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  1. #1
    joboy_67's Avatar Active Member Super Wiener CoreCoins Purchaser
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    Player pointer

    Hey guys, can I get help finding the player level pointer, I have looked into programs that have the point but I can not get it to show the players level on cheatengine. I need it for a quick bot. Thank you!
    Here is what I have to work with, I'm not sure what to scan if I were to start from scratch.
    Credits to XAutomation for this piece of information.
    Code:
    (0x00CF7C00) + 0x34) + 0x24); // Reads Player Base
    (Pbase + 0x8) + (0x35 * 4)); // Reads players level

    Player pointer
  2. #2
    SKU's Avatar Contributor
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    Originally Posted by jonni67 View Post
    ..I can not get it to show the players level on cheatengine...
    Originally Posted by jonni67 View Post
    ...I'm not sure what to scan...
    That's a tricky one.

  3. #3
    joboy_67's Avatar Active Member Super Wiener CoreCoins Purchaser
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    Originally Posted by SKU View Post
    That's a tricky one.
    Give me a break. What I mean is that I am not sure what type of scan to do first of all, 4 byte, double? Second, I have already tried and failed. Atleast help me out if you plan to post =P

  4. #4
    Flowerew's Avatar Master Sergeant
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    (0x00CF7C00) + 0x34) + 0x24)((;
    I added some open parenthesis at the end to make up for the closing one...that's for free pal. No problem!

  5. #5
    SKU's Avatar Contributor
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    You don't need to scan anymore, you already have the information you need to get what you want. (Assuming the addresses are correct)

    Just read them, and no I don't know how this works with CE as I've never used it.

  6. #6
    amadmonk's Avatar Active Member
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    Originally Posted by jonni67 View Post
    Give me a break. What I mean is that I am not sure what type of scan to do first of all, 4 byte, double? Second, I have already tried and failed. Atleast help me out if you plan to post =P
    Assume 4 bytes until you know differently. Memory is generally cheap enough that developers don't bother with pack directives on structs.

    Edit: actually, a good "starting guess" for non-bitfields (and bytefields) is "4 byte packing, 4 byte alignment" (meaning, it will be aligned on a 4 byte boundary, and will be multiples of (a minimum) of 4 bytes in size).

    There are historical reasons for this starting guess, but it happens to be the default for most C++ compilers, so it's usually worth it as a first guess.
    Last edited by amadmonk; 12-15-2009 at 05:47 PM.
    Don't believe everything you think.

  7. #7
    Sychotix's Avatar Moderator Authenticator enabled
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    4Byte = Integer. Float = Decimal. Double = More accurage Decimal. Is your level a decimal? I suggest you read up on variable types.

  8. #8
    Apoc's Avatar Angry Penguin
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    Originally Posted by amadmonk View Post
    Assume 4 bytes until you know differently. Memory is generally cheap enough that developers don't bother with pack directives on structs.
    Usually true; but not always as you've found out.

  9. #9
    amadmonk's Avatar Active Member
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    Yeah yeah...
    Don't believe everything you think.

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