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  1. #136
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by prospectingemu View Post
    Thanks for the reply! I managed to get other functions working (understand all languages) but the autoloot doesn't seem to want to work. Now it doesn't crash, but I'm unable to manually autoloot - is there a trick to when I should be calling it?

    Edit: If I use the above to remove LUA protection, is there code which can loot? I tried /script LootSlot(0); (and 1-2-3 ect) and while it doesn't error nothing happens
    It's not the function which decides whether looting an object is automatic. This seems to be the function that does the automatic looting. I don't have a 1.12.1 IDB available at the moment so I can't check.

    [WoW] 1.12.1.5875 Info Dump Thread
  2. #137
    Sacred's Avatar Contributor
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    1. Open loot window.
    2. Call function.
    3. ???
    4. Profit.

  3. #138
    mrvaginasoup's Avatar Private
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    Since i have not seen one, Im interested in making a fish bot for 1.12.1 that is able to run in the background. how would i go about doing this? are there any guides?
    Last edited by mrvaginasoup; 03-17-2014 at 06:16 AM.

  4. #139
    namreeb's Avatar Legendary

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    I can't say that there are, but I suspect if you have a specific question here you might be able to get an answer.

  5. #140
    prospectingemu's Avatar Member
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    Can anyone help me out with these functions? Like how to find the correct paramaters / return values? (injected dll)

    Code:
    static auto const castSpellByName = reinterpret_cast <uint32(__fastcall *)(
    	std::string, boolean)>(0x4B4AB0);//Script_CastSpellByName
    I thought this was correct from here API CastSpellByName - WoWWiki - Your guide to the World of Warcraft

    so far I've only been able to call functions which are both void and have no parameters.

  6. #141
    Nonowmana's Avatar Contributor
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    Originally Posted by prospectingemu View Post
    Can anyone help me out with these functions? Like how to find the correct paramaters / return values? (injected dll)

    Code:
    static auto const castSpellByName = reinterpret_cast <uint32(__fastcall *)(
    	std::string, boolean)>(0x4B4AB0);//Script_CastSpellByName
    I thought this was correct from here API CastSpellByName - WoWWiki - Your guide to the World of Warcraft

    so far I've only been able to call functions which are both void and have no parameters.
    Note sure about this, but after checked in IDA, this function takes one string parameter, end return 0 if the spell name is not correct, or not available on the WoWLocalPlayer.

    Your best option is to call this function in the game client using "/dump CastSpellByName("YourSpell Here")"to see what appens ans see what this function return.
    Anthraxbot & SPQR Creator / Administrator

  7. #142
    prospectingemu's Avatar Member
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    I'm not sure /dump is a function in 1.12.1 - /script CastSpellByName("spell); works when you type into chat so I don't think its a function, I think its just in-game script.

    Also calling UnderstandAllLanguages = 0x5EC720 as
    Code:
    static auto const understandAllLanguage = reinterpret_cast<uint32(__fastcall *)(
    	)>(0x5EC720);
    is crashing the game. Anyone know what i'm doing wrong here?

  8. #143
    Corthezz's Avatar Elite User Authenticator enabled
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    Originally Posted by prospectingemu View Post
    I'm not sure /dump is a function in 1.12.1 - /script CastSpellByName("spell); works when you type into chat so I don't think its a function, I think its just in-game script.

    Also calling UnderstandAllLanguages = 0x5EC720 as
    Code:
    static auto const understandAllLanguage = reinterpret_cast<uint32(__fastcall *)(
    	)>(0x5EC720);
    is crashing the game. Anyone know what i'm doing wrong here?
    .... sometimes I wonder if people can do anything on their own :S.
    If a lua function isnt a function in memory what else should it be lol?
    String search -> Find your lua function -> reverse it

    There are dozen tutorials dealing with above mentioned stuff which are classified as a starting point for reversing and stil people spam dump threads with question which could be answered by just reading up a bit.
    Last edited by Corthezz; 03-19-2014 at 06:48 PM.

  9. #144
    namreeb's Avatar Legendary

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    Originally Posted by prospectingemu View Post
    Can anyone help me out with these functions? Like how to find the correct paramaters / return values? (injected dll)

    Code:
    static auto const castSpellByName = reinterpret_cast <uint32(__fastcall *)(
    	std::string, boolean)>(0x4B4AB0);//Script_CastSpellByName
    I thought this was correct from here API CastSpellByName - WoWWiki - Your guide to the World of Warcraft

    so far I've only been able to call functions which are both void and have no parameters.
    Script_CastSpellByName is not __fastcall. I believe that it has only one parameter, which is a pointer to the lua state object. That object will contain the lua stack. You are better off not calling that function but instead looking at how it works, and duplicating its functionality.

  10. #145
    DarkLinux's Avatar Former Staff
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    Whats the best way to tell if the loot window is open? I found a bool value but cant find a good pointer to it. Also does anyone have a named IDA I could have?

  11. #146
    culino2's Avatar Elite User
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    Try 006126B0 CGPlayer_C::IsLooting

  12. #147
    DarkLinux's Avatar Former Staff
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    Originally Posted by culino2 View Post
    Try 006126B0 CGPlayer_C::IsLooting
    Thanks, that also works! Was going to use the UnitFlags Looting (0x400) flag, but that is set even when the loot window is not open. For example, if I am lagging out the character is in the looting stance but the window is not open. I guess I should do lag detection some other place b4 trying to loot.

  13. #148
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    If all you care about it the window, why don't just check the frame then ?

  14. #149
    prospectingemu's Avatar Member
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    Code:
            public Boolean isLootWindowOpen() 
            {
                return (WowReader.ReadUInt64(lootWindow) != 0L); // 0xB71B48
            }
    I haven't had any lag with this
    Last edited by prospectingemu; 03-21-2014 at 09:32 PM.

  15. #150
    pkingd3vil's Avatar Private
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    Originally Posted by prospectingemu View Post
    Code:
            public Boolean isLootWindowOpen() 
            {
                return (WowReader.ReadUInt64(lootWindow) != 0L); // 0xB71B48
            }
    I haven't had any lag with this
    Forgive me for I'm trying to learn this. So you made a class that handles reading wow, with a method it in that will read unsigned int 64bit so "long" and your checking if its not equal to NULL with the long suffix. so that //0xB71B48 is a memory address that you did a type def on for lootwindow?

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