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  1. #106
    DarkLinux's Avatar Former Staff
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    wow-one Warsong (30min scan)
    Code:
    EverScan 
    By : Darklinux @ Ever-Devs.com / OwnedCore.com 
    
    Address : 0x7c63da     Size : 0x3  //NoFallDamage
    Address : 0x618919     Size : 0x4
    Address : 0x7c625e     Size : 0x2  //InfiniteJump
    Address : 0x7c4955     Size : 0x3
    Address : 0x7c6272     Size : 0x4  //JumpGravity
    Address : 0x615cf5     Size : 0x1  //AntiMove
    Address : 0x7c6206     Size : 0xb
    Address : 0x6163db     Size : 0x3  //AntiRoot
    Address : 0x615ba7     Size : 0x4  //HeartbeatInterval
    Address : 0x6341bc     Size : 0x2  //SuperFly
    Address : 0x7c6269     Size : 0x4  //JumpGravityWater
    
    Done
    Looks like they are only scanning for Jadd's hack...
    http://www.ownedcore.com/forums/worl...ml#post2436167 ([WoW] 1.12.1.5875 Info Dump Thread)
    Last edited by DarkLinux; 02-05-2014 at 02:19 AM.

    [WoW] 1.12.1.5875 Info Dump Thread
  2. #107
    DarkLinux's Avatar Former Staff
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    @culino2
    They do a lot of pointless scans by the looks of it. They normally have a size of zero and the address are all over the place. I let it run and it was up around the 300 market lols.

    Also could you not just unlink the dll to bypass the dll file name hash?

    Going to look into what else they scan a little more, thanks for the info

  3. #108
    DarkLinux's Avatar Former Staff
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    It does not look like they do any self checks, but I dont know how safe it would be to start patching all this stuff. Thanks for the tip on using mod32first/next. Anything else I should look out for? How much have they reversed? Could they load any module they want?

  4. #109
    Master674's Avatar Elite User
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    Originally Posted by culino2 View Post
    I guess they can't load custom/modified modules. Dunno if there is more than one 1.12.1 module.
    They could add a signature check without using mod32, they may implement/enable it later, so watch their scans.
    They could. There is a bug in warden which could allow you to use arbitrary modules. And also spread around viruses n' shit.

  5. #110
    namreeb's Avatar Legendary

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    Yes there is a way to perform arbitrary code execution with Warden. I highly doubt anyone there will be able to figure it out, though.

    Originally Posted by DarkLinux View Post
    @culino2
    They do a lot of pointless scans by the looks of it. They normally have a size of zero and the address are all over the place. I let it run and it was up around the 300 market lols.

    Also could you not just unlink the dll to bypass the dll file name hash?

    Going to look into what else they scan a little more, thanks for the info
    Are you sure about this? I haven't played there for six months or so but when I stopped all of their scans had a purpose..

  6. #111
    Master674's Avatar Elite User
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    Originally Posted by namreeb View Post
    Yes there is a way to perform arbitrary code execution with Warden. I highly doubt anyone there will be able to figure it out, though.



    Are you sure about this? I haven't played there for six months or so but when I stopped all of their scans had a purpose..
    Let's hope so. Cuz I don't really wanna be infected with viruses next time I log in to some random private server.

  7. #112
    namreeb's Avatar Legendary

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    Not to sound arrogant, but to my knowledge nobody has been able to reproduce it except me, and I haven't shared the details with anyone.

  8. #113
    DarkLinux's Avatar Former Staff
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    The trace program I'm using will not attach to wow Anyone know of a function like,

    RunMacro(id or "name") - Runs a macro.
    RunMacroText("macro") - Interpret the given string as a macro and run it.

  9. #114
    namreeb's Avatar Legendary

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    I don't know how to run macros, but I can show you how to execute Lua code. Would that help? Are you in C# or C++?

  10. #115
    DarkLinux's Avatar Former Staff
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    Well I found this addon called QuickHeal... Was going for something simple... I think I can call the lua code with RunScript, just need to find the function... I am using C++ and have doString and all that stuff working.

  11. #116
    namreeb's Avatar Legendary

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    Okay well one suggestion would be to put a conditional breakpoint on the packet sending function to have it pause only if the opcode is CMSG_LOGOUT_REQUEST or whatever. Then do /logout and go up a few frames in the stack to see where it came from.

  12. #117
    Sacred's Avatar Contributor
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    Some warden scans.

