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  1. #16
    JabbaTheCunt's Avatar Member
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    public const uint ACTIONBAR_BASE = 0xc37c30; // 3.3.0 0xC36BE8;
    public const uint SPELLBOOK_COUNT = 0xB6D8F0; // 3.3.0 0xB6C8A8;
    public const uint MOUSE_OVER_GUID = 0xb695b8;

    Anyone figure out the camera offsets? I found the camera position but the view matrix information seems to have changed, so my WorldToScreenCoords method no longer works.

    [WoW][3.3.2] Info Dump Thread
  2. #17
    guizmows's Avatar Banned
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    public enum BuffOffsets : uint
    {
    AURA_COUNT_1 = 0xDD0, //0xDD8, //3.2.0a 0x0DC8, //0xDB0, 3.1.3 old
    AURA_COUNT_2 = 0xC54,//0xc5c, //0xF4C, //3.2.0a 0xC4C, //0xC34,
    AURA_TABLE_1 = 0xC50,//0xC58, //3.2.0a 0xC48, //0xC30,
    AURA_TABLE_2 = 0xC58,//0xC60, //3.2.0a 0xC50, //0xC38,
    AURA_SIZE = 0x18,
    AURA_SPELL_ID = 0x8
    }


    public enum ChatOffsets : uint
    {
    ChatBase = 0x00B0E9CC, //ok
    NextMessage = 0x17C0
    }
    Last edited by guizmows; 02-03-2010 at 04:29 PM.

  3. #18
    Azzie2k8's Avatar Member
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    My first find, dunno if it has been posted under a different name, not sure if it is completely correct

    EnumObjects 0047B940
    ClntObjMgrGetObject 0047BBC0
    Last edited by Azzie2k8; 02-03-2010 at 03:26 PM.

  4. #19
    DarkFever's Avatar Contributor
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    just saying I really dont know but what is pointer 1 and pointer 2 for base + 1 + 2? Because I cant really tell. Is it the bytes?


  5. #20
    Overon's Avatar Member
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    Chatstatus : 0xD61B00 (1 = Chatbox open)

  6. #21
    southsidehomie's Avatar Active Member
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    Originally Posted by Dahc View Post
    I am not looking for a handout, but can someone help me find the battlefield status. Specifically, the one mvbnc uses for (and describes here). I have downloaded IDA, attempted to search there, read through the dumps I found here and for 3.3.0 (to see if I could find the old one in hopes it would help me find the new one). I am in a bit over my head, but want to learn so that I can quit pixel checking because it is a pain to write for. Any nudge in the right direction would be greatly appreciated.
    The old one:
    0x0113F2B0,//Battle Ground Status

    The new one.. I'm still looking for

  7. #22
    DrakeFish's Avatar Lazy Leecher

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    Is this for the latest 3.3? Actualy it doesnt seem to be accessed anywhere into the memory
    Last edited by DrakeFish; 02-04-2010 at 08:13 AM.

  8. #23
    southsidehomie's Avatar Active Member
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    If you're talking to me, after the equivalent of 3.3.0's "Battle Ground Status" for 3.3.2.11403 (Very latest patch).

  9. #24
    DrakeFish's Avatar Lazy Leecher

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    There is the one Dahc is talking about
    0xB6F020

  10. #25
    southsidehomie's Avatar Active Member
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    Originally Posted by DrakeFish View Post
    There is the one Dahc is talking about
    0xB6F020
    I LOVE you.
    +Rep
    Last edited by southsidehomie; 02-04-2010 at 08:25 AM.

  11. #26
    FenixTX2's Avatar Active Member
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    Code:
    Lua_ThreadLock     = 0xD6183C;     //0x00D607EC; 3.3.0a    //0x0133D5AC; 3.2.2.10505
    Lua_RegCVar        = 0x6FC360;     //0x006FBFB0; 3.3.0a    //0x006dd780; 3.2.2.10505
    Lua_RegCVar_Patch  = 0x8448A0;     //0x00844180; 3.3.0a    //0x00820cf0; 3.2.2.10505
    Random Question:
    Does anyone know how to convert a variable stored as Text into a float with asm?
    ConsoleExec("func arg1") only accepts text but I need it to store a given value as a float.

  12. #27
    djnemesis1's Avatar Member
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    I`m looking for the "PlayerBaseStatic", "PlayerBaseoffsA" and PlayerBaseOffsB... anyone?...
    Thanks.

  13. #28
    JabbaTheCunt's Avatar Member
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    Originally Posted by djnemesis1 View Post
    I`m looking for the "PlayerBaseStatic", "PlayerBaseoffsA" and PlayerBaseOffsB... anyone?...
    Thanks.
    This has already been mentioned I think, static is 0xCF8C50.

    The 2 offsets you are referring to are probably 0x34 and 0x24, I don't think they've changed in a while.

    ie:
    Code:
     public struct LocalPlayer {
       public const uint BASE_STATIC_POINTER = 0xCF8C50 ;  // 3.3.0 0xCF7C00;
    }
    
    uint localPlayerBaseAddress = WowProcess.ReadUInt( WowProcess.ReadUInt( WowProcess.ReadUInt( Offsets.LocalPlayer.BASE_STATIC_POINTER ) + 0x34 ) + 0x24 );

  14. #29
    qjlex's Avatar Member
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    Code:
    CTM_Start = 0x006BAA3A; (It is need for activate CTM)
    RedTextMessage = 0x00B689A8;
    
    FirstBagGUID = 0x00C3CDB8;
    2nd = FirstBagGUID + 8;
    3rd = FirstBagGUID + 16;
    4th = FirstBagGUID + 24;
    Last edited by qjlex; 02-04-2010 at 03:29 PM.

  15. #30
    JabbaTheCunt's Avatar Member
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    Code:
    public struct Camera {
              public const uint STATIC_BASE = 0xB0D578; // 3.3.0 0x00B0C544;
              public const uint OFFSET = 0x7E24;            //3.3.0 0x7E20;
    }

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