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  1. #16
    flo8464's Avatar Active Member
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    Originally Posted by SinnerG View Post
    One thing I don't get : LuaNinja got detected, what prevents Warden from detecting any of this?
    They just have a completly different use and Blizzard gives a shit about people who call lua in bots.
    Hey, it compiles! Ship it!

    Patching lua registerfunction callback
  2. #17
    skiiippp's Avatar Corporal
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    Originally Posted by Apoc View Post
    And using Lua allows you to remove the hundreds of layers of crap you'd need to re-implement if you were to not use it.

    Plus, you'd have a ton more stuff to update each patch! (As opposed to roughly 4 addresses for full Lua support)
    Exactly the reasons why I'm keen to use lua extensively . However;
    Originally Posted by Cypher View Post
    Originally Posted by SinnerG View Post
    One thing I don't get : LuaNinja got detected, what prevents Warden from detecting any of this?
    Short answer: Nothing.
    Basically, if you have a public bot blizz will check how it works and add a detection for the bot based on some signature (like virusscans use signature based recognition as well, as opposed to behavior based). Am I right so far?
    And then there are a few functions well known to be used by bots, those are being monitored by Warden as well I think.

    I'm currently using a basic in process objectmanager, 4 lua functions (plus invalidptr patch), CGUnit_C__CanAttack, CGGameUI__Target. I don't know what lua calls I will be using yet, which are dangerous?

    So I'm wondering what functions (including suspicious lua calls) should I avoid using in my private bot (assuming I am injecting a DLL, hooking EndScene using EasyHook) ?
    Last edited by skiiippp; 03-08-2010 at 08:59 AM.

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