Is it possible to detect boats? menu

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 22
  1. #1
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
    Reputation
    529
    Join Date
    Nov 2009
    Posts
    1,028
    Thanks G/R
    38/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Is it possible to detect boats?

    Hello,

    I'm trying to detect if a boat is at the harbour. As far as I know the boat from SW to Borean Tunda is called "Ship (The Bravery)"(according to the Object Manager)

    However if when I use the Objectmanager code from Clicky! (updated for patch 3.2.2) in my bot it randomly runs off the side of the pier.

    Am I right in thinking that Boats are game objects?

    Thanks

    Please note: I am NOT asking how to code the ObjectManager for two reasons, 1) I already have it, 2) Its not allowed.
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

    Is it possible to detect boats?
  2. #2
    zutto's Avatar Active Member
    Reputation
    39
    Join Date
    Aug 2007
    Posts
    210
    Thanks G/R
    3/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    there was 1 screenshot on pirox forums what had nice idea

    basicly identify that bot is docked by checking is the npc on some exact coordinate..

    (edit: screenshot is NOT mine, i dont take credits ;>.. URL )

    drugs are baad kids.. m'kay.

  3. #3
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
    Reputation
    529
    Join Date
    Nov 2009
    Posts
    1,028
    Thanks G/R
    38/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zutto View Post
    there was 1 screenshot on pirox forums what had nice idea

    basicly identify that bot is docked by checking is the npc on some exact coordinate..

    (edit: screenshot is NOT mine, i dont take credits ;>.. URL )

    Thats a good idea... But I wouldn't know how to find NPC' without using /tar... Im trying to make this work in the background with no sendkeys...
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  4. #4
    flo8464's Avatar Active Member
    Reputation
    30
    Join Date
    Apr 2009
    Posts
    434
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ships are higher beings, they don't appear in the objectlist like all those lower beings.
    That makes sense !! Wait...wait...no, it doesn't.
    Hey, it compiles! Ship it!

  5. #5
    Danne206's Avatar Contributor
    Reputation
    183
    Join Date
    Jan 2008
    Posts
    717
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by XAutomation View Post
    Thats a good idea... But I wouldn't know how to find NPC' without using /tar... Im trying to make this work in the background with no sendkeys...
    I know how to use that WITH background mode. The same way as I made my background deposit, Macros!

    Setup a macro with the code /tar NPCNAME and then bind it to key X (I am making the example in the code X, change to what you want.)

    and in profile, instead of sendit /tar etc,
    z=sendIt(X) ;CHANGE X TO KEY

    Hf ;P
    Dahnniel [DOT] s [AT] gmail [DOT] com

  6. #6
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
    Reputation
    529
    Join Date
    Nov 2009
    Posts
    1,028
    Thanks G/R
    38/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Danne206 View Post
    I know how to use that WITH background mode. The same way as I made my background deposit, Macros!

    Setup a macro with the code /tar NPCNAME and then bind it to key X (I am making the example in the code X, change to what you want.)

    and in profile, instead of sendit /tar etc,
    z=sendIt(X) ;CHANGE X TO KEY

    Hf ;P
    Cant use macros
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  7. #7
    Danne206's Avatar Contributor
    Reputation
    183
    Join Date
    Jan 2008
    Posts
    717
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Ofcourse you can?
    Why wouldn't you?
    Dahnniel [DOT] s [AT] gmail [DOT] com

  8. #8
    -Ryuk-'s Avatar Elite User CoreCoins Purchaser Authenticator enabled
    Reputation
    529
    Join Date
    Nov 2009
    Posts
    1,028
    Thanks G/R
    38/51
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Danne206 View Post
    Ofcourse you can?
    Why wouldn't you?
    Because I dont want to
    |Leacher:11/2009|Donor:02/2010|Established Member:09/2010|Contributor:09/2010|Elite:08/2013|

  9. #9
    Danne206's Avatar Contributor
    Reputation
    183
    Join Date
    Jan 2008
    Posts
    717
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Appologizes.
    Last edited by Danne206; 03-19-2010 at 07:19 AM.
    Dahnniel [DOT] s [AT] gmail [DOT] com

  10. #10
    Apoc's Avatar Angry Penguin
    Reputation
    1387
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Rofl. Boats, zeppelins and elevators show up in the object list. They're allocated as GameObjects. They have funky names FYI.

  11. #11
    ramey's Avatar Member
    Reputation
    45
    Join Date
    Jan 2008
    Posts
    320
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Danne206 View Post
    XAutomation... Jesus.
    That'd solve your problem, and takes 1 second to setup.

    BAH
    /FACEPALM
    Maybe because its a TOTAL SHIT WAY of doing stuff?

  12. #12
    Xarg0's Avatar Member
    Reputation
    61
    Join Date
    Jan 2008
    Posts
    389
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    You're on a boat!
    [ame=http://www.youtube.com/watch?v=R7yfISlGLNU]YouTube - I'm On A Boat (ft. T-Pain) - Album Version[/ame]
    I hacked 127.0.0.1

  13. #13
    Apoc's Avatar Angry Penguin
    Reputation
    1387
    Join Date
    Jan 2008
    Posts
    2,750
    Thanks G/R
    0/12
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Normally, I'd delete your post Xarg0, but that vid is made of win.

    I GOT MY FLIPPY FLOPPYS

  14. #14
    Jadd's Avatar 🐸 Premium Seller
    Reputation
    1511
    Join Date
    May 2008
    Posts
    2,432
    Thanks G/R
    81/333
    Trade Feedback
    1 (100%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Xarg0 View Post
    Everybody look at me, 'cause I'm sailin' on a boat
    I'm on a boat. I'm on a boat
    Take a good hard look at the mother****in' boat

    I'm on a boat mother****er take a look at me
    Straight floatin' on a boat on the deep blue see
    Busting five knots, wind whippin' out my coat
    You can't stop me mother****er 'cause I'm on a boat


    I ****in' love this song! xD

  15. #15
    audible83's Avatar Member
    Reputation
    4
    Join Date
    Jun 2008
    Posts
    48
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    As previously mentioned, boats are gameobjects.
    If you want to check if you can go on the boat, check for the boat, if the boat is there, check the XYZ or speed or whatever.

    Checking for distance tends to be a bad solution.


    if boat isnt at xyz and we're in ratchet then
    its not docked
    end



    Nice song on the topic, we dont have enough songs in here

Page 1 of 2 12 LastLast

Similar Threads

  1. possible idea for multibotting all bot including haxton
    By vraestin in forum Pokemon GO Hacks|Cheats
    Replies: 9
    Last Post: 08-09-2016, 05:53 PM
  2. Question regarding possible ban wave...
    By Jacklz in forum Pokemon GO Hacks|Cheats
    Replies: 10
    Last Post: 08-09-2016, 01:38 PM
  3. Confirmation Of Korean Or Chinese Hacks Detected
    By FusionStream in forum Overwatch Exploits|Hacks
    Replies: 2
    Last Post: 08-05-2016, 10:21 PM
  4. Detected Cheater Poke Advisor !
    By klonoaop in forum Pokemon GO Hacks|Cheats
    Replies: 20
    Last Post: 08-05-2016, 03:56 AM
  5. Black Desert Online XignCode Detection
    By Ryse933 in forum Black Desert Online Exploits|Hacks
    Replies: 8
    Last Post: 06-10-2016, 06:45 PM
All times are GMT -5. The time now is 01:37 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search