Seeing as we haven't had any for the latest patch, here are ones from 4.0.0.12266:
Code:
ClntObjMgrObjectPtr 0x00D4D850 (R:0x0008D850 D:0x0048D850)
ClntObjMgrGetActivePlayer 0x00D4BD10 (R:0x0008BD10 D:0x0048BD10)
CGUnit_C_VTABLE 0x01386AA0 (R:0x006C6AA0 D:0x00AC6AA0)
CGUnit_C__GetPosition 0x00E22210 (R:0x00162210 D:0x00562210) VTable index: 11
CGUnit_C__GetFacing 0x00E22310 (R:0x00162310 D:0x00562310) VTable index: 13
CGUnit_C__GetModel 0x00E6CF30 (R:0x001ACF30 D:0x005ACF30) VTable index: 23
CGUnit_C__OnRightClick 0x00E7D6D0 (R:0x001BD6D0 D:0x005BD6D0) VTable index: 43
CGUnit_C__GetObjectName 0x00E221E0 (R:0x001621E0 D:0x005621E0) VTable index: 53
CGPlayer_C__ClickToMove 0x00E6FA20 (R:0x001AFA20 D:0x005AFA20)
CGWorldFrame__GetActiveCamera 0x010E64A0 (R:0x004264A0 D:0x008264A0)
GetGUIDByKeyword 0x00D12FA0 (R:0x00052FA0 D:0x00452FA0)
EnumVisibleObjects 0x00D4D4B0 (R:0x0008D4B0 D:0x0048D4B0)
lua_type 0x00CEF6F0 (R:0x0002F6F0 D:0x0042F6F0)
luaL_loadbuffer 0x011FB4C0 (R:0x0053B4C0 D:0x0093B4C0)
lua_pcall 0x00CF0480 (R:0x00030480 D:0x00430480)
lua_toboolean 0x00CEF8F0 (R:0x0002F8F0 D:0x0042F8F0)
lua_tolstring 0x00CEF920 (R:0x0002F920 D:0x0042F920)
lua_tonumber 0x00CEF870 (R:0x0002F870 D:0x0042F870)
lua_gettop 0x00CEF410 (R:0x0002F410 D:0x0042F410)
lua_settop 0x00CEF430 (R:0x0002F430 D:0x0042F430)
lua_getfield 0x011FB010 (R:0x0053B010 D:0x0093B010)
lua_getState 0x0103A0E0 (R:0x0037A0E0 D:0x0077A0E0)