    Code:
    <?xml version="1.0"?>
    <ArrayOfWardenScan xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
      <WardenScan>
        <Offset>0x00846F98</Offset>
        <Length>6</Length>
        <Bytes>77-69-6E-64-6F-77</Bytes>
        <Dynamic>0</Dynamic>
      </WardenScan>
      <WardenScan>
        <Offset>0x00000000</Offset>
        <Length>4</Length>
        <Bytes>78-AF-80-00</Bytes>
        <Dynamic>1</Dynamic>
        <Base>PlayerBase</Base>
      </WardenScan>
      <WardenScan>
        <Offset>0x000009E8</Offset>
        <Length>4</Length>
        <Bytes>00-00-00-00</Bytes>
        <Dynamic>1</Dynamic>
        <Description>MovementFlags</Description>
        <Base>PlayerBase</Base>
      </WardenScan>
      <WardenScan>
        <Offset>0x00000A2C</Offset>
        <Length>4</Length>
        <Bytes>00-00-00-00</Bytes>
        <Dynamic>1</Dynamic>
        <Base>PlayerBase</Base>
      </WardenScan>
      <WardenScan>
        <Offset>0x00000A34</Offset>
        <Length>4</Length>
        <Bytes>00-00-E0-40</Bytes>
        <Dynamic>1</Dynamic>    
        <Description>Speedhack</Description>
        <Base>PlayerBase</Base>
      </WardenScan>
      <WardenScan>
        <Offset>0x00000A60</Offset>
        <Length>4</Length>
        <Bytes>00-00-80-3F</Bytes>
        <Dynamic>1</Dynamic>
        <Description>Noclip</Description>
        <Base>PlayerBase</Base>
      </WardenScan>
      <WardenScan>
        <Offset>0x00001DC8</Offset>
        <Length>4</Length>
        <Bytes>46-00-00-00</Bytes>
        <Dynamic>1</Dynamic>
        <Base>PlayerBase</Base>
      </WardenScan>
      <WardenScan>
        <Offset>0x00846F64</Offset>
        <Length>6</Length>
        <Bytes>68-65-61-64-65-72</Bytes>
        <Dynamic>0</Dynamic>
      </WardenScan>
      <WardenScan>
        <Offset>0x007C4D41</Offset>
        <Length>7</Length>
        <Bytes>D9-81-8C-00-00-00-8B</Bytes>
        <Dynamic>0</Dynamic>
      </WardenScan>
      <WardenScan>
        <Offset>0x0080DFFC</Offset>
        <Length>4</Length>
        <Bytes>BB-8D-24-3F</Bytes>
        <Dynamic>0</Dynamic>
        <Description>WallClimb</Description>
      </WardenScan>
      <WardenScan>
        <Offset>0x007C4955</Offset>
        <Length>1</Length>
        <Bytes>8B</Bytes>
        <Dynamic>0</Dynamic>
      </WardenScan>
      <WardenScan>
        <Offset>0x00618917</Offset>
        <Length>6</Length>
        <Bytes>E8-24-DA-1A-00-5D</Bytes>
        <Dynamic>0</Dynamic>
      </WardenScan>
      <WardenScan>
        <Offset>0x007C6E83</Offset>
        <Length>7</Length>
        <Bytes>81-66-40-3F-FF-DF-FF</Bytes>
        <Dynamic>0</Dynamic>
      </WardenScan>
      <WardenScan>
        <Offset>0x004901C8</Offset>
        <Length>15</Length>
        <Bytes>5E-FF-48-00-6B-FF-48-00-78-FF-48-00-95-FF-48</Bytes>
        <Dynamic>0</Dynamic>
      </WardenScan>
      <WardenScan>
        <Offset>0x0048FF52</Offset>
        <Length>11</Length>
        <Bytes>83-F8-03-77-34-FF-24-85-C8-01-49</Bytes>
        <Dynamic>0</Dynamic>
      </WardenScan>
      <WardenScan>
        <Offset>0x006341BC</Offset>
        <Length>2</Length>
        <Bytes>74-25</Bytes>
        <Dynamic>0</Dynamic>
        <Description>SuperFly</Description>
      </WardenScan>
      <WardenScan>
        <Offset>0x007C63DA</Offset>
        <Length>3</Length>
        <Bytes>8B-4F-78</Bytes>
        <Dynamic>0</Dynamic>
        <Description>NoFallDamage</Description>
      </WardenScan>
      <WardenScan>
        <Offset>0x007C625F</Offset>
        <Length>1</Length>
        <Bytes>75</Bytes>
        <Dynamic>0</Dynamic>
        <Description>AntiJump</Description>
      </WardenScan>
      <WardenScan>
        <Offset>0x00615CF5</Offset>
        <Length>1</Length>
        <Bytes>F8</Bytes>
        <Dynamic>0</Dynamic>
        <Description>AntiMove</Description>
      </WardenScan>
      <WardenScan>
        <Offset>0x006163DB</Offset>
        <Length>3</Length>
        <Bytes>8A-47-4D</Bytes>
        <Dynamic>0</Dynamic>
        <Description>AntiRoot</Description>
      </WardenScan>
      <WardenScan>
        <Offset>0x007C625C</Offset>
        <Length>3</Length>
        <Bytes>F6-C4-30</Bytes>
        <Dynamic>0</Dynamic>
      </WardenScan>
      <WardenScan>
        <Offset>0x007C6272</Offset>
        <Length>4</Length>
        <Bytes>D8-93-FE-C0</Bytes>
        <Dynamic>0</Dynamic>
        <Description>JumpGravity</Description>
      </WardenScan>
      <WardenScan>
        <Offset>0x007C6269</Offset>
        <Length>4</Length>
        <Bytes>48-8C-11-C1</Bytes>
        <Dynamic>0</Dynamic>
        <Description>JumpGravityWater</Description>
      </WardenScan>
      <WardenScan>
        <Offset>0x007C6206</Offset>
        <Length>11</Length>
        <Bytes>25-FF-FF-DF-FB-0D-00-20-00-00-89</Bytes>
        <Dynamic>0</Dynamic>
        <Description>AirSwimHack</Description>
      </WardenScan>
    </ArrayOfWardenScan>
    Hashes:
    Code:
    SHA1: 0xC419521B6D39990C1D95329C8D94B59226CBAA98 (WpeSpy.dll)
    SHA1: 0xE701343E439C74B675C72BBE2D8810A745569913 (Unknown)
    Last edited by Sacred; 02-18-2014 at 08:28 AM.

