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  1. #31
    eracer's Avatar Contributor
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    Code:
            public enum IsFalling
            {
                // if ( v1 && (v4 = *(*(v1 + 0x100) + 0x44), v4 & 0x1000) && !(v4 & 0x800) )
                Offset = 0x44,                              // 4.0.6 13623
                Mask1 = 0x1000,                             // 4.0.6 13623
                Mask2 = 0x800,
            }
    
            public enum IsMounted
            {
                // if ( !v1 || *(v1 + 0x0A94) <= 0 || *(v1 + 0x0B08) & 0x10000000 )
                Offset1 = 0x0A94,                           // 4.0.6 13623
                Offset2 = 0x0B08,                           // 4.0.6 13623
                Mask = 0x10000000,                          // 4.0.6 13623
            }
    
            public enum IsSubmerged
            {
                // if ( v1 && *(v1 + 0x0B08) & 0x200000 )
                Offset = 0x0B08,                            // 4.0.6 13623
                Mask = 0x200000,                            // 4.0.6 13623
            }
    
            public enum IsSwimming
            {
                // if ( v1 && *(*(v1 + 0x100) + 0x44) & 0x200000 )
                // Reversed from Lua_IsSwimming
                Offset = 0x44,                              // 4.0.6 13623
                Mask = 0x200000,                            // 4.0.6 13623
            }
    
            public enum Globals
            {
                CurrentSpell = 0xB44,                           // 4.0.6 13623
                CurrentChannelSpell = 0xB58,                // 4.0.6 13623
                FocusTargetGUID = 0x99C6D8,                 // 4.0.6 13623
            }
    I got different results than JuJuBoSc for IsSwimming, I believe what he posted is actually from IsSumberged. Can someone please confirm this?

    [WoW][4.0.6.13623] Info Dump Thread
  2. #32
    jayswag's Avatar Sergeant
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    Originally Posted by JabbaTheCunt View Post
    Code:
    public const uint OBJECTMGR_POINTER = 0x8BF1A8; 
    public const uint RED_MESSAGE = 0x99BA98;
    
    public struct Camera {
       public const uint BasePointer = 0x99CC58;
       public const uint Offset = 0x7F48;
    }
    
    public struct PlayerNameStore {
       public const uint BASE_STATIC_POINTER = 0x89ACC0 + 0x8;
       public const ulong MASK_OFFSET = 0x024;            
       public const ulong BASE_OFFSET = 0x01c;            
       public const ulong STRING_OFFSET = 0x020;          
    }
    
    public struct LocalPlayer {
       public const uint ZONE_NAME_POINTER = 0x99C690;
       public const uint SUBZONE_NAME_POINTER = 0x99C68C;
       public const uint COMBOPOINTS = 0x99C759;
       public const uint COOLDOWN_BASE = 0x99B96C;
       public const uint GAMESTATE = 0x99C69A;
       public const uint ACTIONBAR_BASE = 0xA0AA80;
       public const uint MOUSE_OVER_GUID = 0x99C6A8; //0x92FDD8;
       public const uint TARGET_GUID = 0x99C6B8;
       public const uint LAST_TARGET_GUID = TARGET_GUID + 0x8;
       public const uint RUNETYPE = 0x9FB074;
       public const uint RUNESTATE = 0x9FB0D8;
       public const uint SPELLBOOK_POINTER = 0x9F8E78;
       public const uint SPELLBOOK_COUNT = SPELLBOOK_POINTER - 0x4;
    }
    Nicely organized! Thank you.

