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  1. #16
    xwinterx's Avatar Member
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    mouseover = 0x9906A8?
    Last edited by xwinterx; 11-24-2010 at 11:43 AM.

    [WoW][4.0.3.13329] Info Dump Thread
  2. #17
    hbldtc's Avatar Member
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    Collision M1 0x2E3FFE
    Collision M2 0x2E454C
    Collision WMO 0x2E45B1
    SpeedHack 0x1855E2
    FlyHack1 0x20C088
    FlyHack2 0x555896
    Last edited by hbldtc; 11-24-2010 at 01:39 PM.

  3. #18
    apollo0510's Avatar Active Member
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    Hi !

    so, after a while I decided to give cataclysm a try. of course with freshly updated "addons"
    Here comes my little contribution to those that like to "read the matrix".

    Code:
    #include <idc.idc>
    static main()
    {
       MakeName(0x00035300,"lua_gettop");
       MakeName(0x00035320,"lua_settop");
       MakeName(0x00035380,"lua_remove");
       MakeName(0x000353F0,"lua_insert");
       MakeName(0x000354A0,"lua_replace");
       MakeName(0x00035580,"lua_pushvalue");
       MakeName(0x000355E0,"lua_type");
       MakeName(0x00035600,"lua_typename");
       MakeName(0x00035620,"lua_iscfunction");
       MakeName(0x00035650,"lua_isnumber");
       MakeName(0x00035690,"lua_isstring");
       MakeName(0x000356C0,"lua_rawequal");
       MakeName(0x00035710,"lua_equal");
       MakeName(0x00035760,"lua_tonumber");
       MakeName(0x000357A0,"lua_tointeger");
       MakeName(0x000357E0,"lua_toboolean");
       MakeName(0x00035810,"lua_tolstring");
       MakeName(0x00035880,"lua_objlen");
       MakeName(0x000358F0,"lua_tocfunction");
       MakeName(0x00035920,"lua_tothread");
       MakeName(0x00035940,"lua_topointer");
       MakeName(0x000359B0,"lua_pushnil");
       MakeName(0x000359D0,"lua_pushnumber");
       MakeName(0x00035A00,"lua_pushinteger");
       MakeName(0x00035A30,"lua_pushlstring");
       MakeName(0x00035A80,"lua_pushstring");
       MakeName(0x00035AD0,"lua_pushvfstring");
       MakeName(0x00035B00,"lua_pushfstring");
       MakeName(0x00035B30,"lua_pushcclosure");
       MakeName(0x00035C00,"lua_pushboolean");
       MakeName(0x00035C30,"lua_pushthread");
    }
    this idc file is for a 0x1000 rebased database.

    Furthermore I can offer some "old style" pointers to find the player structure directly:
    Code:
    #define PLAYER_STRUCT      0x924720  // 4.0.3a
    #define PLAYER_STRUCT_HOP1 0x38      // 4.0.3a
    #define PLAYER_STRUCT_HOP2 0x24      // 4.0.3a

    greetings to all those people, coding and analysing, and sharing ...

  4. #19
    natt_'s Avatar Contributor
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    IsInDoors = 9FCCF8
    ChatMessageBoxEnabled = 9873A8
    LootWindowActive = 9FD708
    BgStatus = 9EF614

  5. #20
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Just a few more:

    InGame = 0x99069A, //Updated 4.0.3a
    MiniMapZoneText = 0x990684,//Updated 4.0.3a
    ZoneText = 0x990690,//Updated 4.0.3a
    SubZoneText = 0x99068C, //Updated 4.0.3a
    Rebased to 0x1000
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  6. #21
    GameAssist's Avatar Banned CoreCoins Purchaser Authenticator enabled
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    by anyone know the correct offset for Lua_DoStringAddress?
    iHookExample in http://www.mmowned.com/forums/world-...injection.html not work(

  7. #22
    TOM_RUS's Avatar Legendary
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    Originally Posted by wlastas View Post
    by anyone know the correct offset for Lua_DoStringAddress?
    iHookExample in http://www.mmowned.com/forums/world-...injection.html not work(
    Read rules and use search.

  8. #23
    hbldtc's Avatar Member
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    Originally Posted by wlastas View Post
    by anyone know the correct offset for Lua_DoStringAddress?
    iHookExample in http://www.mmowned.com/forums/world-...injection.html not work(
    public static uint Lua_DoStringAddress = 0x39D8C0;

  9. #24
    2briards's Avatar Member Authenticator enabled
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    For whoever needs them:
    GlobalCooldown = 0x98F96C
    PerformanceCounter = 0x8B62AC

    Cheers

  10. #25
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by wlastas View Post
    by anyone know the correct offset for Lua_DoStringAddress?
    iHookExample in http://www.mmowned.com/forums/world-...injection.html not work(
    It works perfectly.

    Try reading my thread, and updating the source with the new offsets that I posted.
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  11. #26
    Syltex's Avatar Sergeant Major
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    Originally Posted by wlastas View Post
    by anyone know the correct offset for Lua_DoStringAddress?
    iHookExample in http://www.mmowned.com/forums/world-...injection.html not work(
    It´s called:
    79D8C0 FrameScript::Execute

  12. #27
    zys924's Avatar Active Member
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    The anti-afk method: writing the 'timestamp' to 'last hardware' seems not working very well since this version. Iv got kicked out sometimes after seeing a line of AFK yellow words.
    Can anybody post these 2 new offsets or something really does change?

  13. #28
    Robske's Avatar Contributor
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    Originally Posted by zys924 View Post
    The anti-afk method: writing the 'timestamp' to 'last hardware' seems not working very well since this version. Iv got kicked out sometimes after seeing a line of AFK yellow words.
    Can anybody post these 2 new offsets or something really does change?

    Still works fine for me. To find the LHWA address, have a look at the lua movement functions such as MoveForwardStart()
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  14. #29
    yeahlol's Avatar Member
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    is

    Code:
    public enum Player
    {
                targetGUID = 0x9906B8;
    }
    an offset from playerbase? or clientconnection?

  15. #30
    Syltex's Avatar Sergeant Major
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    Btw know this isnt the right thread but any one have PatternMaker.plw for IDA plugin?
    Last night i were searching like a mad man but the links where expired/deleted(?).

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