  13. #118
    Jadd's Avatar 🐸
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    Originally Posted by Sacred View Post
    Some warden scans.
    You might want to include which server this was on.

  14. #119
    Sacred's Avatar Contributor
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    Originally Posted by Jadd View Post
    You might want to include which server this was on.
    Oh i forgot, it's valkyrie-wow


    ClientDB offsets.

    Code:
        public enum ClientDb
        {
            AnimationData = 0xC0E06C,
            AreaPOI = 0xC0E058,
            AreaTable = 0xC0E044,
            AreaTrigger = 0xC0E030,
            AttackAnimKits = 0xC0E01C,
            AttackAnimTypes = 0xC0E004,
            AuctionHouse = 0xC0DFF0,
            BankBagSlotPrices = 0xC0DFDC,
            CameraShakes = 0xC0DFC8,
            Cfg_Categories = 0xC0DFB4,
            Cfg_Configs = 0xC0DFA0,
            CharBaseInfo = 0xC0DF8C,
            CharHairGeosets = 0xC0DF78,
            CharSections = 0xC0DF64,
            CharStartOutfit = 0xC0DF50,
            CharVariations = 0xC0DF3C,
            CharacterFacialHairStyles = 0xC0DF28,
            ChatChannels = 0xC0DF14,
            ChatProfanity = 0xC0DF00,
            ChrClasses = 0xC0DEEC,
            ChrRaces = 0xC0DED8,
            CinematicCamera = 0xC0DEC4,
            CinematicSequences = 0xC0DEB0,
            CreatureDisplayInfo = 0xC0DE88,
            CreatureDisplayInfoExtra = 0xC0DE9C,
            CreatureFamily = 0xC0DE74,
            CreatureModelData = 0xC0DE60,
            CreatureSoundData = 0xC0DE4C,
            CreatureSpellData = 0xC0DE38,
            CreatureType = 0xC0DE24,
            DeathThudLookups = 0xC0DE10,
            DurabilityQuality = 0xC0DDE8,
            DurabilityCosts = 0xC0DDFC,
            Emotes = 0xC0DDD4,
            EmotesText = 0xC0DD98,
            EmotesTextData = 0xC0DDC0,
            EmotesTextSound = 0xC0DDAC,
            EnvironmentalDamage = 0xC0DD84,
            Exhaustion = 0xC0DD70,
            Faction = 0xC0DD48,
            FactionGroup = 0xC0DD5C,
            FactionTemplate = 0xC0DD34,
            FootprintTextures = 0xC0DD20,
            FootstepTerrainLookup = 0xC0DD0C,
            GameObjectArtKit = 0xC0DCF8,
            GameObjectDisplayInfo = 0xC0DCE4,
            GameTips = 0xC0DCD0,
            GMSurveyCurrentSurvey = 0xC0DCBC,
            GMSurveyQuestions = 0xC0DCA8,
            GMSurveySurveys = 0xC0DC94,
            GMTicketCategory = 0xC0DC80,
            GroundEffectDoodad = 0xC0DC6C,
            GroundEffectTexture = 0xC0DC58,
            HelmetGeosetVisData = 0xC0DC44,
            ItemBagFamily = 0xC0DC30,
            ItemClass = 0xC0DC1C,
            ItemDisplayInfo = 0xC0DC08,
            ItemGroupSounds = 0xC0DBF4,
            ItemPetFood = 0xC0DBE0,
            ItemRandomProperties = 0xC0DBCC,
            ItemSet = 0xC0DBB8,
            ItemSubClass = 0xC0DB90,
            ItemSubClassMask = 0xC0DBA4,
            ItemVisualEffects = 0xC0DB7C,
            ItemVisuals = 0xC0DB68,
            LanguageWords = 0xC0DB54,
            Languages = 0xC0DB40,
            LfgDungeons = 0xC0DB2C,
            Light = 0xCE9D60,
            LightFloatBand = 0xCE9D88,
            LightIntBand = 0xCE9D9C,
            LightParams = 0xCE9D74,
            LightSkybox = 0xCE9DB0,
            LiquidType = 0xC0DB18,