  3. #33
    zlcoolzl's Avatar Private
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    ClientDB dump
    Rebased but unconfirmed
    Code:
    #define DB_AnimationData ((CClientDB*)0x00C7672C)
    #define DB_LiquidMaterial ((CClientDB*)0x00C76748)
    #define DB_LiquidObject ((CClientDB*)0x00C76764)
    #define DB_LiquidType ((CClientDB*)0x00C76780)
    #define DB_SoundEntriesAdvanced ((CClientDB*)0x00C7679C)
    #define DB_SoundEntries ((CClientDB*)0x00C767B8)
    #define DB_SoundEntriesFallbacks ((CClientDB*)0x00C767D4)
    #define DB_TerrainMaterial ((CClientDB*)0x00C767F0)
    #define DB_Achievement ((CClientDB*)0x00C98BA4)
    #define DB_Achievement_Criteria ((CClientDB*)0x00C98AE4)
    #define DB_Achievement_Category ((CClientDB*)0x00C98BA4)
    #define DB_AnimKit ((CClientDB*)0x00C98BC0)
    #define DB_AnimKitBoneSet ((CClientDB*)0x00C98BDC)
    #define DB_AnimKitBoneSetAlias ((CClientDB*)0x00C98BF8)
    #define DB_AnimKitConfig ((CClientDB*)0x00C98C14)
    #define DB_AnimKitConfigBoneSet ((CClientDB*)0x00C98C30)
    #define DB_AnimKitPriority ((CClientDB*)0x00C98C4C)
    #define DB_AnimKitSegment ((CClientDB*)0x00C98C68)
    #define DB_AnimReplacement ((CClientDB*)0x00C98C84)
    #define DB_AnimReplacementSet ((CClientDB*)0x00C98CA0)
    #define DB_AreaGroup ((CClientDB*)0x00C98CBC)
    #define DB_AreaPOI ((CClientDB*)0x00C98CD8)
    #define DB_AreaPOISortedWorldState ((CClientDB*)0x00C98CF4)
    #define DB_AreaTable ((CClientDB*)0x00C98D10)
    #define DB_AreaAssignment ((CClientDB*)0x00C98D2C)
    #define DB_AreaTrigger ((CClientDB*)0x00C98D48)
    #define DB_ArmorLocation ((CClientDB*)0x00C98D64)
    #define DB_AuctionHouse ((CClientDB*)0x00C98D80)
    #define DB_BankBagSlotPrices ((CClientDB*)0x00C98D9C)
    #define DB_BannedAddOns ((CClientDB*)0x00C98DB8)
    #define DB_BarberShopStyle ((CClientDB*)0x00C98DD4)
    #define DB_BattlemasterList ((CClientDB*)0x00C98DF0)
    #define DB_CameraMode ((CClientDB*)0x00C98E0C)
    #define DB_CameraShakes ((CClientDB*)0x00C98E28)
    #define DB_CastableRaidBuffs ((CClientDB*)0x00C98E44)
    #define DB_Cfg_Categories ((CClientDB*)0x00C98E60)
    #define DB_Cfg_Configs ((CClientDB*)0x00C98E7C)
    #define DB_CharBaseInfo ((CClientDB*)0x00C98E98)
    #define DB_CharHairGeosets ((CClientDB*)0x00C98EB4)
    #define DB_CharSections ((CClientDB*)0x00C98ED0)
    #define DB_CharStartOutfit ((CClientDB*)0x00C98EEC)
    #define DB_CharTitles ((CClientDB*)0x00C98F08)
    #define DB_CharacterFacialHairStyles ((CClientDB*)0x00C98F24)
    #define DB_ChatChannels ((CClientDB*)0x00C98F40)
    #define DB_ChatProfanity ((CClientDB*)0x00C98F5C)
    #define DB_ChrClasses ((CClientDB*)0x00C98F78)
    #define DB_ChrRaces ((CClientDB*)0x00C98F94)
    #define DB_CinematicCamera ((CClientDB*)0x00C98FB0)
    #define DB_CinematicSequences ((CClientDB*)0x0C98FCC)
    #define DB_CreatureDisplayInfoExtra ((CClientDB*)0x00C98FE8)
    #define DB_CreatureDisplayInfo ((CClientDB*)0x00C99004)
    #define DB_CreatureFamily ((CClientDB*)0x00C99020)
    #define DB_CreatureModelData ((CClientDB*)0x00C9903C)
    #define DB_CreatureMovementInfo ((CClientDB*)0x00C99058)
    #define DB_CreatureSoundData ((CClientDB*)0x00C99074)
    #define DB_CreatureSpellData ((CClientDB*)0x00C99090)
    #define DB_CreatureType ((CClientDB*)0x00C990AC)
    #define DB_CurrencyTypes ((CClientDB*)0x00C990C8)
