Im currently working on navmesh using wowmapper + recast and detour.
I have written a C++ wrapper class for wowmapper and was thinking of doing it for recast and detour because I program in C#.
Here is my question, does anyone have experience using a wrapper class with recast and detour and does it add a lot of overhead? I know there must be some loss by adding this extra layer to the process.
Im not sure how often I will need to recalculate my paths and if it is often I figured this wrapper would impact that calculation.