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  1. #91
    leehun00's Avatar Member
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    3.2 OFFSET(CAN SEARCH THIS FORUM)
    ObjectName1 = 0x1A4 //Confirmed unchanged
    ObjectName2 = 0x90 //Confirmed unchanged
    UnitName1 = 0x968 //Confirmed unchanged
    UnitName2 = 0x5C //Confirmed unchanged

    BUT I CANT FIND 3.3 OFFSET.

    does anyone know offset?

    [WoW][3.3.0] Info Dump Thread
  2. #92
    RoKFenris's Avatar Member
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    Originally Posted by leehun00 View Post
    3.2 OFFSET(CAN SEARCH THIS FORUM)
    ObjectName1 = 0x1A4 //Confirmed unchanged
    ObjectName2 = 0x90 //Confirmed unchanged
    UnitName1 = 0x968 //Confirmed unchanged
    UnitName2 = 0x5C //Confirmed unchanged

    BUT I CANT FIND 3.3 OFFSET.

    does anyone know offset?
    I've posted the new UnitName1 (0x964) on the first page of this thread (and it has been reposted at least two more times on this thread, and another time on a different thread). The rest have not changed.

  3. #93
    leehun00's Avatar Member
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    thx for answer
    i am sorry
    i confuse ObjectName with Unitname.

  4. #94
    hamburger12's Avatar Contributor CoreCoins Purchaser
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    Does annyone know what the current M2 Linklist Pointer is?

  5. #95
    st0724's Avatar Member
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    I haven't touched this in awhile. But just curious, where did race_id go (in the UnitFields) ?

    It was right after UNIT_FIELD_FACTIONTEMPLATE a long time ago.

  6. #96
    kynox's Avatar Account not activated by Email
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    Originally Posted by st0724 View Post
    i haven't touched this in awhile. But just curious, where did race_id go (in the unitfields) ?

    It was right after unit_field_factiontemplate a long time ago.
    unit_field_bytes_0 & 255

  7. #97
    TOM_RUS's Avatar Legendary
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    Object descriptors isn't changed as of 3.3.2.11403.
    Functions (3.3.2.11403): http://paste2.org/p/645097
    Last edited by TOM_RUS; 02-01-2010 at 06:37 PM.

  8. #98
    run32.dll's Avatar Contributor
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    I just tried to update a one year old radar-sourcecode but I could only get players working. Could somebody post the correct offsets for 3.3.0
    (or 3.3.2 because they will probably patch the eu-realms soon)

    Code:
    bool Cwowmemory::Load330_11159()
    {
    	if (wow.ReadINT32(0x00CCFD2C) != 11159)	// 3.3.0
    		return false;
    
    	S_g_clientconnection=0x00C923C0;    // 3.3.0 OK
    	O_s_curmgr=0x2E04;                  // 3.3.0 OK
    	O_curobj=0xAC;                      // 3.3.0 OK
    	O_nextobj=0x3C;                     // 3.3.0 OK
    
    	S_mapid=0x00A97028;                 // 3.3.0 OK
    	S_targetguid=0x00B68580;            // 3.3.0 OK
    	O_localguid=0xC0;                   // 3.3.0 OK
    	O_type=0x14;                        // 3.3.0 OK
    	O_guid=0x30;                        // 3.3.0 OK
    	nameStorePtr=0x00C76018 + 0x8;      // 3.3.0 OK
    
    	playeroffset.x=0x798;               // 3.3.0 OK
    	playeroffset.y=0x79C;               // 3.3.0 OK
    	playeroffset.z=0x7A0;               // 3.3.0 OK
    	playeroffset.r=0x7A8;               // 3.3.0 OK
    
    	gameobjoffset.O_gameobjfields=0x08; // ?
    	gameobjoffset.O_displayid=0x20;     // ?
    	gameobjoffset.O_x=0xE8;             // 3.3.0 ?
    	gameobjoffset.O_y=0xEC;             // 3.3.0 ?
    	gameobjoffset.O_z=0xF0;             // 3.3.0 ?
    	gameobjoffset.O_type=0x5C;          // ?
    	gameobjoffset.O_pname1=0x1A4;       // 3.3.0 ?
    	gameobjoffset.O_pname2=0x90;        // 3.3.0 ?
    
    	unitoffset.O_unitfields=0x78;       // ?
    	unitoffset.O_health=0x44;           // 3.3.0 ?
    	unitoffset.O_maxhealth=0x64;        // 3.3.0 ?
    	unitoffset.O_level=0xBC;            // ?
    	unitoffset.O_faction=0xC0;          // ?
    	unitoffset.O_pname1=0x964;          // 3.3.0 ?
    	unitoffset.O_pname2=0x5C;           // 3.3.0 ?
    	return true;
    }