    #define DB_CurrencyCategory ((CClientDB*)0x00C990E4)
    #define DB_DanceMoves ((CClientDB*)0x00C99100)
    #define DB_DeathThudLookups ((CClientDB*)0x00C9911C)
    #define DB_DestructibleModelData ((CClientDB*)0x00C99170)
    #define DB_DungeonEncounter ((CClientDB*)0x00C9918C)
    #define DB_DungeonMap ((CClientDB*)0x00C991A8)
    #define DB_DungeonMapChunk ((CClientDB*)0x00C991C4)
    #define DB_DurabilityCosts ((CClientDB*)0x00C991E0)
    #define DB_DurabilityQuality ((CClientDB*)0x00C991FC)
    #define DB_Emotes ((CClientDB*)0x00C99218)
    #define DB_EmotesTextData ((CClientDB*)0x00C99234)
    #define DB_EmotesTextSound ((CClientDB*)0x00C99250)
    #define DB_EmotesText ((CClientDB*)0x00C9926C)
    #define DB_EnvironmentalDamage ((CClientDB*)0x00C99288)
    #define DB_Exhaustion ((CClientDB*)0x00C992A4)
    #define DB_FactionGroup ((CClientDB*)0x00C992C0)
    #define DB_Faction ((CClientDB*)0x00C992DC)
    #define DB_FactionTemplate ((CClientDB*)0x00C992F8)
    #define DB_FileData ((CClientDB*)0x00C99314)
    #define DB_FootprintTextures ((CClientDB*)0x00C99330)
    #define DB_FootstepTerrainLookup ((CClientDB*)0x00C9934C)
    #define DB_GameObjectArtKit ((CClientDB*)0x00C99368)
    #define DB_GameObjectDisplayInfo ((CClientDB*)0x00C99384)
    #define DB_GameTables ((CClientDB*)0x00C993A0)
    #define DB_GameTips ((CClientDB*)0x00C993BC)
    #define DB_GemProperties ((CClientDB*)0x00C993D8)
    #define DB_GlueScreenEmote ((CClientDB*)0x00C993F4)
    #define DB_GlyphProperties ((CClientDB*)0x00C99410)
    #define DB_GlyphSlot ((CClientDB*)0x00C9942C)
    #define DB_GMSurveyAnswers ((CClientDB*)0x00C99448)
    #define DB_GMSurveyCurrentSurvey ((CClientDB*)0x00C99464)
    #define DB_GMSurveyQuestions ((CClientDB*)0x00C99480)
    #define DB_GMSurveySurveys ((CClientDB*)0x00C9949C)
    #define DB_GMTicketCategory ((CClientDB*)0x00C994B8)
    #define DB_GroundEffectDoodad ((CClientDB*)0x00C994D4)
    #define DB_GroundEffectTexture ((CClientDB*)0x00C994F0)
    #define DB_gtBarberShopCostBase ((CClientDB*)0x00C9950C)
    #define DB_gtCombatRatings ((CClientDB*)0x00C99528)
    #define DB_gtChanceToMeleeCrit ((CClientDB*)0x00C99544)
    #define DB_gtChanceToMeleeCritBase ((CClientDB*)0x00C99560)
    #define DB_gtChanceToSpellCrit ((CClientDB*)0x00C9957C)
    #define DB_gtChanceToSpellCritBase ((CClientDB*)0x00C99598)
    #define DB_gtNPCManaCostScaler ((CClientDB*)0x00C995B4)
    #define DB_gtOCTClassCombatRatingScalar ((CClientDB*)0x00C995D0)
    #define DB_gtOCTRegenMP ((CClientDB*)0x00C99608)
    #define DB_gtRegenMPPerSpt ((CClientDB*)0x00C99624)
    #define DB_gtSpellScaling ((CClientDB*)0x00C99640)
    //#define DB_gtShieldBlockRegular ((CClientDB*)0x00B983EC)
    #define DB_GuildColorBackground ((CClientDB*)0x00C9965C)
    #define DB_GuildColorBorder ((CClientDB*)0x00C99678)
    #define DB_GuildColorEmblem ((CClientDB*)0x00C99694)
    #define DB_GuildPerkSpells ((CClientDB*)0x00C996B0)
    #define DB_HelmetGeosetVisData ((CClientDB*)0x00C996CC)
    #define DB_HolidayDescriptions ((CClientDB*)0x00C996E8)
    #define DB_HolidayNames ((CClientDB*)0x00C99704)
    #define DB_Holidays ((CClientDB*)0x00C99720)
    #define DB_ItemArmorQuality ((CClientDB*)0x00C99758)
    #define DB_ItemArmorTotal ((CClientDB*)0x00C9973C)
    #define DB_ItemArmorShield ((CClientDB*)0x00C99774)
