[C#][Source] BlackRain - Simple Object Manager Library menu

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  1. #76
    Seifer's Avatar Site Donator
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    Originally Posted by DarkLinux View Post
    How important are the new updates from May 31? I hate to update the code and mess all my code I have added to it.
    You don't have to, compile the BlackRain source to a binary, and set up a reference to it in your project.

    To answer your question: very, very minor.

    [C#][Source] BlackRain - Simple Object Manager Library
  2. #77
    DarkLinux's Avatar Former Staff
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    Sounds good! Thanks!

  3. #78
    Miivers's Avatar Member
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    Hello.
    First of all thanks for publishing your work.

    I would like to ask one thing. I use the namespaces you provided us with from the first post but for some reason I cant use "Process" to get the wow-process. I ma getting (The type or namespace name 'Process' could not be found (are you missing a using directive or an assembly reference?))

    As fare as I can see "Process" is nowhere to find within "BlackRain" when I look in the object browser(Visual studio). Or am I totally lost here?

  4. #79
    caytchen's Avatar Contributor
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    Process is part of System.Diagnostics, so you are indeed missing a using directive
    Last edited by caytchen; 06-07-2010 at 02:54 PM.

  5. #80
    Miivers's Avatar Member
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    Thanks!
    It is going to be a long night for me tonight

  6. #81
    Seifer's Avatar Site Donator
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    Originally Posted by Miivers View Post
    Hello.
    First of all thanks for publishing your work.

    I would like to ask one thing. I use the namespaces you provided us with from the first post but for some reason I cant use "Process" to get the wow-process. I ma getting (The type or namespace name 'Process' could not be found (are you missing a using directive or an assembly reference?))

    As fare as I can see "Process" is nowhere to find within "BlackRain" when I look in the object browser(Visual studio). Or am I totally lost here?
    As caytchen already mentioned; you need the System.Diagnostics namespace for it.

    And no, using the Object Browser the way to go around finding what's in which directive.

  7. #82
    PunkGamer1021's Avatar Member
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    Okay, flame if neccessary but a mineral vein / Herb would be considered what type of object? Looking for a way to generate a list of nearby nodes...

  8. #83
    Seifer's Avatar Site Donator
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    Originally Posted by PunkGamer1021 View Post
    Okay, flame if neccessary but a mineral vein / Herb would be considered what type of object? Looking for a way to generate a list of nearby nodes...
    GameObject. And if you're going to set up lists with them, set up a list with the Entry ID's of the herbs and mines, and check for them in the GameObject list. That way you only get herbs and veins, and not the other game objects.

  9. #84
    PunkGamer1021's Avatar Member
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    Originally Posted by Seifer View Post
    GameObject. And if you're going to set up lists with them, set up a list with the Entry ID's of the herbs and mines, and check for them in the GameObject list. That way you only get herbs and veins, and not the other game objects.
    Yeah, was going to add in the skill level of the node as well. Thank you for the help!

    P.S. I already added it to the source I downloaded, but you should add something to check which class the player is, and mana/rage/etc. percentages as you have for the health.

  10. #85
    Seifer's Avatar Site Donator
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    Originally Posted by PunkGamer1021 View Post
    Yeah, was going to add in the skill level of the node as well. Thank you for the help!

    P.S. I already added it to the source I downloaded, but you should add something to check which class the player is, and mana/rage/etc. percentages as you have for the health.
    Reported to the issues tracker:
    Issue 3 - blackrainobjects - Maximum mana is maximum health - Project Hosting on Google Code

    Thanks.

  11. #86
    PunkGamer1021's Avatar Member
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    Is there any kind of flag stored that determines whether the node is an herbalism or mining node? Other than looking for the EntryID, and comparing it to an XML file containing all of the Herb and Mineral node ID's? Thanks for any advice...

  12. #87
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by PunkGamer1021 View Post
    Is there any kind of flag stored that determines whether the node is an herbalism or mining node? Other than looking for the EntryID, and comparing it to an XML file containing all of the Herb and Mineral node ID's? Thanks for any advice...
    ISXWoW used to use the model name. There's a virtual function in CGObject_C that returns the model string which you should be able to find and use easily.

    You don't need to do a list of all model names or anything, they all have a prefix in their path which you can (ab)use for detection.

    EDIT:

    That being said, if you have the address of GetLockRec then the method Kynox proposed is much better.
    Last edited by Cypher; 06-13-2010 at 02:13 AM.

  13. #88
    kynox's Avatar Member
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    Originally Posted by PunkGamer1021 View Post
    Is there any kind of flag stored that determines whether the node is an herbalism or mining node? Other than looking for the EntryID, and comparing it to an XML file containing all of the Herb and Mineral node ID's? Thanks for any advice...
    Code:
            LockRec* pLockRec = pObject->GetGameObject()->GetLockRec();
            if ( pLockRec != nullptr )
            {
                int lockTypeIndex = pLockRec->Index[0];
    
                // If its not herbalism, and its not mining
                if ( lockTypeIndex != 2 && lockTypeIndex != 3 )
                    return false;
            }
    That should get you going.

  14. #89
    DarkLinux's Avatar Former Staff
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    Hello,
    So I am trying to use Black Rain To get a targets Health. With some help from -Ryuk- we came up with this,
    Code:
            /// <summary>
            /// The Targets Health
            /// </summary>
            public virtual int TargetHealth
            {
                get
                {
    
                    var GUID = GetStorageField<ulong>((uint)Offsets.WowPlayerFields.TargetGUID);
                    return Memory.ReadInt(GUID + (uint)Offsets.WowUnitFields.UNIT_FIELD_BASE_HEALTH);
                }
            }
    It does not work, so any ideas? It is something simple but I am just not seeing it.
    Thanks so much!

  15. #90
    eLaps's Avatar Active Member
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    Originally Posted by DarkLinux View Post
    GUID + (uint)Offsets.WowUnitFields.UNIT_FIELD_BASE_HEALTH
    It is something simple but I am just not seeing it.
    Each time you post it is for asking help about 2-line code, and you don't even get what is obviously and awfully wrong in these two lines.
    It's like asking what is wrong in "3*3+3=-9".
    Last edited by eLaps; 06-20-2010 at 02:42 AM. Reason: censor

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