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  1. #1
    totomakers's Avatar Member
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    Help for facing

    Hi everyone! I wonder if it was possible recovery of the rotation of objects of type 5 and if so how?

    Thx, I did not find anything on it: s

    Help for facing
  2. #2
    _Mike's Avatar Contributor
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    From http://www.mmowned.com/forums/world-...ml#post1970803
    Originally Posted by Nesox View Post
    new function table indices

    Code:
        internal enum VFTableIndex
        {
            GetWorldPosition = 10,
            GetPosition = 11,
            UpdateFacing = 12,
            GetFacing = 13, <-----
            GetScale = 14,
            GetTransportGuid = 15,
            CopyMatrix = 17,
            GetQuestStatus = 20,
            GetModel = 23,
            Interact = 45,
            GetName = 56,
        }

  3. #3
    totomakers's Avatar Member
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    Many thank you ! it can be abused but could you explain me the vtable :s? Thx Totomakers

  4. #4
    _Mike's Avatar Contributor
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    I am far to lazy to try to explain how the vmt works, but hopefully this will help a bit.
    Virtual method table - Wikipedia, the free encyclopedia

    Also, unless I managed to mess up somehow; GameObject's GetFacing is at 001AAAC0h (base 1000h).
    If you don't want to call the function directly you'll have to reverse that.

  5. #5
    totomakers's Avatar Member
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    Thank you very much :s but then I have grasped too (I'm French and i am not very good English)
    It could be an example, must call a function right?

  6. #6
    totomakers's Avatar Member
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    I am bad , i have not found how to read a facing , Vtable it's hard or i am noob , it's possible to help me more again ?

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