    #define DB_ItemBagFamily ((CClientDB*)0x00C99790)
    #define DB_ItemClass ((CClientDB*)0x00C997AC)
    #define DB_ItemCurrencyCost ((CClientDB*)0x00C997C8)
    #define DB_ItemDamageAmmo ((CClientDB*)0x00C997E4)
    #define DB_ItemDamageOneHand ((CClientDB*)0x00C99800)
    #define DB_ItemDamageOneHandCaster ((CClientDB*)0x00C9981C)
    #define DB_ItemDamageRanged ((CClientDB*)0x00C99838)
    #define DB_ItemDamageThrown ((CClientDB*)0x00C99854)
    #define DB_ItemDamageTwoHand ((CClientDB*)0x00C99870)
    #define DB_ItemDamageTwoHandCaster ((CClientDB*)0x00C9988C)
    #define DB_ItemDamageWand ((CClientDB*)0x00C998A8)
    #define DB_ItemDisenchantLoot ((CClientDB*)0x00C998C4)
    #define DB_ItemDisplayInfo ((CClientDB*)0x00C998E0)
    #define DB_ItemExtendedCost ((CClientDB*)0x00C99900)
    #define DB_ItemGroupSounds ((CClientDB*)0x00C9991C)
    #define DB_ItemLimitCategory ((CClientDB*)0x00C99938)
    #define DB_ItemPetFood ((CClientDB*)0x00C99954)
    #define DB_ItemPurchaseGroup ((CClientDB*)0x00C99970)
    #define DB_ItemRandomProperties ((CClientDB*)0x00C9998C)
    #define DB_ItemRandomSuffix ((CClientDB*)0x00C999A8)
    #define DB_ItemReforge ((CClientDB*)0x00C999C4)
    #define DB_ItemSet ((CClientDB*)0x00C999E0)
    #define DB_ItemSubClassMask ((CClientDB*)0x00C999FC)
    #define DB_ItemSubClass ((CClientDB*)0x00C99A18)
    #define DB_ItemVisualEffects ((CClientDB*)0x00C99A34)
    #define DB_ItemVisuals ((CClientDB*)0x00C99A50)
    #define DB_LanguageWords ((CClientDB*)0x00C99A6C)
    #define DB_Languages ((CClientDB*)0x00C99A88)
    #define DB_LfgDungeonExpansion ((CClientDB*)0x00C99AA4)
    #define DB_LfgDungeonGroup ((CClientDB*)0x00C99AC0)
    #define DB_LfgDungeons ((CClientDB*)0x00C99ADC)
    #define DB_Light ((CClientDB*)0x00CC80A4)
    #define DB_LightFloatBand ((CClientDB*)0x00CC8068)
    #define DB_LightIntBand ((CClientDB*)0x00CC8048)
    #define DB_LightParams ((CClientDB*)0x00CC8088)
    #define DB_LightSkybox ((CClientDB*)0x00CC802C)
    #define DB_LoadingScreens ((CClientDB*)0x00C99AF8)
    #define DB_LoadingScreenTaxiSplines ((CClientDB*)0x00C99B14)
    #define DB_Lock ((CClientDB*)0x00C99B30)
    #define DB_LockType ((CClientDB*)0x00C99B4C)
    #define DB_MailTemplate ((CClientDB*)0x00C99B68)
    #define DB_Map ((CClientDB*)0x00C99B84)
    #define DB_MapDifficulty ((CClientDB*)0x00C99BA0)
    #define DB_Material ((CClientDB*)0x00C99BBC)
    #define DB_MountCapability ((CClientDB*)0x00C99BD8)
    #define DB_MountType ((CClientDB*)0x00C99BF4)
    #define DB_Movie ((CClientDB*)0x00C99C10)
    #define DB_MovieFileData ((CClientDB*)0x00C99C2C)
    #define DB_MovieVariation ((CClientDB*)0x00C99C48)
    #define DB_NameGen ((CClientDB*)0x00C99C64)
    #define DB_NPCSounds ((CClientDB*)0x00C99C80)
    #define DB_NamesProfanity ((CClientDB*)0x00C99CB8)
    #define DB_NamesReserved ((CClientDB*)0x00C99CD4)
    #define DB_NumTalentsAtLevel ((CClientDB*)0x00C99C9C)
    #define DB_OverrideSpellData ((CClientDB*)0x00C99CF0)
    #define DB_Package ((CClientDB*)0x00C99D0C)
    #define DB_PageTextMaterial ((CClientDB*)0x00C99D28)
    #define DB_PaperDollItemFrame ((CClientDB*)0x00C99D44)
    #define DB_ParticleColor ((CClientDB*)0x00C99D60)
    #define DB_PetPersonality ((CClientDB*)0x00C99D7C)
    #define DB_Phase ((CClientDB*)0x00C99D98)
    #define DB_PhaseXPhaseGroup ((CClientDB*)0x00C99DD0)
