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  1. #16
    caowenyu's Avatar Member
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    Originally Posted by Valmere View Post
    Could you post what you found for the globals too? Like in the top of your post in the 4.0.6 thread.

    More specifically I'm looking for UnitName 1&2 and ObjName 1&2
    unitname1 = 0x91c, unitname2 = 0x46, not tested yet tho

    [WoW][4.1.0.13914] Info Dump Thread
  2. #17
    xwinterx's Avatar Member
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    player name: WoW.exe + 0x903F40

  3. #18
    2$mart4me's Avatar Member
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    RuneState = 0x00A7C8A0, // 4.1.0 13914
    RuneType = 0x00A7C83C, // 4.1.0 13914
    PerformanceCounter = 0x906394, // 4.1.0 13914
    SpellCoolDownPtr = 0xA14084, // 4.1.0 13914
    Last edited by 2$mart4me; 04-27-2011 at 12:15 AM.

  4. #19
    EmilyStrange's Avatar Active Member
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    Apologies if this is duplicated information. Did not see the correct values for these two offsets in the preceding posts.

    Code:
    public static readonly uint targetGuid = 0xA1DD98;
    public static readonly uint lastTargetGuid = 0xA1DDA0;
    Last edited by EmilyStrange; 04-27-2011 at 05:39 AM. Reason: changed three to two. Removed duplicate third value.

  5. #20
    RivaLfr's Avatar Contributor CoreCoins Purchaser Authenticator enabled
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    Rebased

    Code:
        /// <summary>
        /// Offset Wow 4.1.0 13914
        /// </summary>
        public class Addresses
        {
            /// <summary>
            /// ObjectManager
            /// </summary>
            public enum ObjectManager
            {
                clientConnection = 0x903F00,
                objectManager = 0x463C,
                firstObject = 0xB4,
                nextObject = 0x3C,
                localGuid = 0xB8,
            }
    
            /// <summary>
            /// Container
            /// </summary>
            public enum Container
            {
                EquippedBagGUID = 0xA95160,
            }
    
            /// <summary>
            /// Is Swimming (Lua_IsSwimming) [[base+offset1]+offset2]
            /// </summary>
            public enum IsSwimming
            {
                flag = 0x200000,
                offset1 = 0x100,
                offset2 = 0x44,
            }
    
            /// <summary>
            /// Is Flying (Lua_IsFlying) [[base+offset1]+offset2]
            /// </summary>
            public enum IsFlying
            {
                flag = 0x2000000,
                offset1 = 0x100,
                offset2 = 0x44,
            }
    
            /// <summary>
            /// Keybindings
            /// </summary>
            public enum Keybindings
            {
    
                Base = 0xA7A7A4,
                First = 0xC8,
                Next = 0xC0,
                KeyString = 0x14,
                ActionString = 0x28,
    
            }
    
            /// <summary>
            /// GameInfo offset
            /// </summary>
            public enum GameInfo
            {
                wowVersion = 0x9FABE4,
                gameState = 0xA1DD7E,
                isLoadingOrConnecting = 0xA02380,
                continentId = 0x7F1550,
                AreaId = 0xA79004,
                lastWowErrorMessage = 0xA1D180,
                zoneMap = 0xA1DD74,
                subZoneMap = 0xA1DD70,
            }
    
            /// <summary>
            /// Player Offset
            /// </summary>
            public enum Player
            {
                LastTargetGUID = 0xA1DDA0,
                petGUID = 0xA8BCA0,
                playerName = 0x903F40,
                PlayerComboPoint = 0xA1DE3D,
                RetrieveCorpseWindow = 0xA1DE10,
            }
    
            /// <summary>
            /// Bar manager
            /// </summary>
            public enum BarManager
            {
                slotIsEnable = 0xA8BF48,
                startBar = 0xA8C3C8,
                nbBar = 0xA8C608,
                nextBar = 0x4,
            }
    
            /// <summary>
            /// Unit Field Descriptor
            /// </summary>
            public enum UnitField
            {
                UNIT_SPEED = 0x80C,
                UNIT_FIELD_X = 0x790,
                UNIT_FIELD_Y = UNIT_FIELD_X + 0x4,
                UNIT_FIELD_Z = UNIT_FIELD_X + 0x8,
                UNIT_FIELD_R = 0x7A0,
                UNIT_FIELD_H = 0x8AC, // !!!!
                unitName1 = 0x91C, // CGUnit_C__GetName
                unitName2 = 0x60,
                CastingSpellID = 0xA34, // Lua_UnitCastingInfo
                ChannelSpellID = 0xA48, // Lua_UnitChannelInfo
            }
    
