I tried to implement the usage of elevators in my application, but a few problems occured:
First of all, the X/Y/Z Player coordinates on elevators return really weired values:
(1k Needles -> Barrens)
I'm reading my the coords from (playerbase+79
Second, I thought I am able to detect wether an elevator is moving or not by "watching" it's Z coords, but the elevators Z coordinates doesn't seem to change.
I'm reading the Z's from (gameobjectbase + 232 +
I never encountered such position "problems" bevore, is there anything special with elevators?