    #define DB_PowerDisplay ((CClientDB*)0x00C99DEC)
    #define DB_PvpDifficulty ((CClientDB*)0x00C99E08)
    #define DB_QuestFactionReward ((CClientDB*)0x00C99E24)
    #define DB_QuestInfo ((CClientDB*)0x00C99E40)
    #define DB_QuestPOIBlob ((CClientDB*)0x00C99E5C)
    #define DB_QuestPOIPoint ((CClientDB*)0x00C99E78)
    #define DB_QuestSort ((CClientDB*)0x00C99E94)
    #define DB_QuestXP ((CClientDB*)0x00C99EB0)
    #define DB_Resistances ((CClientDB*)0x00C99ECC)
    #define DB_ResearchBranch ((CClientDB*)0x00C99F20)
    #define DB_ResearchField ((CClientDB*)0x00C99F04)
    #define DB_ResearchProject ((CClientDB*)0x00C99F3C)
    #define DB_ResearchSite ((CClientDB*)0x00C99F58)
    #define DB_RandPropPoints ((CClientDB*)0x00C99EE8)
    #define DB_ScalingStatDistribution ((CClientDB*)0x00C99F74)
    #define DB_ScalingStatValues ((CClientDB*)0x00C99F90)
    #define DB_ScreenEffect ((CClientDB*)0x00C99FAC)
    #define DB_ScreenLocation ((CClientDB*)0x00C99FC8)
    #define DB_ServerMessages ((CClientDB*)0x00C99FE4)
    #define DB_SkillLineAbility ((CClientDB*)0x00C9A000)
    #define DB_SkillLineAbilitySortedSpell ((CClientDB*)0x00C9A01C)
    #define DB_SkillLineCategory ((CClientDB*)0x00C9A038)
    #define DB_SkillLine ((CClientDB*)0x00C9A054)
    #define DB_SkillRaceClassInfo ((CClientDB*)0x00C9A070)
    #define DB_SkillTiers ((CClientDB*)0x00C9A08C)
    #define DB_SoundAmbience ((CClientDB*)0x00C9A0A8)
    #define DB_SoundEmitters ((CClientDB*)0x00C9A0C4)
    #define DB_SoundProviderPreferences ((CClientDB*)0x00C9A0E0)
    #define DB_SpamMessages ((CClientDB*)0x00C9A0FC)
    #define DB_SpellActivationOverlay ((CClientDB*)0x00C9A118)
    #define DB_SpellAuraOptions ((CClientDB*)0x00C9A134)
    #define DB_SpellAuraRestrictions ((CClientDB*)0x00C9A150)
    #define DB_SpellCastingRequirements ((CClientDB*)0x00C9A16C)
    #define DB_SpellCastTimes ((CClientDB*)0x00C9A188)
    #define DB_SpellCategories ((CClientDB*)0x00C9A1A4)
    #define DB_SpellCategory ((CClientDB*)0x00C9A1C0)
    #define DB_SpellChainEffects ((CClientDB*)0x00C9A1DC)
    #define DB_SpellClassOptions ((CClientDB*)0x00C9A1F8)
    #define DB_SpellCooldowns ((CClientDB*)0x00C9A214)
    #define DB_Spell ((CClientDB*)0x00C9A4B4)
    #define DB_SpellDescriptionVariables ((CClientDB*)0x00C9A230)
    #define DB_SpellDifficulty ((CClientDB*)0x00C9A24C)
    #define DB_SpellDispelType ((CClientDB*)0x00C9A268)
    #define DB_SpellDuration ((CClientDB*)0x00C9A284)
    #define DB_SpellEffect ((CClientDB*)0x00C9A2A0)
    #define DB_SpellEffectCameraShakes ((CClientDB*)0x00C9A2BC)
    #define DB_SpellEquippedItems ((CClientDB*)0x00C9A2D8)
    #define DB_SpellFlyout ((CClientDB*)0x00C9A2F4)
    #define DB_SpellFlyoutItem ((CClientDB*)0x00C9A310)
    #define DB_SpellFocusObject ((CClientDB*)0x00C9A32C)
    #define DB_SpellIcon ((CClientDB*)0x00C9A348)
    #define DB_SpellInterrupts ((CClientDB*)0x00C9A364)
    #define DB_SpellItemEnchantment ((CClientDB*)0x00C9A380)
    #define DB_SpellItemEnchantmentCondition ((CClientDB*)0x00C9A39C)
    #define DB_SpellLevels ((CClientDB*)0x00C9A3B8)
    #define DB_SpellMechanic ((CClientDB*)0x00C9A3D4)
    #define DB_SpellMissile ((CClientDB*)0x00C9A3F0)
    #define DB_SpellMissileMotion ((CClientDB*)0x00C9A40C)
    #define DB_SpellRadius ((CClientDB*)0x00C9A444)
    #define DB_SpellRange ((CClientDB*)0x00C9A460)
    #define DB_SpellPower ((CClientDB*)0x00C9A428)
