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  1. #61
    luciferc's Avatar Contributor
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    0xB6A9E0 ,//Last Glue State 'String' >(3.5a) "charselect", "login" - Show if your on login or charselect screen

    Was this offset removed? Cant seem to find by sigs or reversing. I suspose it was, any other good options? (Out of Process)

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  2. #62
    Chinchy's Avatar Active Member
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    Originally Posted by luciferc View Post
    0xB6A9E0 ,//Last Glue State 'String' >(3.5a) "charselect", "login" - Show if your on login or charselect screen

    Was this offset removed? Cant seem to find by sigs or reversing. I suspose it was, any other good options? (Out of Process)
    I haven't been able to find it either. I've been using the following two.
    public const uint Loginstate = 0x96D514; //4.0.1
    public const uint IsLoaded = 0x981692; //4.0.1

    LoginState is 0 if idling at login, charselect or in-game. It's 10 when zoning into the world, 1 when at BNet selection screen and 2/3 when authenticating/loading character list. IsLoaded is 1 when zoned in, 0 when not.

    Anyone having issues with descriptor for MountDisplayID @ 0x13C? Can't get it to return anything but 0.

    Edit:
    In this case Process.MainModule.BaseAddress is easier and faster.
    Process.MainModule.BaseAddress is the way to go. You'll run into problems trying to find the main module by name if you ever run a renamed WoW.exe(say wow2.exe).
    Last edited by Chinchy; 10-15-2010 at 12:36 AM.

  3. #63
    _Mike's Avatar Contributor
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    Originally Posted by luciferc View Post
    0xB6A9E0 ,//Last Glue State 'String' >(3.5a) "charselect", "login" - Show if your on login or charselect screen

    Was this offset removed? Cant seem to find by sigs or reversing. I suspose it was, any other good options? (Out of Process)
    Code:
    uint state_id = mem.Read<uint>(baseAddress + 0x96D4F4);
    string state_string = mem.Read<string>(baseAddress + 0x7F6244 + state_id * 4);

  4. #64
    samappz's Avatar Private
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    Does anyone know the new offset for Bgstatus, the old one for 3.3.5 was 0xBEA4D0?

  5. #65
    kalixe's Avatar Member
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    Originally Posted by natt_ View Post
    Hmm i got the ObjectMgr working, thx for the help guys, and now when i try to read descriptors i dont get anyting but 0, should the GameBaseAdress when i want to read descriptiors from public enum WowUnitFields? this patch really confused me

    Code:
    pObjectStorage = read(objectGUID,0x8,dword)
    hp = (pObjectStorage+0x12*4)
    hp = pObjectStorage+(0x8 + 0x12)*4

  6. #66
    Apoc's Avatar Angry Penguin
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    Edit: Kudos to TOM_RUS for doing a shitload of reversing. Saved me from reversing the spell DBC changes!
    Last edited by Apoc; 10-15-2010 at 07:49 AM.

  7. #67
    arthanos2's Avatar Member
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    Anyone got ctm_scale and ctm_unk1 ctm_unk2 ?
    Last edited by arthanos2; 10-15-2010 at 08:27 AM.
    Offsets and code snippets in autoit for dummies @ https://wowsnippets.thenetpaper.com

  8. #68
    deestruct's Avatar Private
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    anyone can give me playerbase adress and new hp mp offsets and so on?

  9. #69
    rafalsk's Avatar Active Member
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    UnitAUra Size sems now to be 28 not 18

  10. #70
    hbldtc's Avatar Member
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    Originally Posted by RivaLfr View Post
    Thank for the Descriptors caytchen +rep
    public static readonly uint CTM = 0x8BD7D8;
    public static readonly uint CTM_DISTANCE = CTM + 0xC;
    public static readonly uint CTM_GUID = CTM + 0x20;
    public static readonly uint CTM_PUSH = CTM + 0x1C;
    public static readonly uint CTM_X = CTM + 0xA0;
    public static readonly uint CTM_Y = CTM + 0xA4;
    public static readonly uint CTM_Z = CTM + 0xA8;

    }[/CODE]

    I have not tested, just dump with ida pro, I would do update on this post.
    i found ctm struct use blackmagic findpattern , and have tested.

    public const uint CTM_Base = 0x177d7d8;//4.0.1
    public const uint CTM_X = 0xA0; //4.0.1
    public const uint CTM_Y = 0xA4; //4.0.1
    public const uint CTM_Z = 0xA8; //4.0.1
    public const uint CTM_ACTION = 0x1C; //3.3.5a 4.0.1
    public const uint CTM_TARGET = 0x20; //3.3.5a 4.0.1
    Last edited by hbldtc; 10-16-2010 at 01:54 AM. Reason: edit

  11. #71
    Hyru's Avatar Active Member
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    Originally Posted by caytchen View Post
    There is a highly suspicious call at 0x00876AF1 (unchanged 0x00400000 imagebase) to a sophisticated version of the old CGWorldFrame__Intersect wrapper around TraceLine. Note the mask, __cdecl and 6 arguments. Also, 3.3.5 has a TraceLine call at the very same position.
    thanks +rep

    rebased Intersect: 0x00281A30
    Last edited by Hyru; 10-16-2010 at 03:09 AM.

  12. #72
    RivaLfr's Avatar Contributor CoreCoins Purchaser Authenticator enabled
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    Originally Posted by hbldtc View Post
    i found ctm struct use blackmagic findpattern , and have tested.

    public const uint CTM_Base = 0x177d7d8;//4.0.1
    public const uint CTM_X = 0xA0; //4.0.1
    public const uint CTM_Y = 0xA4; //4.0.1
    public const uint CTM_Z = 0xA8; //4.0.1
    public const uint CTM_ACTION = 0x1C; //3.3.5a 4.0.1
    public const uint CTM_TARGET = 0x20; //3.3.5a 4.0.1


    CTM_BASE is 0x8BD7D8, not 0x177d7d8.

  13. #73
    natt_'s Avatar Contributor
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    Originally Posted by samappz View Post
    Does anyone know the new offset for Bgstatus, the old one for 3.3.5 was 0xBEA4D0?
    yes, 00DE060C

  14. #74
    zys924's Avatar Active Member
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    Any idea about bobber state, track_creature, and track_resource offsets?
    Especially the tracking offsets, according to the Descriptor list provided by the post, it seems mistaken or different from the previous tracking descriptors.

  15. #75
    rafalsk's Avatar Active Member
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    has anyone found a pointer to continentName? I mean the variable that took values like "Kalimdor","Expansion01","Northrend". I used to have no problems with that one. The functions I had signatures of seem to not exist and no luck with CE,nor does it seem to be static from WoW.exe.
    Last edited by rafalsk; 10-16-2010 at 05:33 AM.

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