[mac] 4.1.0 Build 13850 release w/debug info? menu

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  1. #46
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    At least they give us a bunch of good information to use for the future years, again, thanks !

    [mac] 4.1.0 Build 13850 release w/debug info?
  2. #47
    Robske's Avatar Contributor
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    From mmo-champion:

    A new build is being deployed on PTRs and they will apparently be brought back online. The downtime was most likely the result of a ... small problem with one of the latest Mac build and doesn't mean the patch will hit live servers sooner than we thought.
    hohohoho
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  3. #48
    Evilrabbit's Avatar Banned
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    Originally Posted by TOM_RUS View Post
    This story ends with latest PTR build 13875. They fixed compiler settings...
    ... and they've changed the OpCodes in the latest build It's too bad that blizzard is reading here.

  4. #49
    sitnspinlock's Avatar Elite User CoreCoins Purchaser
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    "small problem"

  5. #50
    XTZGZoReX's Avatar Active Member
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    Opcode changes is hardly an issue. Just cross-reference between the two builds.

  6. #51
    culino's Avatar Banned
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    I love the Blizzard dev's for this kind of mistakes!
    Really nice find, thanks for sharing.

  7. #52
    XTZGZoReX's Avatar Active Member
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    Dumping some crypto-related structs:

    Code:
    struct SARC4Key
    {
      byte State[256];
      byte X;
      byte Y;
    };
    struct SHA1
    {
      unsigned int Nl;
      unsigned int Nh;
      unsigned int h0;
      unsigned int h1;
      unsigned int h2;
      unsigned int h3;
      unsigned int h4;
      byte Data[64];
    };
    struct SHA1Digest
    {
      byte Digest[20];
    };
    struct SHA1_CONTEXT
    {
      unsigned int h0;
      unsigned int h1;
      unsigned int h2;
      unsigned int h3;
      unsigned int h4;
      unsigned int Nh;
      unsigned int Nl;
      byte Data[64];
    };
    struct SRP6_Random
    {
      int State1[5];
      int State2[5];
      int State3[5];
      int BytesAvailable;
    };
    struct SRP6_Client
    {
      byte PublicA[32];
      byte SessionKey[40];
      byte Proof[20];
      byte UserName[20];
      byte Credentials[20];
      SHA1_CONTEXT Hash;
    };
    struct ComSat__MD5
    {
      unsigned int Nl;
      unsigned int Nh;
      unsigned int A;
      unsigned int B;
      unsigned int C;
      unsigned int D;
      byte Data[64];
    };
    struct MD5
    {
      int State[4];
    };
    struct Sha1
    {
      unsigned int Nl;
      unsigned int Nh;
      unsigned int h0;
      unsigned int h1;
      unsigned int h2;
      unsigned int h3;
      unsigned int h4;
      byte Data[64];
    };
    struct Blizzard__Util__Digest_20
    {
      byte Digest[20];
    };
    struct Crypt__RSA
    {
      void *Key;
      void *Modulus;
    };
    And yes, Blizzard has multiple implementations of SHA-1 and MD5.

    Kudos to Phazerz for verifying some of the structs.

  8. #53
    Natrist's Avatar Member
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    I know that this is a very old thread, but does anyone know if this info has been dumped anywhere or if there is a Win32 version?
    Thank you and sorry for the potential annoyance.

  9. #54
    Jadd's Avatar 🐸 Premium Seller
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  10. #55
    sapochule's Avatar Member
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    Would anyone be kind enough to re-upload those binaries with debug information in them?

  11. #56
    Sovak007's Avatar Corporal
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    The links above work fine ^^

  12. #57
    xalcon's Avatar Contributor ふたなり
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    Originally Posted by Sovak007 View Post
    The links above work fine ^^
    Well, I only get 1 kb files containing some javascript. Looks like FileBeam is having some problems
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

  13. #58
    zzgw's Avatar Member
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    Found a copy over here Wow_15662_OSX.zip | Uloz.to

  14. Thanks mustafa58, nonotreally (2 members gave Thanks to zzgw for this useful post)
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