    #define DB_SpellReagents ((CClientDB*)0x00C9A498)
    #define DB_SpellRuneCost ((CClientDB*)0x00C9A47C)
    #define DB_SpellScaling ((CClientDB*)0x00C9A4D0)
    #define DB_SpellShapeshift ((CClientDB*)0x00C9A4EC)
    #define DB_SpellShapeshiftForm ((CClientDB*)0x00C9A508)
    #define DB_SpellTargetRestrictions ((CClientDB*)0x00C9A524)
    #define DB_SpellTotems ((CClientDB*)0x00C9A540)
    #define DB_SpellVisual ((CClientDB*)0x00C9A5CC)
    #define DB_SpellVisualEffectName ((CClientDB*)0x00C9A55C)
    #define DB_SpellVisualKit ((CClientDB*)0x00C9A578)
    #define DB_SpellVisualKitAreaModel ((CClientDB*)0x00C9A594)
    #define DB_SpellVisualKitModelAttach ((CClientDB*)0x00C9A5B0)
    #define DB_Stationery ((CClientDB*)0x00C9A5E8)
    #define DB_StringLookups ((CClientDB*)0x00C9A604)
    #define DB_SummonProperties ((CClientDB*)0x00C9A620)
    #define DB_Talent ((CClientDB*)0x00C9A63C)
    #define DB_TalentTab ((CClientDB*)0x00C9A658)
    #define DB_TalentTreePrimarySpells ((CClientDB*)0x00C9A674)
    #define DB_TaxiNodes ((CClientDB*)0x00C9A690)
    #define DB_TaxiPathNode ((CClientDB*)0x00C9A6AC)
    #define DB_TaxiPath ((CClientDB*)0x00C9A6C8)
    #define DB_TerrainType ((CClientDB*)0x00C9A6E4)
    #define DB_TerrainTypeSounds ((CClientDB*)0x00C9A700)
    #define DB_TotemCategory ((CClientDB*)0x00C9A71C)
    #define DB_TransportAnimation ((CClientDB*)0x00C9A738)
    #define DB_TransportPhysics ((CClientDB*)0x00C9A754)
    #define DB_TransportRotation ((CClientDB*)0x00C9A770)
    #define DB_UnitBloodLevels ((CClientDB*)0x00C9A78C)
    #define DB_UnitBlood ((CClientDB*)0x00C9A7A8)
    #define DB_UnitPowerBar ((CClientDB*)0x00C9A7C4)
    #define DB_Vehicle ((CClientDB*)0x00C9A7E0)
    #define DB_VehicleSeat ((CClientDB*)0x00C9A7FC)
    #define DB_VehicleUIIndicator ((CClientDB*)0x00C9A818)
    #define DB_VehicleUIIndSeat ((CClientDB*)0x00C9A834)
    #define DB_VocalUISounds ((CClientDB*)0x00C9A850)
    #define DB_WMOAreaTable ((CClientDB*)0x00C9A86C)
    #define DB_World_PVP_Area ((CClientDB*)0x00C9A888)
    #define DB_WeaponImpactSounds ((CClientDB*)0x00C9A8A4)
    #define DB_WeaponSwingSounds2 ((CClientDB*)0x00C9A8C0)
    #define DB_Weather ((CClientDB*)0x00C9A8DC)
    #define DB_WorldMapArea ((CClientDB*)0x00C9A8F8)
    #define DB_WorldMapContinent ((CClientDB*)0x00C9A914)
    #define DB_WorldMapOverlay ((CClientDB*)0x00C9A930)
    #define DB_WorldMapTransforms ((CClientDB*)0x00C9A94C)
    #define DB_WorldSafeLocs ((CClientDB*)0x00C9A968)
    #define DB_WorldStateUI ((CClientDB*)0x00C9A984)
    #define DB_ZoneIntroMusicTable ((CClientDB*)0x00C9A9A0)
    #define DB_ZoneLight ((CClientDB*)0x00C9A9BC)
    #define DB_ZoneLightPoint ((CClientDB*)0x00C9A9D8)
    #define DB_ZoneMusic ((CClientDB*)0x00C9A9F4)
    #define DB_WorldStateZoneSounds ((CClientDB*)0x00C9AA10)
    #define DB_WorldChunkSounds ((CClientDB*)0x00C9AA2C)
    #define DB_ObjectEffect ((CClientDB*)0x00C9AA48)
    #define DB_ObjectEffectGroup ((CClientDB*)0x00C9AA64)
    #define DB_ObjectEffectModifier ((CClientDB*)0x00C9AA80)
    #define DB_ObjectEffectPackage ((CClientDB*)0x00C9AA9C)
    #define DB_ObjectEffectPackageElem ((CClientDB*)0x00C9AAB8)
    #define DB_SoundFilter ((CClientDB*)0x00C9AAD4)
    #define DB_SoundFilterElem ((CClientDB*)0x00C9AAF0)
    #define DB_PhaseShiftZoneSounds ((CClientDB*)0x00C99DB4)
    
