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  1. #16
    KuRIoS's Avatar Admin
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    Originally Posted by Neffarian View Post
    holy **** dude, go copy game deception and make pay cheats more k thanks

    its an example of what to do, not a tutorial.. if you cant figure out what im saying, go ragequit your wrists with a boxcutter...
    Grats on 6 infractionpoints for inappropriate language.

    If a Unit is Hostile
  2. #17
    ddebug's Avatar Contributor
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    Originally Posted by Neffarian View Post
    holy **** dude, go copy game deception and make pay cheats more k thanks

    its an example of what to do, not a tutorial.. if you cant figure out what im saying, go ragequit your wrists with a boxcutter...
    What?

    I was just pointing out that your logic was flawed. This is a faction thing. Not a race thing.

    It's not my fault if you don't understand what's going on. No need to take it on people who DO understand it and want to make sure that the people asking questions get the RIGHT information.

  3. #18
    natt_'s Avatar Contributor
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    function TargetIs(faction_template){
    Switch faction_template
    Case '1' ; Human
    Return 1
    Case '2' ; Orc
    Return 2
    Case '3' ; Dwarf
    Return 1
    Case '4' ;Night Elf
    Return 1
    Case '5' ;Undead
    Return 2
    Case '6' ;Tauren
    Return 2
    Case '115' ;Gnome
    Return 1
    Case '116' ;Troll
    Return 2
    Case '1610' ;Blood Elf
    Return 2
    Case '1629' ; Draenei
    Return 1
    Case '730' ;Balinda
    Return 2
    Case Else ; npc
    Return 3;Any other creature
    }

    so 1=alliance,2=horde,3=any other npc

  4. #19
    rafalsk's Avatar Active Member
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    just check out SHynd's article, use the method I decribed to update offsets and that's all you need to know if target is friendly or hostile ..ehh it's copy&paste

  5. #20
    mazer's Avatar Active Member
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    Originally Posted by rafalsk View Post
    just check out SHynd's article, use the method I decribed to update offsets and that's all you need to know if target is friendly or hostile ..ehh it's copy&paste
    as i said, i copied shynd's stuff and updated offsets (+ regarding the basemodule etc.) but i'm getting strange return values :/ (sometimes showing friendly players as hostile etc. but hadn't tested this with npcs much)


    natt_'s function would help, but it doesn't give me the ability to see if a NPCis friendly or hostile :/ (but would help in pvp situations)


    maybe there is some other way to determinate, if the target is hostile (without the faction comparsion stuff) didn't had enough time the last 3 days to check this. (nameplate color? ^^)

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