Hey all,
this question has been on my mind for quite a while now, so i'm asking it here and hope for an answer from those who are into programming longer than i am:
How long would it take for a single person to write a bot for a game, where there is no information available on the internet/elsewhere?
i'm currently in month 7 of developing my bot and getting forward pretty fast(this long time due to a crappy notebook that was in RMA for like 2,5 months -.-), my grindbot is working nicely and the next step i'm gonna take is to write class-specific classes,implement behaviour trees in the different botmodes(flying spaghetti monster is NO good!) etc.
The other question i have is what you guys think about setting milestones in development.
I can see reasons for this in team development where the different tasks are split and put together later, to have some orientation, but in small groups or in my case, as single developer, would it make any sense to do it this way?
Until now i just did what i thought would be the best to do next(first RE the game,create my api in c# to access game functions,testing everything and then begin writing the bot itself with logic etc)
streppel