How to edit build send to the server menu

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  1. #1
    Khira's Avatar Sergeant
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    How to edit build send to the server

    Hi, is it possible to edit the revision number send to the server ?

    I have not find the memory adress in Apoc thread so i ask here.

    Tanks.

    How to edit build send to the server
  2. #2
    BoogieManTM's Avatar Active Member
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    Yes... but why?

  3. #3
    Khira's Avatar Sergeant
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    I want to force to use custom patch. So I want to compare md5 hash of patchs with a file on the web for exemple, if it is ok, I edit the build.
    And in the realm server, I accept only this editting build.

  4. #4
    lanman92's Avatar Active Member
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    Are you talking about a private server?

  5. #5
    Khira's Avatar Sergeant
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    Yes of course. So, how can I do this ?

  6. #6
    ReidE96's Avatar Archer Authenticator enabled
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    The same way the old wowemu hackpatches did. I don't know WHAT they did, but it's 100% doable.

  7. #7
    XTZGZoReX's Avatar Active Member
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    Code:
    .text:00463CB5                 push    1EDh                  ; CMSG_AUTH_SESSION
    .text:00463CBA                 lea     ecx, [ebp+this]
    .text:00463CBD                 call    CDataStore__PutInt
    .text:00463CC2                 push    11723
    .text:00463CC7                 lea     ecx, [ebp+this]
    .text:00463CCA                 call    CDataStore__PutInt
    Patch away.
    Last edited by XTZGZoReX; 04-30-2010 at 08:33 AM.

  8. #8
    BoogieManTM's Avatar Active Member
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    Originally Posted by XTZGZoReX View Post
    Code:
    .text:00463CB5                 push    1EDh                  ; CMSG_AUTH_SESSION
    .text:00463CBA                 lea     ecx, [ebp+this]
    .text:00463CBD                 call    CDataStore__PutInt
    .text:00463CC2                 push    11723
    .text:00463CC7                 lea     ecx, [ebp+this]
    .text:00463CCA                 call    CDataStore__PutInt
    Patch away.
    That's for the realm connection. Most emulators verify on the realmlist server auth, which is opcode AUTH_LOGON_CHALLENGE. It's the first packet out from the client, shouldn't be hard to find and patch :P

    I would still patch both, however.

  9. #9
    XTZGZoReX's Avatar Active Member
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    Oh right. I completely forgot that one.... Yeah, it'd be best to patch all occurrences, since you can't really rely on 'bugs'.

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