[Guide] How to start fishing in theory [no code] menu

User Tag List

Page 2 of 2 FirstFirst 12
Results 16 to 21 of 21
  1. #16
    xalcon's Avatar Contributor ふたなり
    Authenticator enabled
    Reputation
    198
    Join Date
    Oct 2008
    Posts
    291
    Thanks G/R
    20/58
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    This is realy funny. This thread was supposed to teach other people how something could be achieved but it turns out, that there are a lot of very simple things which I have to learn too. Thank you Robske for pointing me to apoc's thread. The FSM concept is amazing!
    I am a little ashamed that I've ignored the "Programming"-section in this board until now.
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

    [Guide] How to start fishing in theory [no code]
  2. #17
    ostapus's Avatar Active Member
    Reputation
    60
    Join Date
    Nov 2008
    Posts
    180
    Thanks G/R
    3/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    for "no check animation" - you can use

    local IS_BOBBING = 0xD4 -- actually UNIT_FIELD_FLAGS

    self.bobber.obj <- player object ptr
    local eObjectFields = readInt(self.bobber.obj + IS_BOBBING)
    if ( bit.band(eObjectFields, 1) ~= 0 ) then -- bobbing
    ......

  3. #18
    xalcon's Avatar Contributor ふたなり
    Authenticator enabled
    Reputation
    198
    Join Date
    Oct 2008
    Posts
    291
    Thanks G/R
    20/58
    Trade Feedback
    0 (0%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Well, this does not removes the need to check it in a given interval (even when using a state machine)... and this one requires one mem read more than reading it directly out of the animation offset.
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

  4. #19
    Robske's Avatar Contributor
    Reputation
    305
    Join Date
    May 2007
    Posts
    1,062
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by xalcon View Post
    Well, this does not removes the need to check it in a given interval (even when using a state machine)... and this one requires one mem read more than reading it directly out of the animation offset.
    It depends on the architecture of your framework, most bots here are written in a 'pulse' driven style (via an Endscene detour), in which case you read the state of the bobber every 'pulse'.

    If you want to be notified when a certain variable changes you have, by my knowledge, only 2 options: you either monitor the value or you detour the functions that mutate the value.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  5. #20
    Fecoooo's Avatar Member
    Reputation
    1
    Join Date
    Jul 2013
    Posts
    12
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi there!

    Is anyone out there? Anyways, the mouseoverguid returns me nil for the bobber ingame, and the bot doesn't work because of it, any similar issues?

  6. #21
    ioctl's Avatar Active Member
    Reputation
    23
    Join Date
    Jan 2013
    Posts
    35
    Thanks G/R
    2/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Note that, strictly speaking, you don't even need to detect when a fish bites to successfully fish. If you just pull up the bobber after 12 seconds or so (experiment!), you'll catch the fish about half the time.

Page 2 of 2 FirstFirst 12

Similar Threads

  1. GUIDE: How to start raiding Ulduar
    By slip9 in forum World of Warcraft Guides
    Replies: 4
    Last Post: 06-05-2009, 09:02 AM
  2. [Quick Guide] How to start off making money in the auction house.
    By Romis in forum World of Warcraft Guides
    Replies: 18
    Last Post: 02-03-2009, 09:15 PM
  3. [GUIDE] How To Start With T6 Gear
    By razordemon in forum WoW EMU Guides & Tutorials
    Replies: 18
    Last Post: 07-04-2008, 03:07 PM
  4. [Guide] How To - Start Arena s3 Late [Guide]
    By AscaL in forum World of Warcraft Guides
    Replies: 12
    Last Post: 03-27-2008, 07:46 AM
All times are GMT -5. The time now is 11:58 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search