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  1. #61
    miceiken's Avatar Contributor Authenticator enabled
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    Originally Posted by Master674 View Post
    IsIndoors checks are server side :P

    I think you wont be able to mount up inside but its easy to stay on your mount ;D
    I'm pretty sure he's aware of that, and is looking for a work-around...

    [WoW][4.3.0.15005] Info Dump Thread
  2. #62
    Require's Avatar Sergeant
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    Sorry for being a complete newbie, but how do you gain offsets for lets say the player's health? Because I'm not able to find those in the dump

  3. #63
    ccKep's Avatar Member
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    Originally Posted by Require View Post
    Sorry for being a complete newbie, but how do you gain offsets for lets say the player's health? Because I'm not able to find those in the dump
    You could atleast TRY:

    Originally Posted by Sacred View Post
    CurMgrPointer = 0x009BE678, //4.3.0.15005
    CurMgrOffset = 0x463C, //4.3.0.15005
    NextObject = 0x3C, //4.3.0.15005
    FirstObject = 0xC0, //4.3.0.15005
    LocalGUID = 0xC8 //4.3.0.15005
    ...

    public enum WowUnitFields
    {
    ...
    UNIT_FIELD_HEALTH = 0x20 + 0x48,
    ...
    UNIT_FIELD_MAXHEALTH = 0x20 + 0x60,
    ...
    };
    Originally Posted by Apoc View Post
    Before endless QQ IT DUN BROKED posts.

    Descriptors are now at 0xC instead of 0x8.
    Alternatively:
    Originally Posted by hamburger12 View Post
    Playerbase:

    Code:
    PlayerBasePointer = 0x00A70AE0
    PlayerBaseOffset1 = 0x38
    PlayerBaseOffset2 = 0x24
    Descriptor Offset = 0xC
    Those quotes are from the first 2 pages, they contain ALL the info you need...
    Last edited by ccKep; 12-30-2011 at 08:52 AM.

  4. #64
    Require's Avatar Sergeant
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    @ccKep: Thanks, trying to find my way around here and I'll give that stuff a try!

    hmm after trying for a while I came to the following: uint playerbase = BMagic.ReadUInt(BMagic.ReadUInt(BMagic.ReadUInt(0x00A70AE0) + 0x3 + 0x24);
    I am getting an exception: ReadUINT failed.. which offset am I doing wrong or am I missing? Descriptor isn't needed for getting the playerbase like this right

    EDIT: Correct me if I am wrong, but aren't we on 15050 at the moment?
    Last edited by Require; 01-02-2012 at 03:27 PM.

  5. #65
    Thongs's Avatar Member
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    Originally Posted by Require View Post
    @ccKep: Thanks, trying to find my way around here and I'll give that stuff a try!

    hmm after trying for a while I came to the following: uint playerbase = BMagic.ReadUInt(BMagic.ReadUInt(BMagic.ReadUInt(0x00A70AE0) + 0x3 + 0x24);
    I am getting an exception: ReadUINT failed.. which offset am I doing wrong or am I missing? Descriptor isn't needed for getting the playerbase like this right

    EDIT: Correct me if I am wrong, but aren't we on 15050 at the moment?
    I haven't looked at your offsets, so they could also be wrong, but you need to add WoW's baseaddress to the 0x00A70AE0.
    http://www.ownedcore.com/forums/worl...r-enabled.html (Finding the BaseAddress when ASLR is enabled)

  6. #66
    Require's Avatar Sergeant
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    Originally Posted by Thongs View Post
    I haven't looked at your offsets, so they could also be wrong, but you need to add WoW's baseaddress to the 0x00A70AE0.
    http://www.ownedcore.com/forums/worl...r-enabled.html (Finding the BaseAddress when ASLR is enabled)
    Thongs, thanks for your help
    I got an int back using this:

    IntPtr baseWow = wow.MainModule.BaseAddress;
    uint test = ((uint)baseWow + 0x00A70AE0);

    I will check tomorrow if it worked by getting the player's level. Thanks so far!

