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  1. #76
    ruzzichella's Avatar Private
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    hi all.
    could someone explain me how can i have the static address of health and mana (or rage or everthing like this...) in wow 3.3.2?
    tks in advance.

    [WoW][3.3.2] Info Dump Thread
  2. #77
    WannaBeProgrammer's Avatar Member
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    Originally Posted by ruzzichella View Post
    hi all.
    could someone explain me how can i have the static address of health and mana (or rage or everthing like this...) in wow 3.3.2?
    tks in advance.

    Google it & "mmowned it"

  3. #78
    ruzzichella's Avatar Private
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    Originally Posted by WannaBeProgrammer View Post

    Google it & "mmowned it"
    i'd already do it...and can't find nothing... or can't really understand...
    must i read value from e ptr of ptr and add the offset?
    and again... i saw in this post that some ppl find differente player base pointer... which is the correct one?

  4. #79
    boredevil's Avatar Active Member
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    did you even bother to read the threads on the first page? read the fifth thread. there´s a link inside that points to all the info you need!

  5. #80
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by ruzzichella View Post
    i'd already do it...and can't find nothing... or can't really understand...
    must i read value from e ptr of ptr and add the offset?
    and again... i saw in this post that some ppl find differente player base pointer... which is the correct one?
    There's more than one address and structure that points to the player base.

    Read from the player base static <- we'll call the value of this "(1)".
    Read from (1) + player base offset A <- we'll call the value of this "(2)".
    Read from (2) + player base offset B <- the player base, we'll call the value of this "(3)".
    Read from (3) + health offset <- this will be the amount of health you have.

    If you have any problems PM with what you've got so far. Don't bother PMing me if you haven't attempted to do anything already.

    Edit: In case you can't find them, the player base and offsets for 3.3.2 are:
    - "player base static" = 0x00CF8C50
    - "player base offset A" = 0x34
    - "player base offset B" = 0x24
    - "health offset" = 0x5C

    Yeah, I'm feeling generous. New computer is pimpin'.
    Last edited by Jadd; 03-05-2010 at 04:00 AM.

  6. #81
    wilddron's Avatar Member
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    Originally Posted by wilddron View Post
    Does somebody know what function converts enemy speech? I want to do something like "Rosetta Stone" in WEH.
    I Answering on my question by myself after the night of reversing)

    (3.3.2 11403 ) 004ABA7D jb short loc_4ABA91 - nop this jump and you'll understand all languages.
    (3.2.2a 11159) 004AB85D jb short loc_4AB871
    Last edited by wilddron; 03-05-2010 at 02:34 PM.

  7. #82
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by wilddron View Post
    I Answering on my question by myself after the night of reversing)

    (3.3.2 11403 ) 004ABA7D jb short loc_4ABA91 - nop this jump and you'll understand all languages.
    (3.2.2a 11159) 004AB85D jb short loc_4AB871
    This method is detected. Use it with caution.

  8. #83
    wilddron's Avatar Member
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    Thanks for warning. But i do it for myself. I'm playing on MANGoS. I think that willn't cause a problems for me.

  9. #84
    SilentWarrior's Avatar Member
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    Originally Posted by Jadd View Post
    There's more than one address and structure that points to the player base.

    Read from the player base static <- we'll call the value of this "(1)".
    Read from (1) + player base offset A <- we'll call the value of this "(2)".
    Read from (2) + player base offset B <- the player base, we'll call the value of this "(3)".
    Read from (3) + health offset <- this will be the amount of health you have.

    If you have any problems PM with what you've got so far. Don't bother PMing me if you haven't attempted to do anything already.

