almost anyone posting in this section should at least know the difference between client and serverside. understood what jadd meant (yes, he was wrong) but i didnt even notice the err, because it was an area that's common knowledge.
on a side note, I've used CE with my main for years, reading and writing. armor and weapon Id's. etc.
Last edited by CryptoCombat; 12-11-2009 at 02:06 AM. Reason: sp.
For anyone not knowing, here's how it would look in C++, ( Sorry for ugly code.. )
I got a quick question, what's the "12" in the ReadASCIIString function? What's it for?Code:BlackMagic^ WoW = gcnew BlackMagic() WoW->OpenProcessAndThread(SProcess::GetProcessFromProcessName( "Wow.exe" ) ); String^ Name = WoW->ReadASCIIString( 0x00C923F8, 12 );
My guess would be how many bytes to read?
Correction, that is how it looks in Managed C++.
Managed C++ is NOT 'C++'. 'C++' refers to unmanaged C++. Please be specific next time to avoid any confusion, because I'm so sick of people getting the two confused and then having to explain to them the difference and why it's so important.
I'm sickened by that crap.
Win.Code:char* Name = (char*)0x00C923F8;
Uhhh, with my lib it is a two-liner.Code:Navigator::Process proc(Process::getProcessByProcessName(L"wow.exe"); std::string name = proc.readAsciiString(0x00C923F8, 12);![]()
Hey, it compiles! Ship it!
still don't get why you're not just injecting a dll because you're using C++.. but hey.
Sorry for the confusion.
this thread is full of lols.