            LoadingScreens = 0xC0DB04,
            LoadingScreenTaxiSplines = 0xC0DAF0,
            Lock = 0xC0DADC,
            LockType = 0xC0DAC8,
            MailTemplate = 0xC0DAB4,
            Map = 0xC0DAA0,
            Material = 0xC0DA8C,
            NameGen = 0xC0DA78,
            NPCSounds = 0xC0DA64,
            NamesProfanity = 0xC0DA50,
            NamesReserved = 0xC0DA3C,
            Package = 0xC0DA28,
            PageTextMaterial = 0xC0DA14,
            PaperDollItemFrame = 0xC0DA00,
            PetLoyalty = 0xC0D9EC,
            PetPersonality = 0xC0D9D8,
            QuestInfo = 0xC0D9C4,
            QuestSort = 0xC0D9B0,
            Resistances = 0xC0D99C,
            ServerMessages = 0xC0D988,
            SheatheSoundLookups = 0xC0D974,
            SkillCostsData = 0xC0D960,
            SkillLineAbility = 0xC0D94C,
            SkillLineCategory = 0xC0D938,
            SkillLine = 0xC0D924,
            SkillRaceClassInfo = 0xC0D910,
            SkillTiers = 0xC0D8FC,
            SoundAmbience = 0xC0D8E8,
            SoundEntries = 0xC0D8D4,
            SoundProviderPreferences = 0xC0D8C0,
            SoundSamplePreferences = 0xC0D8AC,
            SoundWaterType = 0xC0D898,
            SpamMessages = 0xC0D884,
            SpellCastTimes = 0xC0D870,
            SpellCategory = 0xC0D85C,
            SpellChainEffects = 0xC0D848,
            Spell = 0xC0D780,
            SpellDispelType = 0xC0D834,
            SpellDuration = 0xC0D820,
            SpellEffectCameraShakes = 0xC0D80C,
            SpellFocusObject = 0xC0D7F8,
            SpellIcon = 0xC0D7E4,
            SpellItemEnchantment = 0xC0D7D0,
            SpellMechanic = 0xC0D7BC,
            SpellRadius = 0xC0D7A8,
            SpellRange = 0xC0D794,
            SpellShapeshiftForm = 0xC0D76C,
            SpellVisual = 0xC0D730,
            SpellVisualEffectName = 0xC0D758,
            SpellVisualKit = 0xC0D744,
            StableSlotPrices = 0xC0D71C,
            Stationery = 0xC0D708,
            StringLookups = 0xC0D6F4,
            Talent = 0xC0D6E0,
            TalentTab = 0xC0D6CC,
            TaxiNodes = 0xC0D6B8,
            TaxiPath = 0xC0D690,
            TaxiPathNode = 0xC0D6A4,
            TerrainType = 0xC0D67C,
            TerrainTypeSounds = 0xC0D668,
            TransportAnimation = 0xC0D654,
            UISoundLookups = 0xC0D640,
            UnitBlood = 0xC0D618,
            UnitBloodLevels = 0xC0D62C,
            VocalUISounds = 0xC0D604,
            WMOAreaTable = 0xC0D5F0,
            WeaponImpactSounds = 0xC0D5DC,
            WeaponSwingSounds2 = 0xC0D5C8,
            WorldMapArea = 0xC0D5B4,
            WorldMapContinent = 0xC0D5A0,
            WorldMapOverlay = 0xC0D58C,
            WorldSafeLocs = 0xC0D578,
            WorldStateUI = 0xC0D564,
            ZoneIntroMusic = 0xC0D550,
            ZoneMusic = 0xC0D53C,
        }
    Some hacks
    Code:
    WaterWalk = 0x631610,
    RemoveLuaProtection = 0x494A57,
    ShowAllLevels = 0x518062,
    UnderstandAllLanguages = 0x5EC720
    Last edited by Sacred; 02-20-2014 at 11:21 AM.

  15. #120
    DarkLinux's Avatar Former Staff
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    Thanks Sacred for the UnderstandAllLanguages hack

    Has anyone run into the function that updates the player model, for something like a morph hack?

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