    //add new
    #define DB_gtOCTHpPerStamina((CClientDB*)0x00C995EC)

  4. #34
    miceiken's Avatar Contributor Authenticator enabled
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    Originally Posted by zlcoolzl View Post
    ClientDB dump
    Rebased but unconfirmed
    Code:
    -snip-

    http://www.mmowned.com/forums/world-...ml#post2038056

    Seems like some are missing tho, mind sharing the dbc script?

  5. #35
    dowigr's Avatar Corporal
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    Does anybody have an address(or pointer/offset) for the mouse cursor type? I can't find it anywhere. Is it a static address? I was hoping to find an int return value that maps to a cursor type enum.

  6. #36
    Verletzer's Avatar Private
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    Function offsets, not rebased:

    Code:
    404430   SendSessionKeyIfCheatFound
    652230   SHA1_Modified
    6527D0   SHA1_GetStringLength
    7DC840   DecodeDLLName_GetBase1
    7DC8D0   DecodeDLLName_GetBase2
    7DCC10   CheckFunctionForBreakpointOrHook
    7E3F28   Jump_FreeLibrary
    7E3F70   GetAddr_FrameScript_InvalidPtrCheck
    7E3F1C   Jump_SHA1
    Last edited by Verletzer; 04-23-2011 at 11:04 AM.

  7. #37
    Verletzer's Avatar Private
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    Since these are official names taken from the debug symbols, I felt a new post was in order. I should be adding more throughout the day. Again, these are not rebased. =]

    Code:
    5808F0   CMovement_C::OnWaterWalk
    5B4C80   CGUnit_C::IsClientControlled
    5E1B90   CGUnit_C::PlayFallLandAnimation
    5E1D10   CGUnit_C::OnCollideFallLand
    60ACE0   CGUnit_C::HandleEnvironmentDamage
    827260   CGGameUI::UpdatePlayerAFK
    95B9C0   CMovementShared::WalkOnWater
    95BA10   CMovementShared::FeatherFall
    95CD10   CMovementShared::GetDistanceFallen
    Last edited by Verletzer; 04-23-2011 at 05:43 PM.

  8. #38
    sixpounder's Avatar Member
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    Does the Unit X Position Offset changed? I cannot retrieve correct Coordinates with the old Offset ( 0x898 ) anymore.

  9. #39
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by sixpounder View Post
    Does the Unit X Position Offset changed? I cannot retrieve correct Coordinates with the old Offset ( 0x898 ) anymore.
    FYI, 4.1.0 is live :P
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

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