[Example] C# Bot base for 4.0.1 menu

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  1. #61
    Syltex's Avatar Sergeant Major
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    Originally Posted by dook123 View Post
    It is unlikely, but not impossible.

    World of Warcraft - English (NA) Forums -> Having Multiple Pets out at Once???

    Example is in the second post there.

    What I thought was, if you have a vanity pet out first, then summon hunter pet. Could it potentially find the vanity pet first? Then if something is attacking your hunter pet your bot would sit there like a nub and not help fight.

    I am not sure if the vanity pet is the same type of object as the hunter pet so that's why I said "I might be wrong".
    When i where using glider i had "Haunted Memento" in my backpack and the ghost where following me so glider would just freak out becuse it´s unattackable and a "emeny" or somthing.

    Not sure how Glider would get "attackable mobs", so it may be just useless ^

    [Example] C# Bot base for 4.0.1
  2. #62
    FinnX's Avatar Banned
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    ReUp pls!
    filler

  3. #63
    miceiken's Avatar Contributor Authenticator enabled
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    http://tinyurl.com/28qravb

    Sorry, accidently took it down.

  4. #64
    FinnX's Avatar Banned
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    Can sb update this for 4.0.3 I cant find all the offsets :S

  5. #65
    CrimeTime's Avatar Active Member
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    hey Finn,
    you can get all the new Offsets from here: http://www.mmowned.com/forums/world-...ump-thread.htm
    they are easy to find and to Add.

  6. #66
    FinnX's Avatar Banned
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    Ich schaff es nichtmal den ersten offset zu updaten:
    PlayerGUID = 0xC8,

    finde den offset "PlayerGUID" im Thread nicht?

    MfG

  7. #67
    CrimeTime's Avatar Active Member
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    German:
    Bitte schreib hier in Englisch, das die anderen es auch verstehen können ist halt kein Deutsches Forum

    English:
    Please write here in English, that the other's can understand it too its no german Forum

    PlayerGUID =
    localGuid = 0xB8,

  8. #68
    FinnX's Avatar Banned
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    4.0.3 Pointers.cs:

    Code:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Diagnostics;
    
    using MBot.Library;
    
    namespace MBot.Data
    {
        public static class Pointers
        {
            /// <summary>
            ///   Updated for 4.0.3
            /// </summary>
            public static unsafe class ObjectManagerPointers
            {
                public static uint
                    PlayerGUID = 0xB8,
                    GUID = 0x30,
                    Type = 0x14,
                    FirstObject = 0xB4,
                    NextObject = 0x3C,
                    CurrMgr = 0x008A5C20,
                    CurrMgrEx = 0x4618;
            }
    
            /// <summary>
            ///   Updated for 4.0.3
            /// </summary>
            public static unsafe class GeneralPointers
            {
                public static uint
                    PlayerName = 0x8B2FB0,
                    CurrentSpell = 0xB24,
                    CurrentChannelSpell = 0xB38,
                    GlueScreen = 0xB6A9E0,
                    LootWindow = 0x9FCA60,
                    MouseOverGUID = 0x009816A0,
                    TargetGUID = 0x9906B8,
                    ComboPoints = 0x98F759,
                    GlobalCooldown = 0xD3F5AC,
                    InGame = 0x98F69A,
                    ZoneText = 0x990690,
                    SubZoneText = 0x99068C,
                    WorldMap = 0xB22398;
            }
    
            /// <summary>
            ///   Updated for 4.0.3
            /// </summary>
            public static unsafe class AuraPointers
            {
                public static uint
                    AURA_COUNT_1 = 0xF98,
                    AURA_COUNT_2 = 0xD1C,
                    AURA_TABLE_1 = 0xD18,
                    AURA_TABLE_2 = 0xD20,
                    AURA_SIZE = 0x28,
                    AURA_SPELL_ID = 0x8;
            }
    
            /// <summary>
            ///   Updated for 4.0.3
            /// </summary>
            public static class PositionPointers
            {
                public static uint
                    UNIT_X = 0x110,
                    UNIT_Y = UNIT_X + 0x4,
                    UNIT_Z = UNIT_X + 0x8,
                    UNIT_ROT = UNIT_X + 0xA,
                    OBJECT_X = 0x110,
                    OBJECT_Y = OBJECT_X + 0x4,
                    OBJECT_Z = OBJECT_X + 0x8,
                    OBJECT_ROT = OBJECT_X + 0xA;
            }
    
            /// <summary>
            ///   Updated for 4.0.3
            /// </summary>
            public static class NamePointers
            {
                public static uint
                    UNIT_NAME_1 = 0xA24,
                    UNIT_NAME_2 = 0x60,
                    GAMEOBJECT_NAME_1 = 0x1CC,
                    GAMEOBJECT_NAME_2 = 0x94,
                    NAME_STORE = 0x881988 + 0x8,
                    NAME_MASK = 0x24,
                    NAME_BASE = 0x1C,
                    NAME_STRING = 0x20;
            }
        }
    }
    But the "MBot" wont work :S?
    Last edited by FinnX; 12-05-2010 at 09:36 AM.

  9. #69
    CrimeTime's Avatar Active Member
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    haven't look at all but here the correct offsets:
    Code:
                    GUID = 0xB8 // diddnt sure if its the right but it works for me.
                    CurrMgr = 0x8B3F78,
                    CurrMgrEx = 0x462C;
    
                    NAME_STORE = 0x88FA90 + 0x8,

  10. #70
    danbirk's Avatar Contributor
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    thank you (;

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