4.0 Migration menu

User Tag List

Page 8 of 8 FirstFirst ... 45678
Results 106 to 111 of 111
  1. #106
    Harland's Avatar Member
    Reputation
    8
    Join Date
    Oct 2007
    Posts
    50
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by rafalsk View Post
    I've just noticed that I'm also having problems with world to screen, don't know yet why, offsets I've found seem to be the same as here
    Yeah I'm generally having issues will all my 3D rendering right now, I can't seem to see any objects I render. I'm lost as to why right now (with the updated camera offsets in place - using ASLR fix too). If anyone else has come across this issue and knows if anything has changed a hint would be nice. In the mean time I have to get back to writing my thesis .

    4.0 Migration
  2. #107
    Apoc's Avatar Angry Penguin
    Reputation
    1387
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Stop trolling the thread. Next one of you to post a stupid ass picture will have a 2 week vacation.

  3. #108
    Millionarie's Avatar Member
    Reputation
    8
    Join Date
    Jun 2009
    Posts
    11
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I use
    [[D17F58 + [D17F54]*4]+0C]+4C
    to get the string like "World\Maps\Azeroth" and parse the continent name. Absolute address, ASLR switched off.

    Does anyone know whether adt file structure changed? My ppather-based bot do not want to find path from point 1 to point 2.

  4. #109
    caytchen's Avatar Contributor
    Reputation
    138
    Join Date
    Apr 2007
    Posts
    162
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Millionarie View Post
    I use
    [[D17F58 + [D17F54]*4]+0C]+4C
    to get the string like "World\Maps\Azeroth" and parse the continent name. Absolute address, ASLR switched off.

    Does anyone know whether adt file structure changed? My ppather-based bot do not want to find path from point 1 to point 2.
    Kudos for tracing it that far back. Also, yes the file structure changed, and you'll have a hell of a time updating (or dying trying) it. It still lists 18 for the MVER, but they seem to have exported lots of stuff. Didn't really bother looking right now because they'll likely switch to a higher version than 18 with the release of cataclysm.
    Last edited by caytchen; 10-24-2010 at 05:33 PM.

  5. #110
    DrGonzo's Avatar Contributor
    Reputation
    144
    Join Date
    Jun 2009
    Posts
    132
    Thanks G/R
    0/59
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    To fix my issues with World to Screen transform, fov in the camera struct moved, its directly after the matrix (remove the 2 ints in struct);

  6. #111
    hamburger12's Avatar Contributor CoreCoins Purchaser
    Reputation
    87
    Join Date
    Jan 2010
    Posts
    297
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Playerbase:WoW.exe+009163A8
    Offset1:0x38
    Offset2:0x24

    Unit Offset: 0x8

    For Mana etc have a look on Descriptors.

Page 8 of 8 FirstFirst ... 45678

Similar Threads

  1. Free migration when Lich hits. True or false?
    By macho271 in forum World of Warcraft General
    Replies: 5
    Last Post: 08-23-2008, 02:20 AM
  2. Migrate to Russian realms SUCKS
    By Rockerfooi in forum World of Warcraft General
    Replies: 3
    Last Post: 08-06-2008, 07:46 PM
  3. Replies: 4
    Last Post: 06-11-2008, 05:05 PM
  4. Easy migrate a character!
    By INS4N3K1LL in forum WoW EMU Guides & Tutorials
    Replies: 6
    Last Post: 06-11-2008, 01:41 AM
  5. Free Character Migration
    By Unholyshaman in forum World of Warcraft General
    Replies: 0
    Last Post: 12-08-2007, 10:31 AM
All times are GMT -5. The time now is 12:24 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search