[C# DLL] iHook, EndScene ASM Injection! menu

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  1. #136
    Frosttall's Avatar Active Member
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    Originally Posted by siriuz View Post
    Ahh damm it doesn't work with DX11? Thats a pity :-/

    But thx 4 letting me know anyway.
    What? Seriously? A DirectX 9 function doesn't work with DirectX 11?.....

    P.S. Hook SwapChain to get it work with DirectX 11

    [C# DLL] iHook, EndScene ASM Injection!
  2. #137
    siriuz's Avatar Active Member
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    Originally Posted by Frosttall View Post
    What? Seriously? A DirectX 9 function doesn't work with DirectX 11?.....

    P.S. Hook SwapChain to get it work with DirectX 11
    I'm very new to this, so does this mean there is a way to get Hook.Apply() from iHook work with DX11?

  3. #138
    CellPunk's Avatar Member
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    Originally Posted by siriuz View Post
    I'm very new to this, so does this mean there is a way to get Hook.Apply() from iHook work with DX11?
    You're going to have to find the offsets for the DX11 functions. I'd suggest looking in to assembly and how memory/library injection before trying to rewrite something like this.

  4. #139
    DarkLinux's Avatar Former Staff
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    I think its his own static hook, so it would only work on D3D9. If the hook was dynamic it should work, but you could not apply it to EndScene as its not used in D3D11.

  5. #140
    citrot's Avatar Member
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    Edited: i would like to delete this post.
    Last edited by citrot; 12-17-2013 at 09:53 AM. Reason: My first time mistake against rules, apologise for..

  6. #141
    Achilees's Avatar Member
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    Has anyone able to get this to work for 1.12 I am stuck at figuring out
    public static uint Direct3D9__Device = ????;
    public static uint Direct3D9__Device__OffsetA = ???;
    public static uint Direct3D9__Device__OffsetB= ???;

    and
    public static uint Lua_DoStringAddress = ??;
    public static uint Lua_GetLocalizedTextAddress = ???;

    Also i am assuming have to deal with DirectX11 diffrently ?

  7. #142
    DarkLinux's Avatar Former Staff
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    Originally Posted by Achilees View Post
    Has anyone able to get this to work for 1.12 I am stuck at figuring out
    public static uint Direct3D9__Device = ????;
    public static uint Direct3D9__Device__OffsetA = ???;
    public static uint Direct3D9__Device__OffsetB= ???;

    and
    public static uint Lua_DoStringAddress = ??;
    public static uint Lua_GetLocalizedTextAddress = ???;

    Also i am assuming have to deal with DirectX11 diffrently ?
    It will not work with 1.12.1 b/c its a __fastcall. Just take a look at this thread http://www.ownedcore.com/forums/worl...mp-thread.html ([WoW] 1.12.1.5875 Info Dump Thread)

  8. #143
    Smarter's Avatar Member
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    Anyone still have a copy of the source for this? Looking for all the reading material i can find.

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