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    dook123's Avatar Active Member
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    [General][Question] Navmesh Wrapper Classes

    Im currently working on navmesh using wowmapper + recast and detour.

    I have written a C++ wrapper class for wowmapper and was thinking of doing it for recast and detour because I program in C#.

    Here is my question, does anyone have experience using a wrapper class with recast and detour and does it add a lot of overhead? I know there must be some loss by adding this extra layer to the process.

    Im not sure how often I will need to recalculate my paths and if it is often I figured this wrapper would impact that calculation.
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    [General][Question] Navmesh Wrapper Classes
  2. #2
    amadmonk's Avatar Active Member
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    I've been working on this same task.

    I'd recommend doing the wrapper in C++/CLI and keeping the internal data structures as opaque as possible (there's no real reason you need access to the intermediate data, is there?). Then you can basically feed some polys in one end, along with the run parameters, and get a mesh out the other end.

    Doing this lets you keep the C data structures that Mikko's so lovingly tuned -- and keep almost all of the performance -- but also get a nice .Net interface.
    Don't believe everything you think.

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