595
                AURA_SIZE = 0x28,                           // 4.3.4 15595
                AURA_SPELL_ID = 0x8,                        // 4.3.4 15595
                AURA_SPELL_DURATION = 0x10,                 // 4.3.4 15595
                AURA_SPELL_START = 0x14,                    // 4.3.4 15595
                AURA_STACK = 0xF,                           // 4.3.4 15595
    
            }

  14. #29
    natt_'s Avatar Contributor
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    Descriptor at 0xC ? kinda stuck

  15. #30
    natt_'s Avatar Contributor
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    lol...................

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