    Edit: In case you can't find them, the player base and offsets for 3.3.2 are:
    - "player base static" = 0x00CF8C50
    - "player base offset A" = 0x34
    - "player base offset B" = 0x24
    - "health offset" = 0x5C

    Yeah, I'm feeling generous. New computer is pimpin'.
    Actually to read the health you will have to do:
    Read from the player base static <- we'll call the value of this "(1)".
    Read from (1) + player base offset A <- we'll call the value of this "(2)".
    Read from (2) + player base offset B <- the player base, we'll call the value of this "(3)".
    Read from (3) + 0x8 <- we will call this value (4)
    Read from (4) + health offset -> current health.

    code:
    Code:
    private uint getHealth(){
       uint health = wow.ReadUInt(wow.ReadUInt(GetPlayerBase() + 0x8) + 0x5C);
       return health;
    }
    
     static public uint GetPlayerBase()
            {
                uint PlayerBase1, PlayerBase2, PlayerBase3;
                PlayerBase1 = wow.ReadUInt((uint)BasePointer.PlayerStatic);
                PlayerBase2 = wow.ReadUInt(PlayerBase1 + (uint)BasePointer.PlayerOffsetA);
                PlayerBase3 = wow.ReadUInt(PlayerBase2 + (uint)BasePointer.PlayerOffsetB);
                return PlayerBase3;
            }
            public enum BasePointer
            {
                PlayerStatic = 0xCF8C50,
                PlayerOffsetA = 0x34,
                PlayerOffsetB = 0x24,
            }
    Else, it crashes. Might not need the extra 0x8 if its generic unit, but i dont know, started trying reading stuff today.
    Last edited by SilentWarrior; 03-07-2010 at 07:42 PM.

  10. #85
    Criminalz's Avatar Member
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    Hi guys,
    I've been trying to search what address should I look for the actual SpellID casted by target or focus but my searching with IDA (I have low reversing skills) and CheatEngine didn't produce any results.
    Could you help me telling what is the object/value I am looking for? and also how did you find it? (if you can tell)

  11. #86
    mnbvc's Avatar Banned
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    you need any kind of an objectmanager:
    http://www.mmowned.com/forums/wow-me...s-botting.html
    then there are offsets where you can get the target and focus guid (offsets should be anywhere in this thread)
    then you can iterate through the objects in your object manager, until you find this guid. when you have the matching object, you do simply read from the objects base address + offset for spellcasting/channeling (offsets should be again anywhere in this thread)

  12. #87
    hamburger12's Avatar Contributor CoreCoins Purchaser
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    What is the current Classfield ?

  13. #88
    Criminalz's Avatar Member
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    Originally Posted by mnbvc View Post
    you need any kind of an objectmanager:
    http://www.mmowned.com/forums/wow-me...s-botting.html
    then there are offsets where you can get the target and focus guid (offsets should be anywhere in this thread)
    then you can iterate through the objects in your object manager, until you find this guid. when you have the matching object, you do simply read from the objects base address + offset for spellcasting/channeling (offsets should be again anywhere in this thread)
    Thanks, this helped

  14. #89
    Cromon's Avatar Legendary


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    Here is some things about the camera (relativ to the second pointer)
    Code:
    enum CGCamera
    {
    	AFIELD_OF_VIEW			= 0x40,
    	FOLLOWER_GUID			= 0x88,
    	SIDE_RELATED			= 0xAC,
    	CAMERA_DISTANCE			= 0x118,
    	ROTATION_X				= 0x11C,
    	ROTATION_Y				= 0x120,
    	ROTATION_Z				= 0x124,
    	STEP_UPDOWN				= 0x128,
    	ROTATE_AROUND			= 0x12C,
    	FAST_UPDOWN				= 0x130,
    	ROTATION_UP				= 0x134,
    	BFIELD_OF_VIEW			= 0x138,
    	WAYPOINT_Z				= 0x150,
    	ROTATION_AROUND_PLAYER	= 0x2E4, // just have a look, its hard to explain
    	PITCH_AROUND_PLAYER		= 0x2F8, // just have a look, its hard to explain
    };
    /Edit: All of them are floats
    Last edited by Cromon; 03-11-2010 at 10:06 AM.

  15. #90
    DEMON_PK's Avatar Member
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    Can you please share adress of Current Realm name and character name? Lost my English client and can't search in CE by myself =\
    Last edited by DEMON_PK; 03-11-2010 at 12:14 PM.

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