Update GO rendering menu

User Tag List

Results 1 to 6 of 6
  1. #1
    Amrok's Avatar Banned
    Reputation
    4
    Join Date
    Apr 2009
    Posts
    59
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Update GO rendering

    Hi,

    another question on my side:

    if i change the X / Y / Z pos of a gameobject it does not update its rendering at that point. Is there a function i can call to update it?

    If it only works with ASM a small example would be nice

    Update GO rendering
  2. #2
    flo8464's Avatar Active Member
    Reputation
    30
    Join Date
    Apr 2009
    Posts
    434
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I am pretty sure you are modifying the wrong Coords.
    Hey, it compiles! Ship it!

  3. #3
    DarkLinux's Avatar Former Staff
    CoreCoins Purchaser Authenticator enabled
    Reputation
    1627
    Join Date
    May 2010
    Posts
    1,846
    Thanks G/R
    193/539
    Trade Feedback
    16 (100%)
    Mentioned
    7 Post(s)
    Tagged
    0 Thread(s)
    Well if you look at EVO's move npc video the npc move. But if u look at the npcs at a different angle then you can see them. You would then need to render them again. But if you are trying to move gameobjects, like a mail box, you cant just overwrite the xyz.

  4. #4
    Amrok's Avatar Banned
    Reputation
    4
    Join Date
    Apr 2009
    Posts
    59
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    im overwriting GO+0x110, GO+0x114 and GO+0x118 which should be correct.

    (For example chairs are updating its rendering if i sit down on it)

    But i'd like to update the rendering immediately after moving the GO without using it first xD

    Also NPC rendering would be useful for me ^^

  5. #5
    sitnspinlock's Avatar Elite User CoreCoins Purchaser
    Reputation
    398
    Join Date
    Sep 2010
    Posts
    439
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    here are the offsets from the dynamic object structure I use in evermorph.

    0x110
    0x200
    0x210
    0x21C

    You need to update the structure at all of those locations. Moving it is a different game though

  6. #6
    Amrok's Avatar Banned
    Reputation
    4
    Join Date
    Apr 2009
    Posts
    59
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thank you everdox!

    I guess something like that does exist for npcs too? Because if i look at them in a different angle they are popping out of the window as dark linux mentioned above :P

Similar Threads

  1. Not updated? wtf..
    By myojinyahiko in forum World of Warcraft General
    Replies: 8
    Last Post: 09-13-2006, 05:02 PM
  2. BWH chinese translated. Now has an updated version for 1.11
    By ultimaonline100 in forum World of Warcraft Bots and Programs
    Replies: 40
    Last Post: 09-13-2006, 05:28 AM
  3. Site updates 6/19/2006
    By Matt in forum OC News
    Replies: 1
    Last Post: 06-19-2006, 08:48 AM
  4. Updated(FuxxoZ|WoWGlider)
    By ih8blizz in forum World of Warcraft Bots and Programs
    Replies: 22
    Last Post: 06-16-2006, 09:24 PM
  5. New Update on the Patch!
    By Dwarpy in forum World of Warcraft General
    Replies: 1
    Last Post: 05-22-2006, 12:50 AM
All times are GMT -5. The time now is 10:26 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search