Hi,
another question on my side:
if i change the X / Y / Z pos of a gameobject it does not update its rendering at that point. Is there a function i can call to update it?
If it only works with ASM a small example would be nice![]()
Hi,
another question on my side:
if i change the X / Y / Z pos of a gameobject it does not update its rendering at that point. Is there a function i can call to update it?
If it only works with ASM a small example would be nice![]()
I am pretty sure you are modifying the wrong Coords.
Hey, it compiles! Ship it!
Well if you look at EVO's move npc video the npc move. But if u look at the npcs at a different angle then you can see them. You would then need to render them again. But if you are trying to move gameobjects, like a mail box, you cant just overwrite the xyz.
im overwriting GO+0x110, GO+0x114 and GO+0x118 which should be correct.
(For example chairs are updating its rendering if i sit down on it)
But i'd like to update the rendering immediately after moving the GO without using it first xD
Also NPC rendering would be useful for me ^^
here are the offsets from the dynamic object structure I use in evermorph.
0x110
0x200
0x210
0x21C
You need to update the structure at all of those locations. Moving it is a different game though![]()
Thank you everdox!
I guess something like that does exist for npcs too? Because if i look at them in a different angle they are popping out of the window as dark linux mentioned above :P