[Question] Is node underwater/underground menu

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  1. #16
    lanman92's Avatar Active Member
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    It's a double-pointer. That most likely will not work.

    [Question] Is node underwater/underground
  2. #17
    MaiN's Avatar Elite User
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    Take a look at the lua function IsIndoors. I think the function it uses actually takes an object, not a unit (that's how we have it defined in Honorbuddy atleast).
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  3. #18
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by MaiN View Post
    Take a look at the lua function IsIndoors. I think the function it uses actually takes an object, not a unit (that's how we have it defined in Honorbuddy atleast).
    Ok, ill look at that. That wont help with water though.
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  4. #19
    MaiN's Avatar Elite User
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    Originally Posted by -Ryuk- View Post
    Ok, ill look at that. That wont help with water though.
    I don't think you are going to find a value for objects that indicate underwater.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  5. #20
    lanman92's Avatar Active Member
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    Yeah. Why would blizzard implement this when there is no reason to. Why would they need to know if a node is underwater?

  6. #21
    Kryso's Avatar Active Member
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    Originally Posted by lanman92 View Post
    Yeah. Why would blizzard implement this when there is no reason to. Why would they need to know if a node is underwater?
    Same thing as InDoors.. to restrict/allow do stuff while under water?

  7. #22
    MaiN's Avatar Elite User
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    Actually yeah. Thinking logically it's something every game object will have. So there probably is something somewhere that indicates underwater. Good luck finding it!
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  8. #23
    Apoc's Avatar Angry Penguin
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    They simply check whether you're under water or not. It would make no sense to have GOs store an underwater flag, since it'll never be used.

  9. #24
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by Apoc View Post
    They simply check whether you're under water or not. It would make no sense to have GOs store an underwater flag, since it'll never be used.
    So why did they have one in 3.0.9?

  10. #25
    Mr.Zunz's Avatar Contributor
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    Originally Posted by Jadd View Post
    So why did they have one in 3.0.9?
    That's for IsIndoors I guess.

    I tried looking at the 3.0.9 build and 3.3.3a at IsIndoors but I couldnt even find something close to that 0x84 :/
    Last edited by WinRawr; 05-10-2010 at 04:44 AM. Reason: typo


  11. #26
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Remember its not only for underwater, there must be something for when its in a cave has our client dims them on the minimp(right?)
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  12. #27
    MaiN's Avatar Elite User
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    Originally Posted by Apoc View Post
    They simply check whether you're under water or not. It would make no sense to have GOs store an underwater flag, since it'll never be used.
    Yes it would. Both for animations and effects. For instance there are game objects that emit bubbles and makes you able to breath underwater.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  13. #28
    namreeb's Avatar Legendary

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    Originally Posted by -Ryuk- View Post
    Remember its not only for underwater, there must be something for when its in a cave has our client dims them on the minimp(right?)
    I don't think so. I think the dimming is just based on a significant delta Z. I see no point in them storing a flag for an object to specify whether it is underwater. The object behaves no different?

  14. #29
    Mr.Sergey's Avatar Contributor
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    Greetings!
    Could you be so kind to point me to the way to know if the nod is underground or not without lua using. The method shown seems stopped working bot I got tired trying to find my own.
    Thanx a lot!

  15. #30
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    M2Model__IsOutdoors

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