  7. #67
    Fredi83's Avatar Member
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    Originally Posted by Require View Post
    EDIT: Correct me if I am wrong, but aren't we on 15050 at the moment?
    Yep, but it shouldn't change much since it was a small hotfix for 15005.

  8. #68
    xalcon's Avatar Contributor ふたなり
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    There are dozens of statics which hold the current map ID... why? O.o" I'm a bit confused...
    anyway, some candy for you:

    MapID = Wow.exe+0x8C8C9C
    AnotherMapID_static = Wow.exe+0x8A26B0 // Is set to a realy high value (uint.Max?) when entering the character screen
    loadingMapID = Wow.exe+0x897608 // Map ID of the map you are moving to (loading screen)

  9. #69
    Require's Avatar Sergeant
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    Guys, I am having a problem that 2 of the same Guid objects are trying to be added to my list. Also, when I run my object manager it isn't able to find an object that compares to my localGuid (so it's the localPlayer).. I think I'm messing up some offsets:
    private const uint staticClientConnection = 0x009BE678, // client connection, same address every boot
    objectManagerOffset = 0x463C, // offset from the ClientConnection to the object manager
    localGuidOffset = 0xC8, // offset from the object manager to the local guid
    firstObjectOffset = 0xC0, // offset from the object manager to the first object
    nextObjectOffset = 0x3C; // offset from one object to the next

    I know that the first one COULD be wrong, but after double check the others should be fine.. Does anyone know whats going on?

  10. #70
    xalcon's Avatar Contributor ふたなり
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    @require: this thread is for offsets and not for asking noobish questions

    back2topic:
    These offsets are needed for elevators and other transport objects (see http://www.ownedcore.com/forums/worl...detection.html (Elevator detection) for more info)
    GameobjectX2 => objBase + 0x200
    GameobjectY2 => objBase + 0x204
    GameobjectX2 => objBase + 0x208
    PlayerTransportGUID: wow.exe + 0xA70AC8
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

  11. #71
    zys924's Avatar Active Member
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    Long time haven't seen such offset posted, useful when setting values in Lua tables.
    FrameScript::SetTable: Offset=0x2C650, IDA=0x42C650.

  12. #72
    vitecp's Avatar Corporal
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    can be deleted
    Last edited by vitecp; 01-17-2012 at 07:02 AM.

  13. #73
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Just a quick not to say that Warden has been updated.

    So far I only have one new scan that was detected by our public bot(HeliosBots IS safe from this address).

    Address: 0x4FA3E5 Bytes: 52 57 8B 7D F8 E8 81 E3 FE FF

    Warden also seems to be idle at the moment(EU) and therefore I don't know if there are any other new scans.
    Last edited by -Ryuk-; 01-21-2012 at 09:29 AM.
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  14. #74
    Weird0's Avatar Contributor
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    according to a froum post from a random user on the german forums this has been added, i dont know if that is any reliable source or if the user is just full of bullpoop ima go and post this here anyway since maybe it can help if it does then im glad i could have been of some help if not well just ignore this post ^^


    Offset -- Length -- Bytes
    0x704430 -- 9 -- 85 139 236 81 83 86 139 117 8
    0x4FA3E5 -- A -- 82 87 139 125 248 232 129 227 254 255
    0x621E50 -- 5 -- 117 62 246 70 60
    0x1D9711 -- 4 -- 116 28 139 6
    0x38ABBD -- 5 -- 116 40 139 77 24
    0x44A6 -- 5 -- 232 133 239 63 0
    0x1D970F -- 4 -- 133 219 116 28

    /edit

    Warden also seems to be idle at the moment(EU) and therefore I don't know if there are any other new scans.
    does that mean its dorment and not doing anything right now or just that it is still scanning but not taking any actions right now ?
    Last edited by Weird0; 01-28-2012 at 08:55 PM.

  15. #75
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    It's not idle anymore... But when I said it was idle I meant that the module was being pushed out but no scan data/requests were sent with it.
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

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