            /// <summary>
            /// Game Object Descriptor
            /// </summary>
            public enum GameObject
            {
                GAMEOBJECT_FIELD_X = 0x110,
                GAMEOBJECT_FIELD_Y = GAMEOBJECT_FIELD_X + 0x4,
                GAMEOBJECT_FIELD_Z = GAMEOBJECT_FIELD_X + 0x8,
                GAMEOBJECT_CREATED_BY = 0x8 * 4,
                objName1 = 0x1CC,
                objName2 = 0xB4,
            }
    
            /// <summary>
            /// Battleground
            /// </summary>
            public enum Battleground
            {
                statPvp = 0xA7CF0C,
                pvpExitWindow = 0xA7CFE0,
                selectedBattleGroundID = 0xA7CF94,
                HonorPointPtr = 0x8518A4,
                HonorPointOffset = 0xC,
            }
    
            /// <summary>
            /// Text box of the wow chat
            /// </summary>
            public enum TextBoxChat
            {
                baseBoxChat = 0x91912C,
                baseBoxChatPtr = 0x208,
                statBoxChat = 0xA0D73C,
            }
    
            /// <summary>
            /// Spell book
            /// </summary>
            public enum SpellBook
            {
                knownSpell = 0xA7A590,
                nbSpell = 0xA7A58C,
            }
    
            /// <summary>
            /// Wow Chat
            /// </summary>
            public enum Chat
            {
                chatBufferStart = 0xA1FA80,
                NextMessage = 0x17C0,
                msgFormatedChat = 0x3c,
                chatBufferPos = 0xA79018,
            }
    
            /// <summary>
            /// Click To Move
            /// </summary>
            public enum ClickToMove
            {
                CTM = 0x91CE60,
                CTM_PUSH = CTM + 0x1C,
                CTM_X = CTM + 0x8C,
                CTM_Y = CTM_X + 0x4,
                CTM_Z = CTM_Y + 0x4,
            }
    
            /// <summary>
            /// Virtual Function
            /// </summary>
            public enum VMT
            {
                Interact = 45,
                CGUnit_C__GetFacing = 14,
            }
    
            /// <summary>
            /// Wow function addresses
            /// </summary>
            public enum FunctionWow
            {
                ClntObjMgrGetActivePlayer = 0xA3550,
                FrameScript__Execute = 0x3ACF00,
                CGPlayer_C__ClickToMove = 0x1CCC90,
                ClntObjMgrGetActivePlayerObj = 0x31D0,
                FrameScript__GetLocalizedText = 0x1C7780,
                CGWorldFrame__Intersect = 0x2999B0,
                ClientConnection__SendPacket = 0x9FD80,
            }
    
            /// <summary>
            /// Send Packet
            /// </summary>
            public enum SendPacket
            {
                dataStore1 = 0x6E8178,
                currentConnectionPtr = 0x903F00,
                CMSG_CAST_SPELL = 0x65C4,
            }
    
            /// <summary>
            /// Corpse Player
            /// </summary>
            public enum CorpsePlayer
            {
                X = 0xA1E0A8,
                Y = X + 0x4,
                Z = Y + 0x4,
            }
    
            /// <summary>
            /// Get Player name
            /// </summary>
            public enum PlayerNameStore
            {
                nameStorePtr = 0x8DD9A8 + 0x8,
                nameMaskOffset = 0x024,
                nameBaseOffset = 0x01c,
                nameStringOffset = 0x020,
            }
    
            /// <summary>
            /// Wow login addresses
            /// </summary>
            public enum Login
            {
                playerSelected = 0x846C40,
                textTextBoxSelectedPtr = 0x91912C,
                textTextBoxSelectedOffset = 0x208,
                loginSelectedTextBoxId = 0xA0D73C, // 1 = login, 0 = password
                numberOfPlayer = 0xA02A44,
                isLoginPage = 0x906388, // 0 = Login page
                battlerNetWindow = 0xA02380,
            }
    
            /// <summary>
            /// Active AutoLoot
            /// </summary>
            public enum AutoLoot
            {
                AutoLoot_Activate_Pointer = 0xA1DF68,
                AutoLoot_Activate_Offset = 0x30,
    
            }
    
            /// <summary>
            /// Active Auto Cast
            /// </summary>
            public enum AutoSelfCast
            {
    
                AutoSelfCast_Activate_Pointer = 0xA1DF60,
                AutoSelfCast_Activate_Offset = 0x30,
    