  9. #99
    Apoc's Avatar Angry Penguin
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    Originally Posted by run32.dll View Post
    I just tried to update a one year old radar-sourcecode but I could only get players working. Could somebody post the correct offsets for 3.3.0
    (or 3.3.2 because they will probably patch the eu-realms soon)

    Code:
    bool Cwowmemory::Load330_11159()
    {
        if (wow.ReadINT32(0x00CCFD2C) != 11159)    // 3.3.0
            return false;
    
        S_g_clientconnection=0x00C923C0;    // 3.3.0 OK
        O_s_curmgr=0x2E04;                  // 3.3.0 OK
        O_curobj=0xAC;                      // 3.3.0 OK
        O_nextobj=0x3C;                     // 3.3.0 OK
    
        S_mapid=0x00A97028;                 // 3.3.0 OK
        S_targetguid=0x00B68580;            // 3.3.0 OK
        O_localguid=0xC0;                   // 3.3.0 OK
        O_type=0x14;                        // 3.3.0 OK
        O_guid=0x30;                        // 3.3.0 OK
        nameStorePtr=0x00C76018 + 0x8;      // 3.3.0 OK
    
        playeroffset.x=0x798;               // 3.3.0 OK
        playeroffset.y=0x79C;               // 3.3.0 OK
        playeroffset.z=0x7A0;               // 3.3.0 OK
        playeroffset.r=0x7A8;               // 3.3.0 OK
    
        gameobjoffset.O_gameobjfields=0x08; // ?
        gameobjoffset.O_displayid=0x20;     // ?
        gameobjoffset.O_x=0xE8;             // 3.3.0 ?
        gameobjoffset.O_y=0xEC;             // 3.3.0 ?
        gameobjoffset.O_z=0xF0;             // 3.3.0 ?
        gameobjoffset.O_type=0x5C;          // ?
        gameobjoffset.O_pname1=0x1A4;       // 3.3.0 ?
        gameobjoffset.O_pname2=0x90;        // 3.3.0 ?
    
        unitoffset.O_unitfields=0x78;       // ?
        unitoffset.O_health=0x44;           // 3.3.0 ?
        unitoffset.O_maxhealth=0x64;        // 3.3.0 ?
        unitoffset.O_level=0xBC;            // ?
        unitoffset.O_faction=0xC0;          // ?
        unitoffset.O_pname1=0x964;          // 3.3.0 ?
        unitoffset.O_pname2=0x5C;           // 3.3.0 ?
        return true;
    }
    Read the section rules. Next time is a ban.

  10. #100
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Not tested but should work for 3.3.2 ( Using IDA Pro and binary uploaded by TOM_RUS ) :

    Code:
            public enum ObjectManager
            {
    
                CurMgrPointer = 0x00C93410,          // 3.3.2
                CurMgrOffset = 0x2E04,               // 3.3.2
                localGuidOffset = 0xC0,              // 3.3.2
                firstObjectOffset = 0xAC,            // 3.3.2
                nextObjectOffset = 0x3C,             // 3.3.2
    
            }
    
            public enum Globals : uint
            {
    
                Spell_C__CastSpell = 0x007E6D30,        // 3.3.2
                CGGameUI__Target = 0x004CA260,          // 3.3.2
                Lua_DoString = 0x007F25C0,              // 3.3.2
                Lua_GetLocalizedText = 0x006B5D50,      // 3.3.2
                LastHardwareAction = 0x00AE2B7C,        // 3.3.2       
                GetTimestamp = 0x00843FD0,              // 3.3.2
    
            }
    
            public enum UnitBaseGetUnitAura
            {
    
                CGUnit_Aura = 0x0056CA50,           // 3.3.2
                AURA_COUNT_1 = 0xDD0,               // 3.3.2
                AURA_COUNT_2 = 0xC54,               // 3.3.2
                AURA_TABLE_1 = 0xC50,               // 3.3.2
                AURA_TABLE_2 = 0xC58,               // 3.3.2
                AURA_SIZE = 0x18,                   // 3.3.2
                AURA_SPELL_ID = 0x8                 // 3.3.2
    
            }
    
            public enum Movements : uint
            {
    
                MoveForwardStart = 0x00592850,          // 3.3.2
                MoveForwardStop = 0x005928A0,           // 3.3.2
                MoveBackwardStart = 0x005928E0,         // 3.3.2
                MoveBackwardStop = 0x00592930,          // 3.3.2
                TurnLeftStart = 0x00592970,             // 3.3.2
                TurnLeftStop = 0x005929B0,              // 3.3.2
                TurnRightStart = 0x00592A00,            // 3.3.2
                TurnRightStop = 0x00592A40,             // 3.3.2
                JumpOrAscendStart = 0x005925D0,         // 3.3.2
                AscendStop = 0x005926F0,                // 3.3.2
    
