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  1. #16
    mnbvc's Avatar Banned
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    one line auto login, no need to get any return values
    simply call it in endscene if (ClntObjMgrGetActivePlayer() == 0)

    Code:
    "if (AccountLoginUI and AccountLoginUI:IsShown()) then AccountLoginUI:Hide(); DefaultServerLogin('" + username + "', '" + password + "'); elseif (RealmList and RealmList:IsShown()) then for i = 1, select('#',GetRealmCategories()) do  for j = 1, GetNumRealms(i) do if (GetRealmInfo(i, j) == '" + realm + "') then RealmList:Hide(); ChangeRealm(i,j); end end end elseif (CharacterSelectUI and CharacterSelectUI:IsShown()) then for i=0,GetNumCharacters() do local name = GetCharacterInfo(i); if (name and name == '" + charname + "') then CharacterSelect_SelectCharacter(i); end end EnterWorld(); end";
    Last edited by mnbvc; 05-04-2010 at 03:14 AM.

    Random Lua Auto-login Stuff
  2. #17
    DEMON_PK's Avatar Member
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    its awesome!
    but dont work for me, localized text in realm name do not send on my client language, only English string work((( it happens with all Lua( any advice would be usefull)
    EDIT: worked this out by using String-to-Binary convert func and write Lua string as bytes.
    Last edited by DEMON_PK; 03-27-2010 at 03:43 AM.

  3. #18
    taiguagua's Avatar Private
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    i'm working with mrgneissguy in an improved authenticator client http://www.mmowned.com/forums/world-...mulator-3.html and would like to make an autologin with the authenticator, i'm using EasyHook and WhiteMagic (thank Apoc) to Inject and doing the DefaultServerLogin("...") to automatic login the user. the problem is that if the account is protected with the authenticator a new dialogs pop asking the authenticator code. I searched the forums and the google and didn't find any reference to lua script to set the code so i will probably have to send the code via clipboard and an enter keystroke. any of you has any knowledge of another way?

  4. #19
    caytchen's Avatar Contributor
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    I guess MMOwned isn't okay with me copy pasting it, since its blizzard IP, but anyway: get a MPQ editor and extract Interface\GlueXML from patch-enUS.mpq
    In there you'll find AccountLogin.lua, open it and search for "-- TOKEN SYSTEM". It has various nice functions to facilitate the process

  5. #20
    taiguagua's Avatar Private
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    TYVM,

    Lua.DoString(string.Format("TokenEntered('{0}')",code));

  6. #21
    SKU's Avatar Contributor
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    Originally Posted by NerieX View Post
    how do i use all this? O.O
    http://www.mmowned.com/forums/world-...ion-rules.html

  7. #22
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    This doesnt work anymore with patch 3.3.5
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  8. #23
    mnbvc's Avatar Banned
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    Originally Posted by -Ryuk- View Post
    This doesnt work anymore with patch 3.3.5
    then you are doing it wrong

  9. #24
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by mnbvc View Post
    then you are doing it wrong
    I get stack overflow issues
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  10. #25
    MaiN's Avatar Elite User
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    Originally Posted by -Ryuk- View Post


    I get stack overflow issues
    Let me quote one for truth
    Originally Posted by mnbvc View Post
    then you are doing it wrong
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  11. #26
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
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    Originally Posted by MaiN View Post
    Let me quote one for truth
    Then care to help? XD
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  12. #27
    Chinchy's Avatar Active Member
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    Originally Posted by -Ryuk- View Post


    Then care to help? XD
    Care to figure this out on your own? Not that bloody difficult.

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