I think its his own static hook, so it would only work on D3D9. If the hook was dynamic it should work, but you could not apply it to EndScene as its not used in D3D11.
Edited: i would like to delete this post.
Last edited by citrot; 12-17-2013 at 09:53 AM. Reason: My first time mistake against rules, apologise for..
Has anyone able to get this to work for 1.12 I am stuck at figuring out
public static uint Direct3D9__Device = ????;
public static uint Direct3D9__Device__OffsetA = ???;
public static uint Direct3D9__Device__OffsetB= ???;
and
public static uint Lua_DoStringAddress = ??;
public static uint Lua_GetLocalizedTextAddress = ???;
Also i am assuming have to deal with DirectX11 diffrently ?
It will not work with 1.12.1 b/c its a __fastcall. Just take a look at this thread http://www.ownedcore.com/forums/worl...mp-thread.html ([WoW] 1.12.1.5875 Info Dump Thread)
Anyone still have a copy of the source for this? Looking for all the reading material i can find.