[Question]GameObject and Quests menu

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  1. #1
    berserk85's Avatar Member
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    [Question]GameObject and Quests

    Hi ...
    I'm searching a way to know if a GameObject or Unit is related to an active quest.
    I see on mangos source that there is a structure for every objects type
    C++ pastebin - collaborative debugging tool is that related to client Object ???

    Tnx

    PS: Pls fix search engine ...

    [Question]GameObject and Quests
  2. #2
    schlumpf's Avatar Retired Noggit Developer

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    Yes .

  3. #3
    berserk85's Avatar Member
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    ok ... How ?
    Reversing a bit i found that function at 689860(3.2.2a) retrun true if a gameobject is usable (interectable) so now i'm calling it with a __thiscall but with ecx setted to CGObject* + 0x1A0 but is a bit "not linear flow"...

    Is there a proxy(VTABLE) function that i can call to know if an object is usable or not ???
    Last edited by berserk85; 10-19-2009 at 02:43 PM.

  4. #4
    schlumpf's Avatar Retired Noggit Developer

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    How what?

    If you watch the strings found with IDA, you will encounter some that describe exactly what the list from mangos has. These strings are thrown on recieving the packets initializing the game object. You may reverse from there on.

    The gameobjects have different VMTs depending on that type. And..
    Idk.

    You may just check the type and see if the related quest is the right id.

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