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  1. #1
    Randomizer's Avatar Contributor
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    [Spoon Feed Me] Adjusting Speed Hacks Velocity?

    Long story Short I got the speed hack going 2000% When I try to adjust the speed to anything other than 2000%, I crit error.

    Code:
            SpeedHack(true, 200.0f);
    
    
            internal void SpeedHack(bool hackon, float speed)
            {
                if (hackon)
                {
                    GObjectList.Memory.WriteFloat(MainForm._wowBase + (uint)GPointers.Hacks.SpeedHack, speed);
                }
            }
    I apologize for the newb question but I did try searching this site and searched this site through google with not much luck. Could anyone provide me with some insight as to what I am doing wrong? It looks correct but I must be missing something. Forgive me for my nubness with this.

    I appreciate the time you took to read this and hopefully respond!
    Last edited by Randomizer; 05-03-2011 at 06:27 PM.

    [Spoon Feed Me] Adjusting Speed Hacks Velocity?
  2. #2
    sitnspinlock's Avatar Elite User CoreCoins Purchaser
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    Why don't you post the area in memory you are writing to.

    Also, I dunno what weird ass wrapper you are using, but thats no way to learn ;p unless of course its yours well then more power to you, but I would recommend a formal approach to coding, instead of just flailing around with that.

  3. #3
    Randomizer's Avatar Contributor
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    Originally Posted by everdox View Post
    Why don't you post the area in memory you are writing to.

    Also, I dunno what weird ass wrapper you are using, but thats no way to learn ;p unless of course its yours well then more power to you, but I would recommend a formal approach to coding, instead of just flailing around with that.
    I apologize for the wrapper, but that is just how i prefer to do it. Is is possible I am writing to the wrong offset?

    The offsets came from: http://www.mmowned.com/forums/world-...ml#post2073270

  4. #4
    TOM_RUS's Avatar Legendary
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    So you are overwriting
    Code:
    .text:0058EFEB 0F 86 2C 01 00 00                 jbe     loc_58F11D
    with a float and want it magically change your speed?

  5. #5
    Randomizer's Avatar Contributor
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    Originally Posted by TOM_RUS View Post
    So you are overwriting
    Code:
    .text:0058EFEB 0F 86 2C 01 00 00                 jbe     loc_58F11D
    with a float and want it magically change your speed?
    Tom, Thank you for the post and also thank you for all the descriptors etc that you give to the community each patch day.

    But yes I am trying to "overwrite" the rebased version of that offset. I am sure there is something I am failing to grasp from your post. Would you care to enlighten me in "lamens terms" where I went wrong and how I could better adjust my failure to be a success?

    My guess what you are trying to infer I do is null out the offset then write to it? Please let me know if I am correct?
    Last edited by Randomizer; 05-04-2011 at 12:07 AM.

  6. #6
    sitnspinlock's Avatar Elite User CoreCoins Purchaser
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    For that particular offset, you would patch those 6 bytes with 0x90. Which is the operation code for 'no operation' also known as nop ;p

    Then you would obviously want to store the original bytes in a local buffer so you can patch them back later, its not a hard process, but it certainly does not involve writing a floating point data type like you posted hehe

    Have a look at these api's, read them. If you still need help feel free to send me a pm.

  7. #7
    Randomizer's Avatar Contributor
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    Originally Posted by everdox View Post
    For that particular offset, you would patch those 6 bytes with 0x90. Which is the operation code for 'no operation' also known as nop ;p

    Then you would obviously want to store the original bytes in a local buffer so you can patch them back later, its not a hard process, but it certainly does not involve writing a floating point data type like you posted hehe

    Have a look at these api's, read them. If you still need help feel free to send me a pm.
    Thank you VERY MUCH for responding to my inquiry. You are posting what this gentleman wrote over here: http://www.mmowned.com/forums/world-...ngine-wow.html but with the key ingredient which is the 0x90. I will go check out those links tomorrow at work!

    Next Question I suppose. Do we store the original bytes to a local buffer so if we ever want to go back to 100% speed lets say we can just replace what we wrote with that buffer? Am I on the right track here?

    I apologize for my lack of understanding if I am not on track here.
    Last edited by Randomizer; 05-04-2011 at 02:04 AM.

  8. #8
    schlumpf's Avatar Retired Noggit Developer

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    Just wondering: What instructions does 200.0f translate to?

  9. #9
    TOM_RUS's Avatar Legendary
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    Originally Posted by schlumpf View Post
    Just wondering: What instructions does 200.0f translate to?
    200.0f = 00 00 48 43

    ADD BYTE PTR DS:[EAX],AL
    DEC EAX
    INC EBX

  10. #10
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by TOM_RUS View Post
    200.0f = 00 00 48 43

    ADD BYTE PTR DS:[EAX],AL
    DEC EAX
    INC EBX
    Yup, I got the same in my test.

  11. #11
    suicidity's Avatar Contributor
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    2000.0 is 00 00 FA 44..


  12. #12
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by suicidity View Post
    2000.0 is 00 00 FA 44..
    Haha massive fail. I checked against Tom's post not the OPs. He must've accidentally dropped a 0, rofl.

  13. #13
    Randomizer's Avatar Contributor
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    Originally Posted by Cypher View Post
    Haha massive fail. I checked against Tom's post not the OPs. He must've accidentally dropped a 0, rofl.
    Greetings Cypher! Thank you for taking an interest in my post! The 200.0f makes the toon go approx 2000% speed. It inherently multiplies it I am supposing. I do not know enough but I do know how to compare the speed VS NoAddiction Speed. 2000% was an approximation on my part. But lets say I can make it from Orc Starting Area to Org in under 10 seconds.

    So my very knowledgeable friend. Got some "Here is the code you are looking for you simple bastard" hand outs? =)

  14. #14
    _Mike's Avatar Contributor
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    Originally Posted by Randomizer View Post
    The 200.0f makes the toon go approx 2000% speed. It inherently multiplies it I am supposing.
    You suppose wrong. Did you even read the thread?

  15. #15
    Jens's Avatar Contributor
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    Originally Posted by Randomizer View Post
    Greetings Cypher! Thank you for taking an interest in my post! The 200.0f makes the toon go approx 2000% speed. It inherently multiplies it I am supposing. I do not know enough but I do know how to compare the speed VS NoAddiction Speed. 2000% was an approximation on my part. But lets say I can make it from Orc Starting Area to Org in under 10 seconds.

    So my very knowledgeable friend. Got some "Here is the code you are looking for you simple bastard" hand outs? =)
    Just to be completely clear, the thing you are doing is simply override a check, doing that makes the toon go about 2000% faster, changing the number is not going to increase or decrease you speed.

    Incredible that you even got the 200f to work in the first place.

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