            }
    
            public enum Direct3D9
            {
    
                pDevicePtr_1 = 0x00C776B8,              // 3.3.2
                pDevicePtr_2 = 0x397C,                  // 3.3.2
                oEndScene = 0xA8,                       // 3.3.2
    
            }
    
            public enum Corpse
            {
    
                X = 0x00B69858,                     // 3.3.2
                Y = X + 0x4,                        // 3.3.2
                Z = X + 0x8,                        // 3.3.2
    
            }
    
            public enum Party
            {
    
                s_LeaderGUID = 0x00B6A768,              // 3.3.2
                s_Member1GUID = 0x00B6A748,             // 3.3.2
                s_Member2GUID = s_Member1GUID + 0x8,    // 3.3.2
                s_Member3GUID = s_Member2GUID + 0x8,    // 3.3.2
                s_Member4GUID = s_Member3GUID + 0x8,    // 3.3.2
    
            }
    
            public enum LocalPlayer
            {
    
                s_PlayerName = 0x00C93448,            // 3.3.2
                s_CurrentTarget = 0x00B695C8,         // 3.3.2
                s_MouseOver = 0x00B695B8,             // 3.3.2
                s_LastTarget = 0x00B695D0,            // 3.3.2
                s_ComboPoint = 0x00B69665,            // 3.3.2
                s_IsIndoors = 0x00D598DC,             // 3.3.2
                s_LootWindow = 0x00B7F2F8,            // 3.3.2
                s_KnownSpell = 0x00B6A8E0,            // 3.3.2
    
            }
    
            public enum Misc
            {
    
                BuildNumber = 0x00CD0D7C,               // 3.3.2
                SpellCooldown_Pointer = 0x00D5FA50,     // 3.3.2
                LocalizationLanguage = 0x00ADBE48,      // 3.3.2
                MaxFPSCVar = 0x00C776A4,                // 3.3.2
    
                Movement_Field = 0xD8,                  // 3.3.2
                IsFlying = 0x44,                        // 3.3.2
                IsFlying_Mask = 0x2000000,              // 3.3.2
    
                nbItemsSellByMerchant = 0x00B7EE10,     // 3.3.2
    
            }
    
            public enum Relogger
            {
    
                GameState = 0x00B03BB8,                 // 3.3.2
                SelectCharacterIndex = 0x00A6634C,      // 3.3.2
                IsLoadingOrConnecting = 0x00B03C10,     // 3.3.2
    
                nbAccounts_Pointer = 0x00C9341C,        // 3.3.2
                nbAccounts_Offset = 0x1188,             // 3.3.2
    
            }
    
            public enum ClickToMove
            {
    
                CTM_Activate_Pointer = 0xB6970C,        // 3.3.2
                CTM_Activate_Offset = 0x30,             // 3.3.2
                CGPlayer_C__ClickToMove = 0x006BA900,   // 3.3.2
    
            }
    
            public enum AutoLoot
            {
    
                AutoLoot_Activate_Pointer = 0xB6972C,   // 3.3.2
                AutoLoot_Activate_Offset = 0x30,        // 3.3.2
    
            }
    
            public enum AutoSelfCast
            {
    
                AutoSelfCast_Activate_Pointer = 0xB69738,   // 3.3.2
                AutoSelfCast_Activate_Offset = 0x30,        // 3.3.2
    
            }
    
            public enum WoWChat
            {
    
                ChatBufferStart = 0x00B0E990,           // 3.3.2
                NextMessage = 0x17C0,                   // 3.3.2
    
            }
    Anyone know is VMT changed for Interact and GetName ? Can't test for now.
    Last edited by JuJuBoSc; 02-01-2010 at 11:35 PM.

  11. #101
    paradoxial's Avatar Active Member
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    Would be nice if you could provide the link to the binary.

    BINARY: http://www.megaupload.com/?d=RJ4XD9JE
    Last edited by paradoxial; 02-01-2010 at 11:42 PM.
    I'm widely known as TheUltimateParadox

  12. #102
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by paradoxial View Post
    Would be nice if you could provide the link to the binary.

    BINARY: MEGAUPLOAD - The leading online storage and file delivery service
    We already have a thread for that genius.

  13. #103
    paradoxial's Avatar Active Member
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    Originally Posted by Cypher View Post
    We already have a thread for that genius.
    Thanks I didn't see it before. I just didn't feel like coming back here and editing it though.
    I'm widely known as TheUltimateParadox

  14. #104
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by paradoxial View Post
    Thanks I didn't see it before. I just didn't feel like coming back here and editing it though.
    Oops, I just read your sig, my bad. I'm tired and so less patient than normal.

  15. #105
    paradoxial's Avatar Active Member
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    Originally Posted by Cypher View Post
    Oops, I just read your sig, my bad. I'm tired and so less patient than normal.
    It's ok we all get cranky sometimes lol now unto 3.2.2 we go!
    I'm widely known as TheUltimateParadox

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