            }
    
            /// <summary>
            /// Active Auto Interact
            /// </summary>
            public enum AutoInteract
            {
                AutoInteract_Activate_Pointer = 0xA1DF44,
                AutoInteract_Activate_Offset = 0x30,
            }
    
            /// <summary>
            /// Get Buff
            /// </summary>
            public enum UnitBaseGetUnitAura
            {
                CGUnit_C__GetAura = 0x70600,
                AURA_COUNT_1 = 0xE90,
                AURA_COUNT_2 = 0xC14,
                AURA_TABLE_1 = 0xC10,
                AURA_TABLE_2 = 0xC18,
                AURA_SIZE = 0x28,
                AURA_SPELL_ID = 0x8, 
                AURA_STACK = 0xE,  
            }
    
            /// <summary>
            /// Anti Warden
            /// </summary>
            public enum Warden
            {
                WardenClassPtr = 0x906388,
            }
        }

  6. #21
    dollye's Avatar Member
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    Could you share WoWSpellCooldownFields? Can't find those.
    Spell_ID, Spell_START, Spell_CD1, Spell_CD2, Spell_GCD

  7. #22
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    They haven't changed

  8. #23
    draco1219's Avatar Sergeant
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    Does anyone have the offsets for Direct X?

    DX_DEVICE = ?
    DX_DEVICE_IDX =?
    ENDSCENE_IDX = ?

    On another note, is this still the best method for getting the EndScene pointer? And if not, can someone suggest something that might be cleaner please?

    // Hook EndScene
    uint pDevice = Memory.Read<uint>(Memory.GetRelativeAddress((uint)Offsets.DirectX.DX_DEVICE));
    uint pEnd = Memory.Read<uint>(pDevice + (uint)Offsets.DirectX.DX_DEVICE_IDX);
    uint pScene = Memory.Read<uint>(pEnd);

    IntPtr endScenePointer = new IntPtr(Memory.Read<uint>(pScene + (uint)Offsets.DirectX.ENDSCENE_IDX));

  9. #24
    _Mike's Avatar Contributor
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    Originally Posted by draco1219 View Post
    On another note, is this still the best method for getting the EndScene pointer? And if not, can someone suggest something that might be cleaner please?
    http://www.mmowned.com/forums/world-...e-address.html
    Code:
    _sym->LoadSymbolsForModule(L"d3d9");
    // CD3DBase::EndScene (d3d9)
    address = _sym->GetAddressFromSymbol(L"?EndScene@CD3DBase@@UAGJXZ"); 
    _sym->LoadSymbolsForModule(L"dxgi");
    // CDXGISwapChainBase<struct IDXGISwapChain>::Present (d3d11)
    address = _sym->GetAddressFromSymbol(L"?Present@?$CDXGISwapChainBase@UIDXGISwapChain@@@@UAGJII@Z");
    If you don't care for custom rendering, just detour both d3d9 and d3d11 (and possibly opengl) to the same place and you have a generic 'pulse' function that you never have to update again.
    Last edited by _Mike; 04-27-2011 at 12:44 PM.

  10. #25
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Hi guys,

    Has anyone else noticed that some descriptors have disappeared?

    For example in patch 4.0.6a we had
    Code:
     UNIT_FIELD_POWER5 = 0x1F,
     UNIT_FIELD_POWER6 = 0x20,
     UNIT_FIELD_POWER7 = 0x21,
     UNIT_FIELD_POWER8 = 0x22,
     UNIT_FIELD_POWER9 = 0x23,
     UNIT_FIELD_POWER10 = 0x24,
     UNIT_FIELD_POWER11 = 0x25,
    in the current patch, POWERS only go up to 5, as does MAX_POWER.

    The only reason I noticed this is I the following code to get the Runes:
    Code:
            public int Runes
            {
                get { return GetStorageField<int>((uint)Descriptors.eUnitFields.UNIT_FIELD_POWER6); }
            }
    Any Ideas?
    Last edited by -Ryuk-; 04-27-2011 at 04:38 PM. Reason: typo
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  11. #26
    EmilyStrange's Avatar Active Member
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    Also noticed that change. Looking in to it.

  12. #27
    Tanaris4's Avatar Contributor Authenticator enabled
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    The others are now stored in UNIT_FIELD_POWER1 based on your class
    (thanks JuJu)
    https://tanaris4.com

  13. #28
    dollye's Avatar Member
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    This is because they have removed happiness from the game, don't know about others.

  14. #29
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    mana, energy, rage, runic power is in POWER1.

  15. #30
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Thank you! Now too find DX_Device & InGame
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

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