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  1. #16
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Nesox View Post

    i disagree i still think that's out of process;
    When you can use delegates,
    typeddefs for function pointers or easily hook functions without a lot of shizzle then i will consider it as beingn inprocess but otherwise i still think ure out of process;

    you could label it as passivley out of process or active imo.
    Once you start injecting code and running threads I fail to see how you're still "out-of-process". By definition, you're "in-process" because that's where your code is running (plus, you can be detected by in-process Warden scans)!

    out-of process targeting help needed
  2. #17
    rafalsk's Avatar Active Member
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    does anyone have an idea on how to improve stabiity using this method?it's making me sick. maybe DLL injection is a bettor way to go? I can't use a bot that works only for like 20 minuts

  3. #18
    amadmonk's Avatar Active Member
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    You should post a dump, or at least a stack trace of the crash. Otherwise it's almost impossible to theorize what could be causing this.

    Not saying it'll be a slam-dunk even WITH a trace/dump, but without it, there's just no way.
    Don't believe everything you think.

  4. #19
    lanman92's Avatar Active Member
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    Hooking endscene is really the only foolproof way.

  5. #20
    rafalsk's Avatar Active Member
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    amadmonk, and lanman92 thank you for your response I know it would take some time to anyone looking at a dump, and i guess you've got better things to do so i'll try to find the solution by myself for now.EndScene hooking was something I always wanted to know how to do as it might be useful in other games,so I guess it's just time to learn:-)

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